[quote name='daroga']For me, Super Mario Bros. is all about momentum. If I can have a good run, I'm golden. Shortly after getting it on the VC I tore through 1-1 through 6-3 without even being hit and without warping. But then, in 6-4, I missed a jump and fell into a pit (I think... well, died somehow, regardless). Momentum, over. I ended up losing about 7 of my 11 or so lives in 6-4 and then barely made it to 7-3 before everything was gone.
The other thing that can bring my SMB game to a griding hault is being small in 8-4. I'm terrible at timing the run underneath Bowser--I did manage it the last time I beat it a few weeks ago, but it's not something I can always do.
While short, I think SMB has one of the highest difficulty levels of any of the 2D Mario games, 2nd only to Yoshi's Island if you count that one in the same category.[/QUOTE]
I loved Yoshi's Island, finally played through that one on SNES a year or so ago, brought back so many fond memories. New SMB was fun, a little easy but fun, seems like the newer releases had more ways to pile on the extra men. (the levels 3-1 and 5-1 glitches nonwithstanding) SMB2, the first time I beat it, I got to the final boss with almost 50 men, didnt beat it until about 9 left as I didnt know what I was doing there, but still beat it
Bowser can be jumped over as well, but that probably takes a little more skill than sliding under him
You want difficult, SMB has NOTHING on Lost Levels (SMB2 in Japan) I only made it to the end of world 7 there before giving up