I just got my hands on 100 codes for the Battlefield Bad Company beta that kicked off this week. I was going to give them away all in one shot, but to make it fair for people that don’t visit the blog every hour of every day here is what I am going to do: I am going to award 10 codes a day for the next 10 days. Since the beta will run until April 25th, that should everyone plenty of time to get in on the action.
How do you win? Simply send me an email (major at Xbox-dot-com) with BFBC Beta in the subject line and include your gamertag in the body of the email. Each day, I’ll choose 10 random emails and reply with a code to get you on the battlefield. No need to send me a new email every day. One entry is enough to be put into the running for the length of the contest. This opportunity is open to everyone who has Xbox LIVE. I’ll start sending out emails with codes tomorrow…Good luck!
P.S.You’ll need to have a gold membership to participate in the beta program.
"Thanks to everyone for your participation in the Beta - you're raising some really interesting issues which are greatly appreciated and really help us improve the game! We can't address all of your concerns, but we're working hard to deliver the best experience possible. In the time to the release of the Beta we've been busy increasing the overall quality of the game, and lot of the issues that are coming up have already been addressed for the main game. However, you're providing invaluable data and feedback, so please keep it coming!
Here's a list of some of the major issues that we've seen arising in the Beta that we've now addressed for the main game:
· Brightness - some of the light settings on Ascension are very dark, particularly inside buildings. These have now had a major overhaul, so you won't be running around in darkness.
· Server stability and performance - this is something that we're using the Beta to test - we need to have thousands of players in to stress them, and the data we've been recording really helps. We'll be tweaking server settings during the course of the Beta, and may need to take them down from time to time to make changes. We'll try to keep disruption to a minimum, and will give prior notice of times wherever possible.
· Framerate - we've been working hard to increase the framerate and minimise tearing - this should be significantly improved for the release game.
· End of round crashes - there are stability issues at the end of round event which are fixed.
· Fall damage - in the Beta you take a lot of damage for low fall heights - this is now tweaked.
· Squad spawn - the squad spawn in the Beta is not functioning correctly - we've tweaked and bugfixed some parameters, and works much better now.
· Team colours - we're tweaking colours to make sure we minimise confusion for colourblind players (an issue close to our hearts as some of us are too J)
Some other notes:
· Vehicle controls - we've seen that some of you are finding vehicles and helos tricky to control - if you go into the options menu you can reconfigure to stick control and invert your flight choice to suit your preferences.
***SERVER NOTICE - we'll be testing some new settings on a limited number of servers over the next few days - some of you may experience performance drops, but we'll strive to keep this to a minimum***
Again, thanks for your participation and feedback, we'll continue monitoring the forums and get back to you soon.
- DICE dev team"
Battlefield: Bad Company is coming to the PS3 and Xbox 360, but carries with it a somewhat troubling DLC plan. EA and DICE are making certain weapons available for purchase.
Five weapons will be available free through pre-launch promotions (and after the game releases), but another five will only be available through the "Gold Version" or paid DLC.
SarcasticGamer is calling for a boycott of the game and is trying to start a campaign to put a stop to DLC like this.
DLC is great when it's true bonus content like additional multiplayer levels, extra story arcs and locations, or new characters. When we're talking about weapons that even EA admits "do not create an advantage/disadvantage for players who do not opt to buy new items" we run into an ideological problem.
EA wants you to buy these weapons to customize your character to your playstyle, but then admits that your money doesn't buy you an advantage. We agree with that aspect, but then question why we're paying for these weapons.
Would you pay for new weapons in a multiplayer game?
*These 60 ton behemoths are vulnerable in the rear however, so watch out for taking them into built up areas…