Sorry buddy, you'll have to move to the shed from your basement MysterDCave... That crib belongs to Little MysterE now....
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Posted by MysterD on Yesterday, 09:43 PM
I'm about 5 hours or so into Get Even.
If Condemned: Criminal Origins; Observer; some FPS's; and some stealth games all got together & had a baby - yeah, this game would be some kind of mixture of all of that. This feels like part walking-simulator; part FPS; and part stealth game.
So, combat itself is fine. It's certainly functional. You can shoot enemies, even though the game will often berate you for doing so. You can sneak up behind enemies and kill them, which the game might either berate you or commend you for it. Though, there is a stealth gun, called the Corner-Gun. Basically, you can mount a gun on a special handle with a camera-phone to look around and stealthily shoot around corners. Corner-Gun is nothing short of interesting, cool, awesome, and fun to use.
Combat isn't terrible, mind you, as it is functional - but each piece of it is just not that deep; it's shallow. You also can't take many hits, either. Seriously, you take a hit or two - you're pretty much done; go reload last checkpoint save. But, all of this elements here, when combined - they make for an interesting & at times intense experience, where the sum of its parts make the combat actually worthwhile.
Though, like Observer and Condemned: Criminal Origins - you'll be investigating scenes everywhere. This is actually one of the real elements of the game. You will need to examine areas and find whatever you can. You have your trusty camera phone, which has all kinds of functions: it can light-up areas; it can be a UV light (so you can see enemies or other things); you can use it to see pictures; you can use it to read texts; you can use it to scan evidence across a CIA-like/FBI-like database; etc etc.
If this isn't enough - you play Cole Black and have memory loss. A girl had a bomb strapped to her; you found her; and it blew up. You somehow survived, waking up in a dilapidated mental hospital/asylum. You also have a device on your head, which is similar to an Animus in Assassin's Creed games or the memory device in Observer; and you are re-living memories of yourself & others. Some memories are destroyed and you're trying to piece all of the events together; and figure out the role you played in this; and why the Doctor who is helping you wants you to figure this whole mess out. Since you're playing detective here - yes, you can expect that there a good amount of twists, turns, and reveals. Just when you think you have an idea what's going on...well, expect a twist, turn, and/or rug to be pulled from underneath you.
Like other games I've mentioned, such as Observer and Condemned: CO - this game is loaded with atmosphere & Lore. There is evidence and collectibles everywhere, which all are important to the story and the game-world. If you're paying attention, you might be able to put pieces of the story together from this here - but, you and your mind's not the most reliable narrator; and neither is the device on your head all the time either.
The music in this soundtrack here for this game is great, so far. This score is strong in just so many ways, I don't even know where to begin. Yet, I'll try. Whether it's going and sounding at times like it's the most sinister orchestra-style music that I've ever heard in a game within recent memory or going to try to tug at your emotional strings, when the game decides to enlighten and reveal more about its characters - the music always seems to be on point...and then some.
Running often at 150-240 frames per second at 1080p with maxed-out settings here, this game runs smooth as can be. Not only that, the game's environments look great & very realistic. The character models might be the best looking of models, in many instances - but it's the environments and game-world shines here more so than anything else.
Still, most of these complaints of mine are minor complaints - namely, the ones about the character models not looking so hot; and the lack of depth in the combat systems. Given how great the actual experience itself for the detective stuff especially and the actual story of this game actually is, this is so far worth playing for all of that stuff.
And now, I must get back to this game and try to get even more soaked up in its atmosphere; play detective some more; and hopefully finish up its crazy & awesome story.
Posted by MysterD on Yesterday, 12:56 PM
I loved Deus Ex HR and really liked even MD, but....yeah, Deus Ex 1 is on a Godly level still. DE1 is one of the games ever made. When Deus Ex 1 came out, for me, there wasn't any other game out there that I played like that. It was a fantastic mix of RPG/FPS.
Thing is...HR is basically more Deus Ex; and MD is more of that. MY biggest problem w/ MD was....well, it wasn't finished with its story arc and a bunch of threads never got wrapped-up. B/c of that all, to me, it's a great game that really needs a stand-alone expansion, sequel, or something...just to wrap stuff up.
Deus Ex: Invisible War (AKA Deus Ex 2) was another one that never lived-up to the hype, given how amazing previous game was. Things like the unified ammo for me; and consolization of the game really did not help matters, IMHO. Still like the game, even despite it never living up to the hype of the original Deus Ex masterpiece.
