[quote name='blk00civicsi']Trakan - A buddy of mine sent this to me this am...
Black Ops has some of the worst implemented latency compensation. Players with average to below average connections will either not notice this (average connection) or benefit from it (poor connection).
Players with superior connections are punished by having their hit reg, as well as sync delayed by a seemingly arbitrary amount, in an attempt to normalize latency across all players in the lobby, while players with poor connections have their hit reg expedited. Meaning almost every face to face encounter is decided by who has the worst connection, as you are actually competing against the net code and not the individual.
This can be remedied by saturating your bandwidth, which produces artificially high latency. Though, for those of us with a great deal of bandwidth, even that can be a chore. Just be mindful that you don't saturate to the point of affecting data packet transfer, as that will have a negative effect. That said, there is only so much you can do to increase you latency and you can only increase it so much.
Even in games where every player has green bars, there is still a lot of compensation happening, as green bars no longer mean an acceptable amount of latency. In Black Ops, green bars range anywhere from 0 to ~300ms of latency.
tl:dr - if you are having issues with other players magically dropping you with a single round after you have fired an entire magazine into them - SATURATE YOUR BANDWIDTH. In Black Ops, HIGH latency reigns supreme; while LOW latency (especially host) is punished.
I'm waiting to get the thread links but there is some serious amount of BS going on within this game...[/QUOTE]
Ok this is what I really dont understand, when I have host its like the entire game is going great, so I dont get how the host is punished. A good player who is host is basically on god mode in Black Ops.