Someone will probably make a custom patch to add the original music back [to Mafia: GOG version]
Yup, they already did it - https://www.gog.com/..._original_music
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Posted by MysterD on Yesterday, 10:09 PM
The original Mafia game is now available on GOG. It was removed from steam several years ago.
It's apparently exclusive to GOG. But we all know how this story will end.
EDIT: Apparently they removed the licensed music.
Awesome @ Mafia getting back onto GOG. Hopefully, it gets back onto Steam.
So, I wonder how long it'll be until someone figures out how to mod the great licensed music back into the game.
Looks like a fixed licensed music mod already has been done.
Look here - https://www.gog.com/..._original_music
Posted by MysterD on Yesterday, 10:56 AM
I just saw Ember was a Star Deal yesterday (at 85% off) and I missed it. Hopefully, it gets bundled soon or this Star Deal returns later at some point in time.
Looks like an old-school style of CRPG, reminiscent of Baldur's Gate series and those type of games. While I doubt it'll be as great as BG series (not many old-school CRPG's are on that level of greatness w/ BG1 & 2 and PST), it looks like Ember could've been worth $1.49 (i.e. a cup of coffee pricing).
So, has anyone here played this? Any thoughts on it, if you did?
Posted by MysterD on 17 October 2017 - 11:58 PM
You're not misremembering. The Mafia driving controls were simply awful.
They were awful w/ KB-mouse; a lot of games are awful for driving controls though w/ KB-mouse, TBH. They were better w/ a gamepad.
Though, Mafia 1 isn't really a game most people probably played for driving and shooting anyways. It's for the story & character stuff.
The other thing was: well, Mafia 1 really force the rules of the road, too. Cops will come after you for not stopping at stop signs, not stopping at red lights, driving on sidewalk, speeding, and other things of that.
Mafia 3 does have some road rules, but nowhere like they were enforced in Mafia 1.
Posted by MysterD on 17 October 2017 - 11:18 PM
My solution: didn't buy either because they look dumb.
I've never heard anyone mention a single positive or memorable thing about Mafia. What were people discussing again? Boring games that nobody plays? I don't remember.
Mafia series is often very cinematic in its style with fantastic storytelling & character development. If you want to shoot enemies in-between this stuff (which is usually serviceable but nothing spectacular) and joy-ride from location-to-location listening to great music at the period the game's depicted in (these dev's surely know how to curate a great soundtrack) - then you'll like the Mafia series.
Yes, The Saboteur is one of my favorite games.
The Saboteur was really good. Didn't even do many side stuff in that game, yet still got through the main story just fine. Highly recommended.
Posted by MysterD on 17 October 2017 - 11:02 PM
"Bleh" at the closing of Visceral. I loved Dead Space 1 and 2; and liked Dead Space 3 and Battlefield: Hardline.
Always sucks to see a good developer close...especially when EA inevitably decides to close another damn studio. Tired of EA ruining the good ones and great ones.
I fear BioWare could wind-up sooner or later on the chopping block....
Posted by MysterD on 17 October 2017 - 10:01 PM
So what's the verdict again on the Fallout 4 SP? I figure Witcher III at $20 would probably be the better buy, but I hate RPGs, but not Fallout.
Ain't touched much of Season Pass, despite owning it. Namely took on that DLC that gets you the Robot, since I needed another party member to carry my stuff.
Since you usually ain't fond of RPG's/ARPG's normally and you like shooting stuff in a big-huge open-worlds (i.e. Homefront: TR and Far Cry 2-4) - yeah, you'll probably dig Fallout 4. It's more ARPG than RPG, IMHO. It's great, mind you - but a different kind of great. I have over 100 hours w/ that damn game. Combat in FO4 is drastically improved over FO3 and NV, IMHO.
Posted by MysterD on 17 October 2017 - 09:56 PM
Nice! Now I only need to play the first 3 mass effect games first
If you don't have them, get them! They're all great. Though, ME3 base game's ending(s) does suck. For me, ME2 is still the crowning jewel of the series. While ME1 was great and got things going, its combat was good for a RPG at that time ("meh" by today's standards, though); but too reliant on a mix of stats & RNG/dice-rolls. Combat and questing was amazing in ME2; massively improved. ME3, for the most part's basically...more ME2.
While ME:A is good and severely underrated IMHO...ME:A just doesn't capture the magic of storytelling, characters, dialogue, and all that stuff BioWare branded games are known for. If DAI was your open-world bag and you want more, but with MEA set out in space with nowhere as good on the typical BioWare elements - you'll probably like it. ME:A's combat's fantastic and it's a gorgeous-looking game.
Posted by MysterD on 17 October 2017 - 02:03 AM
This is your chance to spend $1 instead of $200mil and show us all how you can write the bestest plot and characters ever, MysterD! You don't need fancy mechanics and graphics to have top notch writing and character development!
Nope. I want it all. I want AAA everything and want $200 million.
Posted by MysterD on 17 October 2017 - 01:19 AM
My RPG will be an open world with 175,000,000,000 map markers. Seriously, you won't be able to bump your mouse without tripping over six collectibles, two rescue missions and a flag being hoisted. Just trying to close the game will start fifteen sub-fetch-quests. It will be glorious.
Posted by MysterD on 16 October 2017 - 10:58 AM
Hell, even their last shooter was good and still showed they remember everything that they learned long ago even though I doubt many people played it. (Gotham City Imposters)
Did that actually have any storytelling, narrative, dialogue, voice-acting and/or anything of the sort?
