[quote name='beeeatsme']The reason those review scores are so high is because those reviewers weren't forced to complete the game and could stop when they want (which almost certainly was before they beat it)
I was super psyched about the promise of ZX (Megaman X style gameplay with "metroidvania" style adventure and freedom) but was quickly disappointed. A big complaint with many is the needlessly confusing map layout, which is valid, but the biggest problem with the game is that it's much more frustrating than fun. Allow me to elucidate.
The issue is that in a Metroid style game or a Castlevania style game where the areas are all linked and you backtrack to advance your progress the generic monsters you come across become gradually easier to defeat as you become more powerful. This gives you a sense of accomplishment and makes backtracking relatively painless. In ZX, an enemy at the beginning of the game is just as strong at the end, and your weapons aren't really powered up any more. This added with having to navigate insta-death electric spikes and bottomless pits just to walk back to officially complete a quest makes this game an UTTER FAILURE.
I sold it. And I never sell games. Buy one of the Zero games or the X collection if you like the rpg advancement stuff and stay the hell away from this one.[/QUOTE]
Agreed!
I will also add the quest system is just badly implemented in the first place, compared to something like Portrait of Ruin.
Take that $16.16 and put it towards either DS Castlevania or a GBA Metroid, if you really want a metroidvania style game.
I hope the 2nd one fixes the NUMEROUS mistakes from the first one. I sold this game as soon as I beat it.