Kind of reminds me of DAO. I loved DAO and think it's one of the best and last true old-school style CRPG's of that kind from AAA studio - but, DA2 really so did not live up to the hype. I liked DA2, but...it lacked the customization & tac-cam. Recycled areas really hurt the game more than anything, IMHO.
I think we could compare Cyberpunk 2077 also to Fable. A lot of Fable 1's features....just weren't in the game. The evolving trees. The game was supposed to be a true seamless open world, but inside they had no choice but to do a areas/modules/maps set-up - more on that here. Other heroes that you might have to compete with. Yeah, for a lot of people that dropped $60 on that, I bet they were disappointed. But, I think many also felt the same about the repetitive Black & White games, too - another game hyped to the moon, but didn't live up to the hype; and also had cut contents.
Posted by MysterD on Yesterday, 03:14 AM
Marketing hype and whatnot probably got a lot of people wanting Cyberpunk. I'm also guessing The success of Witcher 3 & its expansions also probably generated the hype machine. Heck, you can probably toss W1 and W2 in here, too - but most people latched onto CDP b/c of W3.
I think many probably wanted this CP 2077 to be like a Deus Ex (cyberpunk RPG/FPS) meets GTA (open-world game with huge scope & scale) meets Witcher (decision-making). It doesn't sound like....gamers truly got that next evolution of the Deus Ex game, bringing it towards the level of GTA size & scope, TBH.
I dunno - I don't even think Deus Ex series has...really surpassed the original yet in many ways, TBH. We ain't even had a ton of Deus Ex copycats though either.
I think this game was announced so long ago - and probably too long ago, TBH - it generated crazy buzz; that didn't help. All of the Night City previews. All of the reactions from YongYea and those that got Early Demos, saying it was amazing.
I don't think a lot of the promised stuff and removed stuff helped. We heard of wall-running being cut. Train stations & monorail being accessible...aren't b/c those didn't get finished. One night stands at V's apartment were removed too. Hacking into other humans was also planned for non-missions, but that was scrapped. Some cut-scenes were supposed to purposely be moved to 3rd person viewpoint, actually. AI and Police/Wanted system was supposed to be more robust.
Sources on removed stuff:
I do wonder what it'll take to make some gamers happy. Will cut-content get finished and/or patched in for free? Will paid-DLC or paid-expansions add more features and content that the base-game was supposed to have in the first place? Or will it take a Cyberpunk 2078 to totally redeem this series?
Posted by MysterD on 23 January 2021 - 03:41 PM
I don't understand the point.. DII to DIII was what.. like 15-20 years? I remember playing it left, up, sideways, and backwards. I don't understand wanting to RE-play it all over again.
Yeah, it took forever for us to get D3 b/c of Development Hell.
Most of the Core Team from D2 at Blizzard North that was working on D3 Original Version left, in the middle of development - b/c Blizzard wanted that online-only D3 (after WoW's MMO success and cash-cow); issues of game-direction b/t the Core Team and Blizzard; and numerous over reasons.
They left to form Flagship to do Hellgate London (RIP Flagship); and then eventually some fled Flagship to form Runic.
What was done with BN's D3 was scrapped...and then Blizzard Irvine took over and started over from scratch. Blizzard Irvine's version is the D3 we know of now, which got released.
Given what Vicarious did w/ Crash Bandicoot Trilogy and Tony Hawk 1+2 Remake - makes sense to have them re-do D2. They seem to be on a roll w/ Remasters/Remakes. D2 certainly could use official high-rez, high-texture, and whatnot for support. Given what Vicarious did w/ other Remasters, as long as Blizz gives them enough time, Vicarious could do this justice.
Some gamers still play D2 to death - so, not surprising Blizzard wants a remaster of this. This thing's just gonna print $. Old-school D2 fans will buy this...b/c it's D2, no matter how good or bad it is. Any gamers from the modern era that just for some reason can't get down w/ trying and/or playing the old D2 classic b/c of lack of modern official high-rez support, how the game's aged in some regards, and things of that sort - this new shiny Remaster is also for them.
Posted by MysterD on 21 January 2021 - 07:34 PM
Posted by MysterD on 20 January 2021 - 11:59 AM
To be honest, I’m only semi-optimistic ... The Outer Worlds was pretty bad in retrospect. It was just boring ... didn’t have the charm of Fallout and felt dated compared to modern games.
