[quote name='BrentronD']Well, PC is getting Dark Souls...
BTW, how does this game compare to Demon/Dark Souls? I hear it's pretty similar. Also, would anyone say DD is a better game?[/QUOTE]
It really depends on what type of gamer you are, personally I would not call it better, unless you consider being much easier being better. It really depends on what you liked and didn't like about the game.
The two are comparable in both being third person fantasy rpg's, and both having a unique take on social interactions, and yeah they're technically both 'open world' with linear ties behind the scenes, but honestly I wouldn't personally say they're very much alike when you really get into it.
To paint a very generalized picture in a few words, Dark Souls is more refined and paced where as Dragon's Dogma is more action-arcadey hack-n-slash-ish and cenimatic. Both fun, and both different in how they work within their respective genre, with similarities that are more due to genre or just accidental, rather than things that play off of each of their strong suits.
In Dark Souls you find more fun in coming to a task, figuring out how to accomplish it, and then finally putting in the right effort and accomplishing it. In DD the fun was more in exploration and the world unfolding mysteriously before you, and those 'OH CRAP, A CHIMERA' moments. However once you've been through the area you know it's there, and it's always there, and you always take it down the same way, and it only gets easier as you level up. That's why going through an area the first few times is fun, and later on not so much... at least that's what it was for me. Admittedly, leveling up *is* far more fun in DD, but again it comes at the price of becoming superman vs peons(which might not be so bad if it weren't the same peons over and over xD), where as Dark Souls is honestly a challenge for as long as you want to play it.
Summoning/invading/notes I personally find a lot more fun and interesting than the pawns, and is quite obviously a lot more direct-interaction. Pawns were an interesting concept that, to me, stayed just that, an interesting concept. It was neat to have a pawn tell me quest info and monster info, and even more neat to have my little mage Zelda, created from scratch, to come back with quest info all her own... but let's be honest for a minute. For a RPG, would you rather have a really neat character with an interesting back story that ties into your own, that your character can form an actual bond with and that you can actually start to care for, or are you really more interested in the dozens of random SeymoreButz you'll find online, with no free will(even in the games world, pawns have no free will, that's their whole point), thus no real personality, who is just squawking out the same npc dialog every time your character hits a certain place in the game world? When you really think about it, while such an interesting idea, it's just not quite as glorified as it sounds.
Honestly, being able to create your companions is the shiny of the feature here, but why not find a good balance? I remember back in the day where the only customization we got was naming them, and somehow even that felt charming... but it didn't change who they were, and they didn't have to be some mindless drone. Why not take that concept and build on it? Give us a character concept at the start of the game, and let us create them. Even if it was just for one character (preferably a love interest), that could be so awesome... ANYWAY, I'm getting a little off topic now. :lol: