[quote name='smiggity']Socom 4 killed my only working controller last night. It said it was disconnected but the light was still on. Shut down my ps3 and my controller wouldn't go off. I hit the little reset button and now it won't turn on. It's only like 3 months old too. So that why I bailed option and wotcher.
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i bailed on option to help brother fix his car.
smog - well, you need another controller. I have at least 3-4 ds and 2 moves.
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ps move + sharp shooter review
It is great if you can relearn how to move. In the past and at times today, I get motion sickness from fps games and bad camera movements. Blair witch was unwatchable for me. I've been slowly adjusting my body to fps again. With that being said, the sharp shooter move combo works. For using the move, you get no recoil, red dot, and a red laser pointer on a circular tight crosshair circle. I think this is what smog has been wishing for. The controls aren't true 1:1. It is more like a mouse. You need to remember you are guiding the crosshairs with the move.
I joined a suppression. A couple of gentle taps and I got my kill. The tactile experience was extremely satisfying. You can't compare hitting R1 or R2 with pulling the trigger. A few moments later I got my second kill. Then I sucked the rest of the game trying to manuever my characters. The navigator controls forward/reverse movements and left/right strafing. You turn by angling the move towards left/right or top/bottom. For the most part, the move has a dead where you can aim on the screen while maintaining the same point of view. Once you get to the edges, you begin to turn that way. I discovered that if you push L2 on the navigator with turning, you can accelerate your turn while maintaining the point of view. Its a nice trick not in KZ3. But KZ3 has tons of settings that you can customize the move. For example, there is option to create a very deadzone (think center box/rectangle) where you can freely aim in the box but any movement outside the box will cause a turn in that direction. I couldn't move as smoothly as I did with the ds controller. Camera movement was too slow and disorienting. I got nauseated with minutes that I had to quit and recover.
I will note that it gets tiring having the sharp shooter in the ready position with the butt against shoulder for hours. I read that some have found more success with the move and navigator without the sharp shooter. Reloading is cheesy immersive by cocking back the front part of the sharp shooter or slapping the bottom of the sharp shooter where the amno clip goes.
The sharp shooter is the one of the best peripherals that I come across (that is not a mad catz TE arcade stick or logitech g25/27 wheel). Great hardware but the software isn't there yet. I want to love playing the sharp shooter with socom. But I don't know if I can handle it. Perhaps you will have better luck. I suspect that with games like Time Crisis (fixed camera movement) I will have a blast using it.
I've been trying to hunt down a sharp shooter since kz3 launch. i passed up on it on midnight release and regret it ever since. its not rare but its hard to find. once a shipment gets in, they sell out quickly. hell, amazon has a waitlist of 1-4 weeks for one. i think theyre hoarding supply for full deployment editions of socom.
Advantage
no recoil/better stability/aim
highly immersive
red dot
laser targeting
Disadvantage
turn speed
awkward stabbing motion (Just like in KZ3, in a dogfight, if you get behind them or to their sides, you're golden).
tired