Heavy Rain was the same way except your actions affected the outcome of the story in so many ways. With Beyond Two Souls, most of what you do has little effect on the outcome (or at least it felt like that).I heard you can't actually die in this game. During the demo my girlfriend did not want to hurt the dogs so she put the controller down, and it still went on as if nothing happened.
So it doesn't seem like it's really a game.
Really? I enjoyed the story for what it was but was rather bored between pieces of story. The scene in the dessert seemed to drag on forever which is where i decided to call it quits. But maybe it was just because I was trying to rush it. I'll maybe try again this weekend if i can find it at redbox.I beat this last night and greatly enjoyed it. It was nice to see a Quantic Dream game that wasn't a murder mystery since this game has a lot more action to it than Heavy Rain. I would love to see at least one major piece of DLC centered around the thing they heavily hint at in the ending.
I really want to play through it again in the actual order of events now that I have everything unlocked, which is sort of a big deal for me since I had no urge to replay Heavy Rain after I got my ending.
Just finished the game and you're pretty much right.Heavy Rain was the same way except your actions affected the outcome of the story in so many ways. With Beyond Two Souls, most of what you do has little effect on the outcome (or at least it felt like that).
I have not beat the game, just looking at an overall reason:Just finished the game and you're pretty much right.
The game is very straight forward and any choices you make almost doesn't matter.
Still enjoyed the story but doubt I will be replaying anytime soon because of the outcome is going to end up the same.
With the way the story is set-up, there's no way they could've had the big open-ended style of consequences that Heavy Rain had because you'd run into continuity issues all of the time, so it's for the best that it's a bit linear. There's also the other major difference in that you're not taking control of a cast of characters, but just Jodie and Aiden.I have not beat the game, just looking at an overall reason:
There would be no room for a sequel.
Probably as simple as that. Games like Army of Two and Infamous had to pick an ending then call it cannon and make a sequel from there. I think there was an article that said Infamous looked at trophy data to see which ending was achieved more and went with that. Still, there will be some that don't agree.
Was it chocolate or vanilla? Cake or pie? Your comment has me intrigued.Really? I enjoyed the story for what it was but was rather bored between pieces of story. The scene in the dessert seemed to drag on forever which is where i decided to call it quits. But maybe it was just because I was trying to rush it. I'll maybe try again this weekend if i can find it at redbox.
When you start the game, it'll present difficulty options as "I play games all of the time" or "I rarely play games" that covers that. I'm not sure what it changes, but that's available if you want it. I don't think the game lets you die for not doing well in a sequence, as it'll just change what happens to get around it.Does this game have an easy difficulty setting? If you die does the game end, lol?
I want to try to tag team this with a non-gamer, but would rather the story not end after the first failed action scene.
In Heavy Rain the difficulty settings (which are almost identical) just determined how complex the QTEs were. Personally I'd recommend choosing the hardest setting right off the bat, as (at least in the case of Heavy Rain) it makes it a lot more intense and involving than the extremely basic inputs on easier settings. If you only want to appreciate the story though then I guess maybe that would better for some people.When you start the game, it'll present difficulty options as "I play games all of the time" or "I rarely play games" that covers that. I'm not sure what it changes, but that's available if you want it. I don't think the game lets you die for not doing well in a sequence, as it'll just change what happens to get around it.
Ironically, the game has plenty of fail states and significant choices (involvingThe other thing I found odd about a number of reviews is how much some people complained about the game not having fail states or significant choices.
Agreed.The way things played out actually reminded me of The Walking Dead, because while that game may let you make major decisions like who lives/dies, in the end, those choices don't typically have a major impact on the overall story. Interactions and situations may change, but you're still on rails to maintain the intergrity of the game's story, and that's totally OK.
compairing this to the walking dead is spot on, I was trying to think of what it reminded me of. A game where the choices only effect how you feel about the characters, how they treat you etc..I finished this recently and I was surprised at how much I enjoyed it. I had avoided reviews going in, knowing that I intended to play it at some point, but going back and reading them now is hilarious. In some (not many, but some) cases you can just tell in the first few paragraphs that the reviewer has a bone to pick with David Cage, and couldn't give the game a fair review if their life depended on it. I know, that's fair, reviews are opinions, etc, but I guess I'm just one of those people who finds it odd that someone would review a game they know they can't appreciate. It would be like getting someone who hates baseball to review The Show.
