[quote name='62t']I am guess you haven't play Aria of Sorrow[/QUOTE]
The first one with Soma Cruz? I can't keep the titles straight anymore... (Personally, I think the best DS title was the first one, which was basically an updated version of the GBA Soma games. Can't remember title...)
Regarding Aria... am I the only one that's somewhat uncomfortable with such a pretty man in a luxurious fur coat???
[quote name='sadboy'] I have faith in the new rendition. It looks like the vampires in the game are going to be quite scary.[/QUOTE]
I doubt it. Not to cast shadows or doubt... but games just aren't "scary", and since the new 'Vania is basically copying God of War... I'm not sure how it'll be scary, when GoW's premise is all action, not suspense or terror. But yeah, here's hoping the vampire battles are as impressive as some of the other bosses they've previewed!
[quote name='Dmonrei']
I don't know about anyone else here, but Castlevania's story never really mattered to me, the gameplay has always been where it's at. It's one of the reasons why I'm a little worried about Kojima's semi-involvement. I like the guy and his works, but I don't see it fitting in with Castlevania. That's like saying the next Mario game should be less about platforming and more on cutscenes.[/QUOTE]
Yeah, I agree with your points. And I feel the same - story isn't as important... EXCEPT... they sort of shove it in your face. I mean, they stop the gameplay so that you can find out what happened to Maria or that some old mentor is acting funny... IMO, the story always feels forced. Like trying to convince your wife that strip joints are essential to male health. Just very awkward at best, and total FAIL at worst.
[quote name='sadboy']I'm sort of the opposite.
Castlevania's story interests me, in the sense there's a whole legacy of Belmonts and related characters that you can follow with each incarnation. If Konami continued with the original canon, I'd be interested to learn whether or not Julius Belmont has any offspring, what becomes of Soma Cruz, or how Mathias Cronqvist spent those centuries after becoming a vampire. I think if I had any criticism of
Castlevania, it's that there's not enough story and too much platforming (or maybe too many redundant enemies).[/QUOTE]
Yeah, I agree with all of that, too. My problem is the whole ZELDA COMPLEX - does EVERY game need to feature a new story, bloodline, set of insignificant characters??? It'd be nice if they stuck to the Belmont's a little. I remember they randomly made a female Belmont for the first GB game... it was a cool idea, but it was so obviously a blatant ploy to add some value to a tired-and-true formula.
Consistency would make a world of difference. I'm hoping that's what Kojima adds... rather than some bizarre life lesson or anti-war message.
Overall, I was very impressed with the intro video. Patrick Stewart's voiceover and dialog was just inspired, for a Castlevania game. I feel like they've tried to be dramatic in the past but haven't quite hit the nail until now...