The Steam Deals Thread v10

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Daily Deal:
Please check the Steam homepage.

Weeklong Deals:
Steam usually has week-long deals that change on Mondays at 6PM UTC. They mostly feature indie games, and may not run every week.

Sale summary lists:

Key:
⤷ indicates DLC, — specifies part of a pack, + shows alternative versions, ⚠ highlights things worth knowing, ♫ is obvious, and ... denotes a multi-pack.

Holiday Sale 2013 | 19/12/13 through 3/1/14:
Days 1-3, 4-6, 7-9, 10-12, 13-14.

Spring/Autumn Sale 2013 | 27/11/13 through 3/12/13:
All days.

Steam deals on other stores: (Related threads on CAG.)

Indie* bundle threads: (*Not always indie, nor always a bundle.)

Free stuff:
There are quite a few free games (mostly Free to Play) and mods available via the Steam platform, a comprehensive list of which can be found in this thread on the SPUF.
(NOTE: free games are not permanently attached to your Steam account like actual purchases would be. You'll need to manually download a game again from the website if you uninstall it.)

Past Steam Deals Threads:

 
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Geez. I was thinking about grabbing Nascar 2013 for $5, but nope. Thank god for reviews. I haven't played since the 1st N64 version. Spent many blurry nights as a teen running full races with friends. Updating seemed fun, but I'll look into now that impulse is gone. I'm by no means a Nascar fan, but there was something about it back then. Spending days on the even older pc version going backwards for science was amazing fun. Anybody have any thoughts on where to start for a good, modern version if one exists?
NASCAR 4 if you want a cheap version, NASCAR SEASON 2002 if you want to spend a little bit more, NASCAR SEASON 2003 if money is no object to good gaming.

And, yes, I realize none of those are modern titles but you did specify that the game be good... and those old Papyrus titles still lap the EA titles.

Edit: NASCAR 4, maybe the others too, where DOS titles so expect some hoops to be jumped through to get them working on a modern system.

 
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So I squeezed out another 5 hours of TESO last night and got in the last 40 minutes before server shutdown. Bringing my total to just shy of 16 hours on my level 8.5 sorcerer.  It kinda feed my (WoW) progression addiction.

Mind you, I'm a Skyrim (and ES) noob... I have 75 minutes spent there, mostly tweaking the graphics/character creation.

It just kind of feed my inner MMO addict.  The combat is subpar... though I finally hit some challenging fights, soloing elites above my level.... and *that* was enjoyable... finally had to stress my resource management (or what passes for resource management in TESO), as well as standard MMO tricks (LoS/Pathing/etc).

I spent my final half-hour exploring the remainder of the final zone for that beta, before spending a few minutes at the server shutdown party.

I'm now interested in finally giving Skyrim a go.

Thanks everyone for your "where to start on ES" opinions... The TESO beta really makes me want to check out Skyrim the most.  I just finished verifying cache and zipping up a backup copy.  Now to mod it... (in my 75 minutes I'd seen how much the UI sucks (esp for inventory).

 
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Dunno how well Killing Floor and L4D would run on cheap integrated graphics cards. Unsure of how Nation Red would run either, but that may be a good idea.

Wowwww, that's hilarious. Your game gets crazy popular, so the obvious move is to have a panic attack and pull it.
L4D is source engine, so it's a safe bet.

Yeah, I don't understand it either... also one article states he was raking in $50K a day from in-app ads... if the attention bothered me, I'd thinking hiring someone to help out would be an obvious solution.

 
So I squeezed out another 5 hours of TESO last night and got in the last 40 minutes before server shutdown. Bringing my total to just shy of 16 hours on my level 8.5 sorcerer. It kinda feed my (WoW) progression addiction.

Mind you, I'm a Skyrim (and ES) noob... I have 75 minutes spent there, mostly tweaking the graphics/character creation.

It just kind of feed my inner MMO addict. The combat is subpar... though I finally hit some challenging fights, soloing elites above my level.... and *that* was enjoyable... finally had to stress my resource management (or what passes for resource management in TESO), as well as standard MMO tricks (LoS/Pathing/etc).

I spent my final half-hour exploring the remainder of the final zone for that beta, before spending a few minutes at the server shutdown party.

I'm now interested in finally giving Skyrim a go.

Thanks everyone for your "where to start on ES" opinions... The TESO beta really makes me want to check out Skyrim the most. I just finished verifying cache and zipping up a backup copy. Now to mod it... (in my 75 minutes I'd seen how much the UI sucks (esp for inventory).
You'll want to install the Nexus Mod Manager first off. Easy interface for downloading and applying mods, as well as being able to disable them quickly and easily.

Then you'll want SkyUI (transforms the silly console UI to something much more PC worthy), the unofficial patch, some sort of ENB or SweetFX, and you're more or less good to go. I'd definitely grab RaceMenu and a character retexture if you don't want your ladies and gents looking like potatoes, though. You can find everything on http://skyrim.nexusmods.com.

You can obviously put way more into it, and I'm sure you will, but I'd say that's where you should start. Have fun. :)

 
So, I've got a friend who's bored to tears in college and I was trying to figure out some games for her. She's into shooters and zombie games, apparently, but it's a bit hard to figure what there is along those lines that will run on a cheap laptop for school. Cheap is good, too.

Any ideas?
How to Survive is cheap

 
Killing Floor is built on the Unreal Tournament 2004 engine (UE 2.5), so it's a possibility.
I've seen videos of it played (sort of alright) on integrated graphics, but I try not to fully trust the odd YouTube video. I actually have a spare copy of Killing Floor that I could give her... which is an idea, but it's not exactly an easy user friendly game for a girl who doesn't seem to actually play that many games.

 
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Sounds pretty awful. Or was that a joke? I haven't been around much, I'm not really in the know about the latest zombie joke games. Do people still laugh at WarZ- err, Infestation: Survivor Stories?
It's gotten decent reviews from CAGs, and got online story co-op last month, so I doubt he was joking.

 
Are Steam reviews the new Metacritic for people to say "lol those r 4 noobs"?

I actually read between positive and negative points that aren't clearly swayed by pointless reasoning or bias, so... as I've said in the past, Metacritic can be useful, and by the same reasoning, so can Steam reviews.

 
Hmm, Steam reviews usually seem to be overwhelmingly positive if the game is even passable. There's a lot of hate for that one.
If you actually read the negative ones, a ton of them are "this game is too short for what I paid" and "i expected Day Z but got diablo mixed with Don't Starve." It also has 50+ positive reviews.

 
I've seen videos of it played (sort of alright) on integrated graphics, but I try not to fully trust the odd YouTube video. I actually have a spare copy of Killing Floor that I could give her... which is an idea, but it's not exactly an easy user friendly game for a girl who doesn't seem to actually play that many games.
I play Killing Floor on an i5-2400 with integrated graphics. Everything runs fluent on low, and looks pretty decent.

 
Killing Floor ran pretty well at 1080p on my HD4850. I would expect most 1 or 2 year old laptops with non-integrated graphics to run it fine at 1366x768.

 
If you actually read the negative ones, a ton of them are "this game is too short for what I paid" and "i expected Day Z but got diablo mixed with Don't Starve." It also has 50+ positive reviews.
I read over some and saw that, though a few brought up valid complaints (no enemy variety, badly implemented resource management, etc). The piles of bad reviews and the awful Metacritic score just made me think it may have been the latest flop.

Not really what I'm looking for, though. I doubt that would run well on integrated graphics, and it's not all that cheap (for now, at least).

 
I read over some and saw that, though a few brought up valid complaints (no enemy variety, badly implemented resource management, etc). The piles of bad reviews and the awful Metacritic score just made me think it may have been the latest flop.

Not really what I'm looking for, though. I doubt that would run well on integrated graphics, and it's not all that cheap (for now, at least).
Well, 58 out of 100 is 5.8 (Metacritic) which is like 3/5 which is far from "awful." It's above average which reflect it does some things good and some things bad. Not trying to sway your opinion, just weird how ratings are interpreted nowadays. If its not 90ish some people assume its bad.

 
Apparently they are revoking keys for people who trade them (which makes no sense because they are giving people extras to gift) or so The Trader's Guild group on Steam claims.

http://steamcommunity.com/groups/TradersGuild#announcements/detail/1513510408744938366

Considering that Deep Silver did revoke keys in the past for Dead Island (the original) there may be a grain of truth to this, though I would imagine if someone got their copies legitimately they should be safe and that there may be people doing shenanigans and then trading it.
That may explain why the last time I tried to play it wouldn't connect. It's still in my inventory though. I was only able to get 15 minutes out of it the first day I had it. Guess it's over for me until the finished product gets released.

 
I read over some and saw that, though a few brought up valid complaints (no enemy variety, badly implemented resource management, etc). The piles of bad reviews and the awful Metacritic score just made me think it may have been the latest flop.

Not really what I'm looking for, though. I doubt that would run well on integrated graphics, and it's not all that cheap (for now, at least).
Forgot this one:

http://www.quakelive.com/#!home

That may explain why the last time I tried to play it wouldn't connect. It's still in my inventory though. I was only able to get 15 minutes out of it the first day I had it. Guess it's over for me until the finished product gets released.
Well, that's unfortunate. I sent mine through the trade process (with nothing in return) but I guess I should have directly gifted them.

 
Are Steam reviews the new Metacritic for people to say "lol those r 4 noobs"?

I actually read between positive and negative points that aren't clearly swayed by pointless reasoning or bias, so... as I've said in the past, Metacritic can be useful, and by the same reasoning, so can Steam reviews.
Well, one of the reasons you're seeing more "hate" for How to Survive than other games is because older games predate the Steam review system. Before, it made your review "positive" no matter what, and many people havent edited their old reviews. If you're going to compare them with other games, at least compare them to games that were released after the Steam review system was implemented, like How to Survive.

EDIT: Apparently I was wrong and it was released about a month before Steam reviews were implemented. It's still a much more recent release than most of the games with more positive reviews though.

 
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I wasn't sure how well her PC would handle L4D2, but I suppose I was forgetting how light the Source engine is to run. I'll probably try to find an extra copy of that for her on the cheap, since I already know she played it before and liked it.

Well, 58 out of 100 is 5.8 (Metacritic) which is like 3/5 which is far from "awful." It's above average which reflect it does some things good and some things bad. Not trying to sway your opinion, just weird how ratings are interpreted nowadays. If its not 90ish some people assume its bad.
I dunno, a game has to be really terrible to sink under 50 on Metacritic, from what I've seen. 60-70 is usually the realm of "It's worth playing, and some people will like it, but it has so many issues that there's a good chance you aren't going to be happy with it."

I've been pleasantly surprised with some games in that 50-60 range, just not very often.

Well, one of the reasons you're seeing more "hate" for How to Survive than other games is because older games predate the Steam review system. Before, it made your review "positive" no matter what, and many people havent edited their old reviews. If you're going to compare them with other games, at least compare them to games that were released after the Steam review system was implemented, like How to Survive.
Hm, that'll explain all the 100% positive scores.

 
Sounds pretty awful. Or was that a joke? I haven't been around much, I'm not really in the know about the latest zombie joke games. Do people still laugh at WarZ- err, Infestation: Survivor Stories?
I've played it for about 15-20 mins so far and it seems alright for $3.74. I'll play some more tomorrow.

 
Hey look at that Descent just got released on Steam. http://store.steampowered.com/app/273570/
You FAIL. It was released 6 months back... I'm tired of your b*lls*it, lies, and misinformation.

I wonder if it still supports my 6-DoF mouse...

Logitech Cyberman

Cyberman.jpg


 
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Heads up Mutant Mudds Deluxe Just Added trading cards. If like me you got it in the blink bundle or even got it elswhere it's time to idle.

 
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You FAIL. It was released 6 months back... I'm tired of your b*lls*it, lies, and misinformation.

I wonder if it still supports my 6-DoF mouse...

Logitech Cyberman

Cyberman.jpg
Steam was telling me Feb. 11 2014 now it just says the games original release date of 1995. I don't get it steam being steam i guess. Edit: Ugh I fail to perceive the sarcasm font again. Edit, Edit: Oh what the hell!

 
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So, I've got a friend who's bored to tears in college and I was trying to figure out some games for her. She's into shooters and zombie games, apparently, but it's a bit hard to figure what there is along those lines that will run on a cheap laptop for school. Cheap is good, too.

Any ideas?
Depends how cheap that laptop is...I'm assuming it can't run much of anything. May want to check out GOG.

Binding of Isaac might be a good call...it has zombie-esque creatures in it, is a top down shooter, plus it's a game you can spend forever playing.

Edit: More games that might qualify: Serious Sam series, survivor squad, hotline miami

 
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Ok, I think I'm finally ready to talk to you all about Risk of Rain, which I've been simultaneously enjoying and hating for the past month.

It's a platforming shoot-em-up with rogue like elements. I think. I don't care for descriptions but I know that sentence will really piss somebody off. :whee:

It follows the trend of Binding of Isaac in that items and characters are gradually unlocked through achievements and multiple playthroughs. For some reason, this stuff really appeals to me. At first I unlocked a far few items and a new character class and all was going well. Then I'd consistently get to third level and die before I could finish it (it was made more frustrating as the second unlockable character class - the bandit - is a reward for beating level 3). I hit this progress wall for a couple of weeks and fell out of love with RoR.

Then I see forum regular and all-round-good-chap DrSasquatch* post a screenshot showing his progress. He'd collected WAY more than me. How so?

It turns out that, despite a Big Red Warning saying "Progress Will Not Be Saved", on the Easy game mode you can indeed unlock stuff. Characters, items, achievements, the lot.

I played my first game on Easy last night (I'd previously been failing on Normal mode) and I made it to the final level. On the way I got further than I'd ever been, unlocked four new items, and two new characters. Is this the way to play the game? Or do I just fail massively? No idea.

In short, it's hardhardhard (for me) but I enjoy it. There's a couple of mechanics to be aware of though;

1) time. Every five minutes you spend playing increases the difficulty a notch. This means monsters spawn more often and are harder to kill. After 70 minutes last night things were spawning so fast I couldn't deal with them in time and I was overwhelmed.

2) scale. Your character is tiny. Like, six pixels high. At first this really annoyed me but in retrospect it's a clear design choice - it makes you feel like a tiny little man running away from these giant beasts. (You can also fix the resolution to make the screen bigger than 640x400 or whatever it defaults to).

It isn't a perfect game but it's enjoyable and a challenge. Look out or a sale/bundle. This one could be around for a while (I gather it's popular on Twitch?). There's also co-op multiplayer but I haven't tried that yet as it's a bit faffy and doesn't offer a game-matching facility.

* - this doesn't mean to suggest that DrS played on Easy all the way through, I mean that it made me think I was doing something "wrong"
 
re: Elder Scrolls

I have a love/hate relationship with those games. They all pretty much need mods and modding is a huge rabbit hole you can go down. I always seem to spend more time trying to get all the mods I want and get them to play nice and run properly than playing. :p

re: Steam reviews r 4 newbs lol

Pretty much. I find them mostly useless these days and have decided not to write them anymore, at least not ones for the general public. If you write anything remotely negative the Carebear Fanboi brigade will vote your ass down into oblivion unless it's one of the few near universally hated games. Also I've gotten review trolls who keep harassing you in the comments and I know others that have too.

Ok, I think I'm finally ready to talk to you all about Risk of Rain, which I've been simultaneously enjoying and hating for the past month.
...
I played my first game on Easy last night (I'd previously been failing on Normal mode) and I made it to the final level. On the way I got further than I'd ever been, unlocked four new items, and two new characters. Is this the way to play the game? Or do I just fail massively? No idea.

In short, it's hardhardhard (for me) but I enjoy it. There's a couple of mechanics to be aware of though;
I got it because sometimes I cave to the unintentional peer pressure (everybody else is doing it!) and I regretted getting it. It's hard. Like we're so indie 2hard4u lol U suck n00b hard. I'm tired of that trend. I wish it would get put in a box with a bunch of heavy chains and locks around it and thrown at the bottom of the sea along with zombies. ;)

Seriously, it's hard. And the time thing is stressful and annoying too. I keep buying these indiehard games and I need to make myself stop. It's a cry for help. :cry:

 
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Darkest Dungeon, a turn-based side-perspective blobber has started its Kickstarter today. They're already at $55k of their modest $75k goal and the stretch tiers look great. I post here because apparently they've already gotten Steam approval so you'll get a Steam key when they add it.
I'm rather surprised by the lack of talk regarding this... (I think the only post about it was my half joke about waiting for a bundle.)

Anyhow, I did get around to watching the kickstarter campaign... Looks rather impressive. I love the art syle and the game mechanics shown but I just don't see a reason to kickstart it.

1) And this is just me, though I've own a number or roguelike games I've never really played them... So have no idea if I would enjoy it.

2) Discount? It hasn't really happened to me but I know a number of Kickstarted games have ended up being cheaper day 1 on steam... So in turn you really need to see tier that really appeals to you.

3) Tiers, having searched for my name in a near endless scroll of the credits in a previous kickstarted game I can say that this bonus has lost allot of appeal... 49 dollars has a special class. Yet, its way too much money... (as is everything above this.)

So, yeah, I guess I won't be kickstarting it... Though I will likely try to keep an eye on it as I do agree with you, Mooby, the stretch goals look awesome... (Especially, cinematics and workshop support.)

 
I got it because sometimes I cave to the unintentional peer pressure (everybody else is doing it!) and I regretted getting it. It's hard. Like we're so indie 2hard4u lol U suck n00b hard. I'm tired of that trend. I wish it would get put in a box with a bunch of heavy chains and locks around it and thrown at the bottom of the sea along with zombies. ;)

Seriously, it's hard. And the time thing is stressful and annoying too. I keep buying these indiehard games and I need to make myself stop. It's a cry for help. :cry:
I felt pretty much the way you feel after failing to make any progress for a couple of weeks. Then I knocked the difficulty down a notch and instantly it became rewarding again. I'd really recommend trying it on Easy, you might find yourself enjoying it.

Or not. It's challenging bordering on too-hard in places. I can see why people are turned off by it.
 
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You'll want to install the Nexus Mod Manager first off. Easy interface for downloading and applying mods, as well as being able to disable them quickly and easily.

Then you'll want SkyUI (transforms the silly console UI to something much more PC worthy), the unofficial patch, some sort of ENB or SweetFX, and you're more or less good to go. I'd definitely grab RaceMenu and a character retexture if you don't want your ladies and gents looking like potatoes, though. You can find everything on http://skyrim.nexusmods.com.

You can obviously put way more into it, and I'm sure you will, but I'd say that's where you should start. Have fun. :)
Agree on Nexus Mod Manager. Not so much on SkyUI. I'm a pretty light modder, and the last time I looked at SkyUI, it involved faffing about with installing other files just so you could run it. I stuck with the unofficial patches and Interesting NPCs (and I probably could have skipped that one).

Apparently they are revoking keys for people who trade them (which makes no sense because they are giving people extras to gift) or so The Trader's Guild group on Steam claims.

http://steamcommunity.com/groups/TradersGuild#announcements/detail/1513510408744938366

Considering that Deep Silver did revoke keys in the past for Dead Island (the original) there may be a grain of truth to this, though I would imagine if someone got their copies legitimately they should be safe and that there may be people doing shenanigans and then trading it.
Hm. I'm not too surprised. From what I was reading it looks like people weren't just giving away keys, they were actively violating the NDA. Anyone who's ever participated in a closed beta knows that's the cardinal sin of closed betas.

Today I earned all my card drops by actually playing Guacamelee instead of just idling. I think that's the first game I've ever done that with. I guess my CAG rank drops a level now.
Well, you can't get much lower than me. I only idle cards when I've played a game and figured out I thought it was terrible and didn't want to play anymore.

 
Ok, I think I'm finally ready to talk to you all about Risk of Rain, which I've been simultaneously enjoying and hating for the past month.

It's a platforming shoot-em-up with rogue like elements. I think. I don't care for descriptions but I know that sentence will really piss somebody off. :whee:

It follows the trend of Binding of Isaac in that items and characters are gradually unlocked through achievements and multiple playthroughs. For some reason, this stuff really appeals to me. At first I unlocked a far few items and a new character class and all was going well. Then I'd consistently get to third level and die before I could finish it (it was made more frustrating as the second unlockable character class - the bandit - is a reward for beating level 3). I hit this progress wall for a couple of weeks and fell out of love with RoR.

Then I see forum regular and all-round-good-chap DrSasquatch* post a screenshot showing his progress. He'd collected WAY more than me. How so?

It turns out that, despite a Big Red Warning saying "Progress Will Not Be Saved", on the Easy game mode you can indeed unlock stuff. Characters, items, achievements, the lot.

I played my first game on Easy last night (I'd previously been failing on Normal mode) and I made it to the final level. On the way I got further than I'd ever been, unlocked four new items, and two new characters. Is this the way to play the game? Or do I just fail massively? No idea.

In short, it's hardhardhard (for me) but I enjoy it. There's a couple of mechanics to be aware of though;

1) time. Every five minutes you spend playing increases the difficulty a notch. This means monsters spawn more often and are harder to kill. After 70 minutes last night things were spawning so fast I couldn't deal with them in time and I was overwhelmed.

2) scale. Your character is tiny. Like, six pixels high. At first this really annoyed me but in retrospect it's a clear design choice - it makes you feel like a tiny little man running away from these giant beasts. (You can also fix the resolution to make the screen bigger than 640x400 or whatever it defaults to).

It isn't a perfect game but it's enjoyable and a challenge. Look out or a sale/bundle. This one could be around for a while (I gather it's popular on Twitch?). There's also co-op multiplayer but I haven't tried that yet as it's a bit faffy and doesn't offer a game-matching facility.

* - this doesn't mean to suggest that DrS played on Easy all the way through, I mean that it made me think I was doing something "wrong"
I really enjoy Risk of Rain it was definitely a sleeper hit for me. The way I played initially was on easy mode to unlock some of the items and other characters. Once I unlocked about half the items I started playing on normal as only some items and characters can be unlocked on that mode. The more items you open the more you get to use throughout the game which helps you stay alive on the harder difficulties. There are also areas where you can farm items (boar beach). I haven't played the co-op for the game but I have heard you can also unlock items there which might help if you are having trouble beating the game. I've beaten the game about 6 times on normal and still have about 15-20 items to unlock and a few characters. The hardest difficulty is very punishing so until I unlock more items I think I'll stay on normal. I hope this helped you in some way.

 
I'm rather surprised by the lack of talk regarding this... (I think the only post about it was my half joke about waiting for a bundle.)

Anyhow, I did get around to watching the kickstarter campaign... Looks rather impressive. I love the art syle and the game mechanics shown but I just don't see a reason to kickstart it.

1) And this is just me, though I've own a number or roguelike games I've never really played them... So have no idea if I would enjoy it.

2) Discount? It hasn't really happened to me but I know a number of Kickstarted games have ended up being cheaper day 1 on steam... So in turn you really need to see tier that really appeals to you.

3) Tiers, having searched for my name in a near endless scroll of the credits in a previous kickstarted game I can say that this bonus has lost allot of appeal... 49 dollars has a special class. Yet, its way too much money... (as is everything above this.)

So, yeah, I guess I won't be kickstarting it... Though I will likely try to keep an eye on it as I do agree with you, Mooby, the stretch goals look awesome... (Especially, cinematics and workshop support.)
I checked out the Kickstarter campaign due to your post earlier. The game looks very interesting but as I seem to get burned with backing projects (i.e. being cheaper at release than backer price) I think I'll wait until it comes out hopefully at a discount.

 
I really enjoy Risk of Rain it was definitely a sleeper hit for me. The way I played initially was on easy mode to unlock some of the items and other characters. Once I unlocked about half the items I started playing on normal as only some items and characters can be unlocked on that mode. The more items you open the more you get to use throughout the game which helps you stay alive on the harder difficulties. There are also areas where you can farm items (boar beach). I haven't played the co-op for the game but I have heard you can also unlock items there which might help if you are having trouble beating the game. I've beaten the game about 6 times on normal and still have about 15-20 items to unlock and a few characters. The hardest difficulty is very punishing so until I unlock more items I think I'll stay on normal. I hope this helped you in some way.
It definitely did help, thank you :)

I think starting on Normal was where I went wrong. There's only so much you can achieve with the early character(s) and items.

As I mentioned above, there's a warning when you select Easy mode which says something like "Progress will not be saved" so I assumed it was more like a practice mode or something. I was a little surprised to find out that I could unlock stuff.
 
I checked out the Kickstarter campaign due to your post earlier. The game looks very interesting but as I seem to get burned with backing projects (i.e. being cheaper at release than backer price) I think I'll wait until it comes out hopefully at a discount.
I don't think I've had that issue... yet. Mostly because I have the habit of doing more than the base game so its not truly comparable but I know Divinity: Original Sin was 25 dollars via kickstarter and about 14-16 dollars via resellers (and it came with two extra games) which is just horrible to do to your backers... (I didn't kickstart that one, I wanted to see how a few shaped up before doing more, so the reseller price (plus gifts) was a boon to me.)

Anyhow, I'm sure they've been bombarded with questions but I did send Red Hook a question about finial price on steam for the game via my Kickstarter account. if I get a response I'll be sure to post it here.

 
and then laugh at his ass when he tries to play well anything on his 486SX 33MHz with 4 MB of RAM and a 1MB cirrus logic 5446 video card with a 110 MB hdd

not sure he'd be too impressed

Prince+of+Persia.gif
You're right, graphics have really gone downhill since then:

screenshot.jpg


Hey look at that Descent just got released on Steam. http://store.steampowered.com/app/273570/
Good to see old Motion Sickness Simulator 1.0 back in action. Would love to see it modded into hi def.

 
It definitely did help, thank you :)

I think starting on Normal was where I went wrong. There's only so much you can achieve with the early character(s) and items.

As I mentioned above, there's a warning when you select Easy mode which says something like "Progress will not be saved" so I assumed it was more like a practice mode or something. I was a little surprised to find out that I could unlock stuff.
Yes I remember that being on the easy difficulty as well which worried me. I discovered that what it means is that it doesn't save any enemy info drops and it doesnt save the unlocked item description.

 
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