ultrarobotninja
CAGiversary!
Hey guys, I wrote a blog post on this but I wanted to bring it here so I could get your reactions to the subject:
I was listening to the gdc radio podcast the other day and N'Gai Croal (from the level up blog) was on as a guest. N'gai briefly talks about the pricing of the new console games.
According to Croal the cell phone industry uses a term called ARPU which stands for Avarage Revenue Per User, to refer to their goal of making a bigger profit out of their already existing costumers. Croal stated in the podcast that he has been able to observe this same business model in the video game industry, because big video game companies like EA and microsoft dont expect the number of gamers to rise dramatically. Since these companies aren't getting many new customers they seek instead to increase the ARPU in order to increase profits, in other words they seek to extract more money out of the already existing gamers. This has been manifested very clearly in such happenings as developers charging more and more for progressively less substantial downloadable content (which were once free) and the price increase of the latest video games from 50 dollars to 60. Furthermore, N'gai states that Microsoft and EA probed their customers when they released 60 dollars "special editions" of madden and halo 2 for the xbox 1, and when they saw that gamers offered no resistance in buying them they decided to increase their prices permanently.
I don't know about you guys but I find all that stuff extremely alarming, specially considered that 70 dollars special edition games are quite common these days. Worst of all are the extra ridiculous special editions, Halo 3 has a the legendary edition priced at 130 dollars and the new grand theft auto hast that 90 dollar collectors edition . I mean, the last thing I want to see are 70-90 dollar games next generation, the prices need to lower not rise!
I was listening to the gdc radio podcast the other day and N'Gai Croal (from the level up blog) was on as a guest. N'gai briefly talks about the pricing of the new console games.
According to Croal the cell phone industry uses a term called ARPU which stands for Avarage Revenue Per User, to refer to their goal of making a bigger profit out of their already existing costumers. Croal stated in the podcast that he has been able to observe this same business model in the video game industry, because big video game companies like EA and microsoft dont expect the number of gamers to rise dramatically. Since these companies aren't getting many new customers they seek instead to increase the ARPU in order to increase profits, in other words they seek to extract more money out of the already existing gamers. This has been manifested very clearly in such happenings as developers charging more and more for progressively less substantial downloadable content (which were once free) and the price increase of the latest video games from 50 dollars to 60. Furthermore, N'gai states that Microsoft and EA probed their customers when they released 60 dollars "special editions" of madden and halo 2 for the xbox 1, and when they saw that gamers offered no resistance in buying them they decided to increase their prices permanently.
I don't know about you guys but I find all that stuff extremely alarming, specially considered that 70 dollars special edition games are quite common these days. Worst of all are the extra ridiculous special editions, Halo 3 has a the legendary edition priced at 130 dollars and the new grand theft auto hast that 90 dollar collectors edition . I mean, the last thing I want to see are 70-90 dollar games next generation, the prices need to lower not rise!