The other thing I found odd about a number of reviews is how much some people complained about the game not having fail states or significant choices. I can understand people expecting something like Heavy Rain, but as far as I know it was never advertised as such, so it seems like an odd thing to get caught up on. The way things played out actually reminded me of The Walking Dead, because while that game may let you make major decisions like who lives/dies, in the end, those choices don't typically have a major impact on the overall story. Interactions and situations may change, but you're still on rails to maintain the intergrity of the game's story, and that's totally OK.
Took your advice and yeah, it's probably better this way. My gf doesn't game but she's handling the action sequences pretty well.In Heavy Rain the difficulty settings (which are almost identical) just determined how complex the QTEs were. Personally I'd recommend choosing the hardest setting right off the bat, as (at least in the case of Heavy Rain) it makes it a lot more intense and involving than the extremely basic inputs on easier settings. If you only want to appreciate the story though then I guess maybe that would better for some people.
Yep, exactly it. I went ahead and paid them $4.99 for it. It's a lot of money for a small amount of content but I really want them to make more of these games.I too loved the game. I liked the ending I got, but it made me want to go back and see all the different endings, like with Heavy Rain.
If the DLC you're talking about is the DLC that came with the Steelbook edition, I fininished it in about 17 minutes. The premise is the CIA setup a training facility specifically for Jodie+Aiden.
Some other examples of bugets gone right and kept low while still making a quality game that looks great: Demon's/Dark Souls, Metro: Last Light(and the prequel), and the Witcher 2 (and 3?). Dishonored also maybe?Wow, I guess there's hope for more of these games in the future since it probably won't lose money like I thought. I wonder how they kept costs down like this?
http://www.gamespot.com/articles/beyond-two-souls-budget-was-27-million-report/1100-6414844/
Of course the open-ending itself could lend itself to some DLC. I'd buy that.
Some other examples of bugets gone right and kept low while still making a quality game that looks great: Demon's/Dark Souls, Metro: Last Light(and the prequel), and the Witcher 2 (and 3?). Dishonored also maybe?
About Beyond ending:
While the ending seems open ended, it also sets something major up. How Jodie's story and what happens to her and her friends are open, it seems nearly every ending set up Zoey as the new Jodie. Either Jodie went to live with the homeless people and she trained Zoey to fight the "Apocolypse" (which was set up in every single ending, even if you fail to contain and die the Apoc comes sooner, though Zoey is a baby so the world probably ends) or choose someone else/chose death Zoey still fights the Apocolypse. If you choose death, Jodie herself becomes the Aiden to Zoey.
Personally, I think that this sets up a sequel more than a 2-8hr DLC, but we'll see.
Honestly, I would have been fine without the "gameplay" quick time events and just played it like a pick your own adventure novel. Half the time those events failed for no apparent reason. They were not good. In terms of an actual DLC pack, it's hard to imagine how that could be small.I want a mini-story DLC that's all about the post-game scene.
What does that have to do with wanting more about the [customspoiler='Spoiler']crazy future thing with Jodie and Zoey fighting the newest entity threat from the rebuilt portal[/customspoiler]?Honestly, I would have been fine without the "gameplay" quick time events and just played it like a pick your own adventure novel. Half the time those events failed for no apparent reason. They were not good. In terms of an actual DLC pack, it's hard to imagine how that could be small.
A lot of the people that didn't like the game complained about it not having enough action which is the exact reason you think they did the jumping around in time thing. I just don't believe that's true. I don't think he cares if there is little to no action. It's not a shooter.I wasn't a big fan of this game. I loved Heavy Rain and I absolutely loved The Walking Dead. I didn't care about reviews because I knew this wasn't going to be everyone's cup of tea (gameplay-wise). My problem was coming in expecting another Heavy Rain. I just felt Beyond was a convoluted mess of a story, which you can argue was the intention but imo, that's just a cop-out to hide poor writing.
I could guarantee that the only reason the game was broken up that way was to avoid players spending the first 4-5 hours of the game as child Jodie and getting bored...not necessarily a narrative choice. It sucks because there are plenty of parts in the game that I felt were absolutely genius but others just flat and terrible.
I would love to see David Cage try and take on a full-on horror / psycho-thriller genre as his next game. There were some genuinely creepy scenes / moments that would be fantastic extrapolated into a full game.