From the Abyss (DS) Entry Questions:
What are some of the key elements that you look for in a Action RPG title?
The controls and gameplay have to be tight. If the controls aren't responsive, or if the gameplay isn't smooth, a game with a lot of potential will completely fall apart. Also...
I just bought an awesome Russian shirt from a vendor at Union Square. They told me the shirt is basically saying "read more", but I wanna make sure that's right before I look like an ass. Anyone able to read Russian?
http://lh6.ggpht.com/boniedit22/RuUoFvJqNuI/AAAAAAAAEOI/8tg5S4klCog/rodchenko.jpg
Nice show guys. It made running errands today a lot more bearable, but I have a few comments about your Wii topics:
Wombat sort of dodged the Lucasarts controversy by saying he felt no sympathy for the company based on something completely unrelated. Nintendo really screwed over their third...
-Cheapy
A few friends and I are going to a friend's party next week and there will be karaoke. Since you're an expert, I was wondering if there were some tips/song choices you could give to an aspiring amateur.
And congrats Wombat!
But it's too good. If I play a sequel before the original game, I can't go back to the original. All I think is "damn, the camera in this sucks" or "I wish the enemies crawled at me and exploded."
Screw it. I'll give in once I finish GTA...
Games can represent a quick and always reachable challenge in an otherwise mundane world. I remember a day at work where I was particularly happy, not because anything interesting happened, or I had any real reason to be there, but because I knew once the day was over I could go back to playing...
OP, I'm in the same boat you're in right now. My major doesn't involve content creation, so a mac isn't a necessity, but I've heard horror stories from college (All three of my siblings had laptops that crapped out by their senior year). However, I've heard good things about Mac customer...
Even before it was brought up, I was thinking a money scale would be most fitting for CAG, but at this point I don't really care how Cheapy does it. However, I would recommend a conclusion system where some questions are answered succinctly. For example:
How many hours of gameplay did you get...