I think I’ve stopped believing in consistently good gamer developers ... BioWare, Obsidian, CD Projekt Red, Bungie ... just a few of the studios that have made amazing games and then also made really bad games.
Let's also keep in mind, Chris Avellone isn't any longer with Obsidian. Without his writing, these games are going to be a bit different - i.e. TOW seemed more on-the-nose and less subtle about issues (capitalism, the environment, corporations getting too powerful, and issues of the working man/working woman/employees); and was way more direct on this stuff.
Also, TOW kind of....rushes its final act a bit.
TOW is also nowhere as big or as huge as say FO: NV, in terms of huge open game-worlds & actual quests w/ loads of decisions to make. Sure, TOW has decisions - but I don't think it's on the grand scale & amounts of NV. Areas also felt smaller in TOW too.
I still prefer TOW's combat; Unreal Engine does a much better job of this. Combat on the gunplay aspect just isn't one of NV's strong-points; it's still clunky...as in FO3-style clunky.
Regardless, I still loved TOW.
I also think, in terms of humor and whatnot - FO:NV and FO2 (which Avellone was both involved with) is quite a bit more quirky, dark, twisted, and comedic. A lot of TOW, when it was trying to be funny & sarcastic - felt a bit more light-hearted. It was a different kind of comedic vibe in TOW there, compared to FO2 and NV. TOW also tried to get quite serious at times, too. TOW's humor, when it did it, just didn't seem as crazy, wild, and as quirky as some of the stuff FO:NV had going on.
I do think a lot of that quirky, wild, edgy, weirdness, and depth - comes from the involvement of Avellone. It's always shown in games he's involved in...in games like FO2; PS:T; KOTOR; NWN2: Mask of the Betrayer expansion; and Alpha Protocol. Just look at all of those games - there's nothing truly mainstreamed or cookie cutter about any of those, TBH. All of those had some kind of quirk, edge, twist on the genre, different mechanic of some kind, philosophy, and/or in-depth critique about something going on.
For example - KOTOR 1 from BioWare felt like a typical SW game and like it was adhering to what Lucas had going on in many ways, while Obsidian's KOTOR 2 (when Avellone was there) felt like it was always critiquing and questioning everything about the SW universe and its philosophies. NWN2: Mask had that spirit eating mechanic and felt like NWN meets PST. Alpha Protocol felt like it was taking decision-making to every sort of extreme here, while trying a spy-thriller shooter/RPG combo.
PST was way more prose & descriptive like a good book; picked the weirdest D&D setting that they could find that; avoided most CRPG tropes at that time; and basically picked on a ton of trends in gaming. Some of the things it did - you were immortal so you didn't need to always load last save and could also regain some memories just by dying and/or get moved to a new unvisited area when dying; rats work in packs and are some of the most powerful enemies in the game; wasn't tons of combat in the game; your character's story was more about saving yourself than the typical saving the entire world theme; etc etc.
TOW just...seems a bit more mainstreamed and direct, in its approach...from the game-world type(s); this sci-fi setting; the "corporations are too powerful" thing; the humor (more sarcastic and/or light-hearted in the humor); and also with its RPG elements.
Also, that 1950's is a more interesting era and whatnot that the FO series has going on to me, when compared to that the typical dystopian of the "corporations are getting too powerful" and sci-fi that was there in TOW. Also, TOW had a more Firefly type of vibe going on too.
Sure, I loved TOW - but man, FO:NV is a masterpiece on a whole another level entirely.
FO:NV is by far still the best Fallout of the modern era...since Fallout 3 did this RPG/shooter hybrid.
Posted by MysterD on 19 January 2021 - 02:15 PM
Hitman 3 reviews are popping up everywhere.
Metacritic - https://www.metacrit...hitman-3?ref=hp
And they're really good, for the most part.
9 each from Gamespot, IGN, Destructoid, and GameInformer (scored out of 10).
Polygon loves it not only for its usual Hitman gameplay, but now also its story.
Kotaku also pointing out in its review how good the story is for a Hitman game, saying the game made them care about that more than the actual Hitman type of stuff.
Posted by MysterD on 18 January 2021 - 03:12 PM
Huge Great RPG Sale on GOG:
Some stuff on sale:
Posted by MysterD on 18 January 2021 - 01:51 PM
Games to pick from: