I've been playing that Star Wars Squadrons a bit since I got to what I felt like was a stopping point in Div 2 (Basically I finished the apparel event) and I've really liked it. Just doing story mode. Its been a solid story so far, granted I'm not expecting a story worthy of a novel but you know what I mean. You can talk to various crew members and/or squadronmates and they seem interesting enough. Again they aren't as developed as they would be in other forms of entertainment but they have character, something that makes them interesting, and voices that sound unique in the cockpit. No one from the films reprises their roles here but all the voice work is good. (Music is good but its Star Wars so it should be.)
The last time I played one of these was with a garvis gamepad (
https://upload.wikimedia.org/wikipedia/commons/thumb/e/e6/Gravis_pc_gamepad.jpg/1920px-Gravis_pc_gamepad.jpg) and a keyboard. Right now I'm just playing with a controller (Xbone styled) so the controls kind of overlap each other. I haven't messed around with trying to use both at the same time. There are certain controls I wish weren't on the controller as I feel they get in the way and overlap each other. That said its still really playable on a controller.
I'm playing on Pilot difficulty which is the second of 5 as I feel a bit overwhelmed... but the game doesn't lay everything out at once so I feel like I maybe I would do better if I knew stuff from the third mission on the second mission. Also there something to be said in being challenged in a long forgotten genre of gaming. That said it looks like you can replay any mission you want at any time. Each mission has 5 challenges some easy. Finish the mission, do it without dying, within a time limit, and two option stuff... like getting a squadmate out of trouble, keeping a capital ship from being damage to a certain damage threshold, destroying a ship, etc. I've only once been able to do them all in one mission.
I hear it looks amazing in VR but thats not something I got the equipment to try... That said its one of the few genres that I feel really could succeed with VR.
People say the story is about 6 to 10 hours long. I've played about 4 hours. I'm hoping I'm nowhere near finishing it. A) Because I'm enjoying it and B) because I feel like I've only scratched the surface. The original X-Wing I feel was far longer, but I realize today's presentation makes that hard to duplicate... but the original X-Wing (and Tie Fighter) where far less forgiving.
This brings me to my biggest concern when I start to the MP... The game seems very forgiving on aiming. X-Wing took time, learning to lead targets and whatnot, and awarded the skill while Squadrons I felt like I was hitting targets at max range real within a few minutes. Also the Tie Fighters can take a pounding. I don't feel when I'm shooting them but when flying them I escape mistakes way easier than you ever did in Tie Fighter.
Anyhow, I'm really happy I jumped on a preorder... This is (mostly) the Star Wars game I've wanted since, well, nearly forever.