[quote name='DesertEagleXIX']Three problems with digital delivery:
1) One you buy it, you can't sell it back for credit. Nor, will you probably be able to use it with the next generation. Microsoft and Sony don't seem to care about backwards compatibility.
2) There aren't many good sales to be found. Sure Sony will drop the price a few bucks here and there, and Microsoft offers 50% on their older uh, junk. Nintendo VC never has a sale. As a cheapass, I loathe this. Half the fun, is seeing how inexpensive you can get games for. Digitial Distribution takes the retail (i.e. competition) element away. You either buy it from the vendor or not.
3) It will kill the rental market; you either buy the game or not. Trials are notoriously stingy; I almost bought Mr. Driller until I heard about the multi player- that wasn't in the demo. Sony frequently doesn't have demos, and Nintendo never has them.[/QUOTE]
I'm not advocating digital delivery with the current model we have ($60 for full game). I'm advocating digital delivery of episodic game content. Thus every game would have an initial $10 investment to try the game, with incremental $10 investments to add more levels/episodes. While we're at it, maybe make the multiplayer component optional too, so you pay an additional $10 for the multiplayer component.
In this model:
1) Yes, you would not be able to sell or trade your content since there would not be any used game market. However, there would not be a need for a used game market since the initial investment for games would be so cheap anyway ($10 to play 1 level, about $30 to finish half the game and $60 if you finish the entire game). Backwards compatibility can be addressed by tying the content to a user account instead of to the hardware itself.
2) I agree, there would be few sales since pricing would be controlled by the publishers/developers. However, you wouldn't need sales since the initial investment is so cheap. Remember, $10 to play the 1st level. $10 more for each additional level. We need sales now because the initial investment without a sale is $60.
3) Yes, it will kill the rental market and the used game market. Sorry about that, but they are only needed because the initial investment to even try the game is so steep ($60). At $10 per game, you don't need a rental or a used game market.