just bought it last night and I only got the remake
Hmm, you didn't see the original in your downloads list on the PSN store? That's unfortunate. Looks like I'll stick to the Steam version in that case.
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Posted by Charizard007 on 27 December 2015 - 02:33 AM
Son, please. Don't try to turn this around. He said the PREQUELS were more creative. You can say Ep 7 is a shot for shot remake of ANH only with an unlikeable Mary Sue filling the Han, Luke, AND Obi Wan roles so you don't get any charming banter at all, but you can't say the prequels were better. Creativity isn't a positive compared to well-executed familiarity.
I know what he said, and I was agreeing with it. TFA is certainly familiar, but there is nothing "well-executed" about any of that familiarity. It's not actively bad like the prequel trilogy, but I can remember those films -- and not solely due to their atrociousness. I had forgotten almost the entirety of TFA very shortly after leaving the cinema. I mean, both the prequels and TFA suck, but Lucas had pathos and vision. As fantasy films, creativity is the most important requirement. Familiarty means all if the journey is devoid of any of the elements that made the world familiar to begin with!
I'll say it: I'd rather have Jar Jar Binks over bigger Death Star and recolored X-Wings. At least the prequels with their JJB gave us the amazing Darth Binks theory. JJ's "homage" is going to be just another Storm Trooper -- weak, indistinguishable, disposable.
On another note, "familiarity" has postitive connotations, it implies warmth and comfort. TFA is a corporate product for people who're fine with the status quo and want to be there and do that over and over and over again.
Posted by Charizard007 on 26 December 2015 - 11:31 PM
I was all set to join in on a round of shitting on Ep7 but you went too far bro. Nobody is gonna buy that troll. You need to be more subtle.
No, he's right. Ep. 7 may be more competent in terms of cinematic quality (but even then, it's hardly any better), but it's devoid of any kind of creativity. Generic desert planet, generic forest planet, generic arctic planet, barely any non-humans outside of the obvious homages, Hayden Christensen wannabe, generic overlord shrouded in mystery, etc. Ep. 7 is the definition of 'polished turd'.
Posted by Charizard007 on 08 December 2015 - 10:37 PM
3D Realms Anthology
Check vs. Mate
Flying Tigers: Shadows Over China
Cast of the Seven Godsends
Tcheco in the Castle of Lucio
Marble Mayhem: Fragile Ball
Mount & Blade: Warband or Fire and Sword
Read Only Memories
SWR JST DX
Shadow Ops: Red Mercury
Tobe's Vertical Adventure
Tesla Effect: A Tex Murphy Adventure
Commandos: Behind Enemy Lines
Commandos: Beyond the Call of Duty
Jagged Alliance Gold Edition
Silent Storm Gold Edition
Other games (will gladly check lists)
Posted by Charizard007 on 19 November 2015 - 07:23 PM
So it's really just a mash-up of the three Japan-themed weeklies. This like a whole new low for repeat bundling...
Well, Kurumi is new I guess, but a buck is still too much for that money grab. For those unaware, she was included by default with the original freeware release of Vanguard Princess. When the game was brought to Steam, however, the publisher (eigoManga) hacked off bits and pieces to sell as 'DLC'. Furthermore, Kurumi is apparently already in the game in some form, this 'DLC' just does... something.
Posted by Charizard007 on 20 May 2015 - 02:58 PM
Gauntlet was probably one of my favorite games of 2014. It's a pretty solid hack-and-slash, though it suffers from linear levels, a somewhat drab aesthetic, and shoehorned 'RPG' elements. The various characters are distinct not just visually, but also mechanically, and their movesets need to be mastered and coordinated with other characters in order to clear the game. Encounter design is quite decent with a good variety of enemies that demand varying approaches, as well as things like spawn chambers that punish conservative gameplay. It's a co-op arcade game, so for best results don't consider playing on anything less than Hard (where you have to earn respawns with crazy combos), play with at least three people (any less and you're ruining the experience), and always aim for the '1 credit-clear' (no continues).
Gauntlet is an action game, it require mastery of a character's moveset (proper positioning, timing, crowd-control, coordination with teammates, etc.), understanding enemy behaviors and encounter design, constant on-the-fly situation assessment and being able to adapt your tactics accordingly (which ties the first two points together), and non-stop aggression. I haven't played Diablo III, so I can't comment on it, but Diablo I and II were neither of those things, and not even good games, for that matter. They're just grindy, item-collecting, click-a-thon 'RPGs' -- utterly mindless games.
I can understand liking the latter more, it's easier to play and if you're into aspects like narratives and lore, than the Diablo games definitely offer more on that front, but I'm really not seeing the straight comparison people have made in this thread. Is it because of the top-down camera and fantasy theme? I suppose Chrono Trigger (and other JRPGs), the fantasy-themed Harvest Moon games, and 2D Zelda titles are also the same thing. We can probably also throw in DMC, Warcraft, and some fantasty-themed city building game!