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Member Since 30 Jun 2006
Offline Last Active Feb 03 2014 08:24 PM

Posts I've Made

In Topic: What are your games of the generation?

18 December 2013 - 03:39 PM

1. Mass Effect (SP - Immersion, Mechanics, Character Depth)

2. Final Fantasy Tactics (SP - Personal GOAT)

3. Fallout: New Vegas (SP - Freedom, Writing, Game Mechanics)

4. Gears of War 2 (Multi - Personal Undisputed GOAT)

5. Skyrim (SP - Freedom & Game Mechanics)

6. Bioshock (SP - Personal FPS GOAT)

7. Dead Space 2 (SP & Multi - The Best Sequel I've Ever Played)

8. Dragon Age: Origins (SP - Most Time Spent Playing Between ME 1 until Fallout)

9. Resident Evil 5 (SP & CO-OP - Personal CO-OP GOAT)

10. The Walking Dead XBLA (SP - Choice Actually Matters)


Honorable Mentions


11. Final Fantasy X (SP - Second only to FFT in terms of quality)

12. Alpha Protocol (SP - Writing, Choice Actually Matters)

13. KOTOR 1 & 2 (SP - Shouldn't have to explain why)

14. Fallout 3 (SP - Shouldn't have to explain why)

15. Bioshock 2 (Multi - Extremely Underrated & Tragically Unsupported)

In Topic: Who Are Your Favorite Game Developers?

29 November 2013 - 07:29 PM

Bethesda, Irrational, High Moon, Visceral, Telltale and Obsidian.  Everyone else is sucking hard right now.

In Topic: What's your favorite Cartoon?

26 November 2013 - 06:44 PM

Courage the Cowardly Dog a.k.a. the MacGyver of hounds.  So long as he was scared shitless you had absolutely no chance against him.

In Topic: Call Of Duty: Ghosts

07 November 2013 - 04:39 AM

I was trying not to whine too much but guard dog at 5 kills (4 with hardline) is a bit too easy for the power they have.  It is one thing to have a lower level streak that may get you 1 to 3 (RC car, Predator) kills but that dam dog can stay around for too long.


Pretty much.  The only cons it has is being unable to shoot people, fly and call in extra killstreaks.  Guard Dog seems at the very least a 7 - 8 kill tier killstreak that does way too much already for 4 - 5 kills.  I've grown accustomed to dealing with a random pack of dogs tracking their dead masters racking up bodies on the way to them.  Why?  Because 9 times out of 10 trying to kill them is either a death sentence or complete waste of time.  It can take up to a half clip to get the job done depending on the weapon and its attachments on top of attracting a lot of unwanted attention in the first place.  Not to mention it has a consistent Commando lunge, Growl Radar, general ease of reup and will remain on the field indefinitely until something or someone kills it.


So uh... why is the seemingly mediocre Predator Missile of this game (Trinity Rockets) 7 kills and this isn't?  Because they can split into smaller rockets that sort of track people that are usually in doors or running too fast toward buildings whenever it appears to occasionally kill?  LOL... I honestly don't get it.

In Topic: Call Of Duty: Ghosts

06 November 2013 - 10:28 PM

I'm only about six to eight hours in and the only game type I can find that isn't Operation: Hump Corner, Then Window is Hunted which is essentially Gun Game, Sticks & Stones and Drop Zone all rolled into one.  Equally fun, hectic and frustrating depending on the starting pistol you spawn with so you better hope it isn't the super shitty Revolver unless you enjoy a panic knifing lunge fest.  The new slide mechanic, Stonehaven (simply because it has plenty of flank opportunities while reminding me of DA:O, Skyrim and Highlander) and the Support Teammate killstreak are probably my most favorite things about this game.  All three are consistently f*cking dope.


Everything else is either ridiculous (Guard Dog, people STILL refusing to grow a pair and play the objective under all circumstances, losing close quarter gunfights to hipfiring ARs w/ SMGs), mediocre or your typical CoD antics.  Extinction Mode has a lot of potential however so until I get around to learning/tolerating the maps better and have enough points to make proper stealth and shotgun classes I guess that's where I'm headed next.