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  1. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We've been waiting for the trading cards to come in from our manufacturer. Should be within the next two weeks that things ship.
  2. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We've got some other cool stuff planned for that day too!
  3. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    Yep, everything is going up at the same time.
  4. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    The thread from last Summer where I suggested the possibility that we might stop pursuing the Atelier games due to the reaction to DARIUSBURST's price was straight up vitriolic. There was also some kind of mini-controversy where people thought we blocked the PAL physical release of Rabi-Ribi (we...
  5. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    There may be some vinyl - I'm considering selling what is left of that on Record Store Day, but we'll see!
  6. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    I think that's about when the Vita subreddit started to despise us. I realize people irreparably hate us in some communities, but I figure it is worth the effort on CAG to try and transparently explain the decisions I've made. :)
  7. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    I'd just prefer to not have the idea that we're fueled by greed continue. It's easy to assume that's the case, but it never is.
  8. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    It wasn't going to be many copies so it's not a big deal to exclude.
  9. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    Dig 2 on Vita was a key motivator for me to want to release the other two (and to do it in an areangement that wasn't really beneficial to me). I'd say the chances are pretty good now for Dig 2, but they wouldn't have been without the other two Vita releases having been successful. There's...
  10. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    It's actually easy enough to do on PS4 now (that functionality was added in October or November's SDK update), but Sony has no easy process on Vita. Work is required in spades to do anything on Vita - even just rolling in patches. If the absurd cost of goods wasn't enough, the steep level of...
  11. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    Full disclosure, we actually *lost* money on SteamWorld because we made a preferential deal to make it worthwhile for the devs. Our take was a little under $1,000 total and that has to cover all the time I spent bringing it into existence, as well as all the overhead that ate. If a net loss...
  12. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    Sorry, I forgot to have them flip the switch to combine the games. It's a whole different technological challenge to combine two games using disparate engines and SDKs than to rebuild the same game. It takes work to rebuild a game - a significant amount, actually - and adding in the work to do...
  13. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    While it's fun to make this joke - this is not true nor has it ever been. We became overzealous in signing games not out of a heartless lust for cash but because we were so genuinely excited about what we were doing that we didn't realize we were signing too much. We were too scared to say no to...
  14. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    I wanted to work with Anuman Interactive to discuss some other things. I enjoyed Yesterday Origins and thought it would be nice to add another adventure game to our lineup. At the time of signing, the European release had just come out and was significantly more expensive than it is now. It's...
  15. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We're disclosing probabilities in the blind boxes this time, and the email from earlier today even says as much. We've held back equal amounts of several games to make sure there is no gross imbalance of two or three games versus anything else. Last year things ended up weighted towards Octodad...
  16. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We've been shipping standard PS4 copies out of both. Windjammers Vita isn't in yet in any capacity (but will be by sometime next week) and the CEs won't be ready until probably the end of the first week of January.
  17. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We definitely are listening to feedback - with the Nex Machina CE we added the holder for the lithographs to make sure there was nothing flopping in the box. With La-Mulana, we made sure everything was tightly contained in the box. On Double Dragon and River City we even went with a smaller box...
  18. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    The digital game is $19.99 so this just follows the standard model, nothing to do with ESRB or other factors. It's just digital price + $10. We already have this game in hand - the $3.99 digital sale wasn't well-timed on their part, but not really much we can do. We have to get this out there...
  19. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    All I can say is that we *want* to release it. I don't personally think the Korean version is limited in quantity and I believe it will be reprinted as long as demand exists.
  20. Doomstink

    Limited Run Games Thread - Nothing is Limited, We Make Everything Now!

    We canceled Ghost Blade HD a few weeks ago, not because PA "beat" us with anything - but because the developers made their deal with EAS behind our backs and a standard edition release was always in the cards from EAS. There was just absolutely no reason for us to release the game. It would have...
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