So you can fly a dragon in Shadow of War and its fucking awesome
I don't think there's too many games where your ride a dragon in this era, but Divinity 2 does allow you to actually turn into a dragon (played it, dragon sections were a blast - great story in that game, BTW); and Dragon Commander allows you to control and command dragons (RTS/Action/RPG hybrid - ain't got around to it yet).
Posted by MysterD on 14 October 2017 - 05:41 PM
Another problem is that everything has become so homogenized too. Borderlands, The Division, Destiny, Mass Effect, Wildlands all combine several of the strongest aspects from RPGs like character stats and loadout micromanagement, along with having a massive world to explore.
Shooters like Call of Duty and Battlefield do similar things too with their character loadouts, paper doll stats, and large worlds. RPG elements and open worlds have become integral parts of most AAA games. Everything starts to feel a bit samey, grindy, and derivative. Certain elements are needed to rise above.
The most memorable games are going to be the ones with strong character development, engaging and webbing plots, or the very best gameplay mechanics. All of the best open world games have incredibly strong suits in one of these main areas. The pantheon of best games will be comprised of things like GTA for its storytelling and diverse gameplay, Zelda for its interactive environment and multiplicative gameplay, RDR and Metal Gear Solid for their interesting characters and plots, or LA Noire for its truly unique gameplay. A lot of the other jack-of-all-trades games (Ubisoft types) are going to be largely forgotten. Ain't nobody got time for that.
Great post. And since you mentioned it, LA Noire was severely underrated, IMHO; absolutely fantastic w/ its mix of main quests and some side stuff here and there b/t a few of the main missions. With that stuff and especially the investigative "trying to read who you're talking to" thing - it never seemed like LA Noire was getting grindy, too padded-out, or too long.
And that's exactly it. Every open-world game, in the AAA especially, now adds now ARPG elements (character upgrading, skill improving, etc etc). Games and genres that you never saw before using these elements, are now using them. Action games, WWE games (in MyCareer Mode), NBA 2K games (in MyCareer Mode). Even WWE 2K18 and NBA 2K18 now have hubs for the player, as like a sort of home-base (which is often where you upgrade your character).
These games from other genres that are adding also ARPG elements to them are getting grindy & repetitious - often b/c of their lack of variety, lack of improving w/ each iteration, lack of storytelling/writing/character developlement; and/or lack of something special to make stand-out from everything else in the genre and/or previous entries in a series.
I dealt with this by realizing that they looked like shitty games and then not buying them
IMHO, Mafia 3 and ME:A are good, but not great. They have still yet to capture the magic that previous games in their respective franchises have capture. Namely, ME:A ain't on ME2's level (and I doubt BioWare can ever top ME2 for an actual ME series game); and Mafia 3 isn't on the original Mafia 1's level b/c of M3's repetitive nature that can lead to poorly pacing the outstanding story. M3 often feels like it just takes too damn long to get to the great story & character stuff b/c of all the padded-out and repetitious gameplay that's found in-between.
Posted by MysterD on 14 October 2017 - 04:39 PM
So your examples are Witcher 3, which is considered the best of the series, Homefront: Revolution which was much better than the previous game (campaign-wise, anyway) and Far Cry 2-4/Primal which, again, I'd argue are better than the original? Ok, then.
FC4 being too much like FC3 doesn't represent a "change" since -- as you just said -- the change to open world game several games earlier. It was just them using the same formula. Mad Max & Watch Dogs couldn't have "lost what made them special" since they were the first of their series. Watch Dogs might have been shitty at telling a story but so... you wanted MORE of the shitty story? Because if they made all the optional content into mendatory plot content, that's what you would have gotten. More cut scenes with terrible story in it. ME:A had a billion other issues during its development but, since I have no interest in playing it, sure... ME:A was totally ruined by open world mini-missions.
Far Cry 1 and 3 are the best games in the FC franchise, IMHO. FC1 started the series w/ a bang with somewhat open-area maps and spaces; FC2 was a good open-world attempt, but wasn't great (the original was) b/c of the repetitive cuts & paste missions everywhere (i.e. the AC1 problem). FC3 was great for its time, but FC4 did nothing of much to move the series forward. I loved FC3: Blood Dragon, though. Keep in mind, I have not played FC: Primal...yet.
About Watch Dogs 1 - story sucked & character development sucked. Characters were often killed out, took cliche routes, or storylines were done nothing of much with. While the vehicles & combat rocked, the other stuff sucked. They should've hired better writers for dialogue, storytelling, and all of that stuff - since they decided to focus on lots of dialogue and cut-scenes. Can't speak on if that improved since WD2, since I ain't played it yet.
Mad Max and Watch Dogs are first in their franchises, but they do lack that special something to make them great. Both of those games are taking elements from other games - especially UbiSoft-style open-world games, in particular - but, do very little or nothing of much new to take their games and open-world games to greatness. While Mad Max runs fantastic like most Avalanche games do technically (except Just Cause 3) - it lacks something. I mentioned elements Mad Max and WD were taking - so, let me quote myself:
Mad Max has Batman Arkham's combat style & the usual UbiSoft open-world thing; and Watch Dogs 1 was a GTA-style mix & stealth mix with hacking elements that just horrible at storytelling & character developments (despite focusing heavily on cut-scenes, dialogue, and whatnot)
And, that's basically it w/ Mad Max and WD1: they take elements from other games; they might do a few cool new things and have small spins on the genre (i.e. Mad Max's car combat's pretty good and WD's hacking stuff is fun) but not much more than that; and don't do much w/ storytelling, dialogue, writing and/or try it to make (very poor) attempts at it - which makes them feel lackluster in those elements.