[quote name='Rodimus Donut']The demo was okay but I hate time constraints, it kills all motivation to even play. I had more fun with Eternal Sonata.[/QUOTE]
Agreed - I was right in the middle of the boss fight against Nene and it ended.
. Why can't they just let you play through that fight? It's not like you could get out anywhere else and explore.
The boss fight song reminded me of something right out of Sonic Adventure Battle 2 - seemed like just the type of cheesy music Sega likes to use.
Otherwise, I liked the game though. The art style doesn't bother me at all. It looks like a nice, clean, HD version of the types of games I like on the PS2 so that all works for me. The text was perfectly readable on my TV (a 51" HDTV - albeit an old outdated one
). The dialog was OK - I wouldn't say the voice acting was great or horrible - it just "was". The story, what little we see of it was sparse, so I can't really comment on that (except for one point below). The framerate seemed to suffer a little during the corporeal special attacks (while they appear pre-rendered at first they clearly are not since the enemy you are currently fighting appears in them).
I like the battle system with the charging mechanic (trying to hold the button down for just the right amount so you go before any tough baddies with the strongest attack possible). I like the non-random encounters and I *really* like the energy ball or whatever it is that you can put around yourself and use to bump off minor low-level monsters that you have already fought at least once. That will be a VERY nice feature to cut down on the repetitveness of battles. The "tension" attack (the corporeal thing I mentioned above) adds some more strategy to that already there with the charging mechanic. In some ways the charging mechanic and non-synchronized turns (ie, not simply 1-for-1 or 2-for-1, etc) reminds me a bit of Grandia III (minus the positioning for attack part and being able to knock enemies back around the turn ring). The battle screens started up and closed out fairly quickly (always an issue with RPG's with lots of battles). Thing is, we'll have to see how that goes when the game is running from a disc on not HD-based.
I have to play through the ruins level and see how that one goes. One minor annoyance with fortress story is that at the end you face Nene and the cutscene shows him dealing with only 4 of your 5 characters. Then he steals your shadows, then all of a sudden the 5th character is back (I'm not talking about Kluke but the fighter-girl) and your shadows are back. Seems kind of unpolished there...
Anyway, first impressions for me are a bit like the rest of you, though probably less severe. I had maybe expected a bit more and this isn't quite as high on the wishlist as it may have been before. However, I'll keep my preorder for now and consider it. I'll still probably pick it up just because I want to play an RPG on the 360 soon!
Oh, and my son enjoyed watching me play it so that's always a plus - I can fit this one in as part of our gaming-together time (like Rogue Galaxy) instead of having to play it on my own late at night (like, say, a Shadow Hearts type game).