[quote name='kainzero']If you play Arcana Heart competitively, there will be fun for you at the end.
THE FUN IS A LIE
Yeah I tried, that was terrible.[/QUOTE]
Fun at the end. as in, once you stop playing it, the fun will commence! LAWOL. burn!
Arcana Heart is puzzling though. it's like Ecole Software said "lets take everything that makes our other fighting game awesome and do the exact opposite!"
I'm down for it... heck I was down for it with Mugen, but I didn't want to have to learn new shit.
at least with XNA I know some stuff, but not the hardcore programming.
do you know how to program hadokens? how about parries?
we need to do something to differentiate ourselves too....so in order to parry fireballs, you have to do it like this:
1. fireball gets launched
2. you need to count down to 3 seconds before the fireball hits you.
3. hit forward when the fireball is 3 seconds away.
4. congrats, you've parried a fireball.
If you miss, your character blows up and dies. If you hit it, you gain an extra lifebar and 3 combo breakers.