DrunkMasterChief
CAGiversary!
blizzard.com
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.
Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.
2:51 -- Random items, random monsters, and random adventures, which is a new feature. It allows Blizzard to place random scripted events almost anywhere.
2:58 -- Potions are still in the game, they're just not as core an element. So there's a new health system here. Wilson says he actually tried a Halo-style shield system with regenerative health, but didn't put that in because it encouraged players to leave combat. Didn't want to implement a WoW-style health which encourages players to drink and creates downtime when out of combat. Wilson wants the health system to ensure combat, which is health globes were implemented.
3:02 -- In cooperative play, when one player picks up a health globe, all players benefit from its restorative effects.
3:13 -- Question about classes. "We're doing a fresh start on classes," says Wilson. Says he hasn't figured out how many classes will be in yet, but they're not necessarily trying to mirror what was in Diablo 2. They're trying to do things a little differently.
3:15 -- Hardcore mode may or may not be included in the game.
3:18 -- While nothing was confirmed, Wilson made it sound like you'll probably be able to respec your character skills.
3:19 -- Wilson says the witch doctor is not the evolved version of Diablo II's necromancer.
3:27 -- The team wants the game to be able to run on as broad a range of systems as possible. The game will not require DX10 to run.