Biotic Sage wrote...
Cross class combos
Staggered target (warriors do it)
Team work, vital at higher difficulty levels
Fist of the Maker (top first force mage)
Toggled helmets
Buffs fade outside of combats
How long for playthrough? Longer than ME2, DAO (50 hrs)
Mages will be able to wear armor (armor based on strength and con, not class)
Wide variety of weapons; each class has own sets of weapons, able to equip to followers or Hawke.
Party member fixed armors; upgrades found during quests or purchased; enchantable with runes; over time companions will sometimes change their outfits
Enemies do level based on character level, but some are on a case by case basis
Hard designed for whole party building
Archers have more force to their attacks than dual wielders
Big political elements from DAO and DAOA will impact Kirkwall
Fatigue is gone from DA2; if you meet requirements you can wear armor without penalty
Reserved stamina/mana is in percentages; operates much like fatigue
classes are more balanced; warriors and rogues up to mages’ standard now
Mike’s favorite character: Isabella
Companion’s interact with each other; extensive banter in certain areas; followers visit other followers at each others’ homes
Dog acts as 5th (weak) party member
Cameos from Origins may make appearances
Romances in Dragon Age 2: vary based on friend/rival status; Love/Hate romance scenes
Mike’s favorite class: Rogue/Archer
Interface is main difference between console/pc
Crafting exists: able to create runes, poisons bombs, etc.; find individual resources and reporting to crafters, not individual elfroots
Caves, dungeons, deep roads, abandoned highways, craggy coasts; mainly a hub location
Hawke does have a core location, like the map; changes over time; crafting, store equipment