http://www.youtube.com/watch?v=1-b78TKZIyw
Hail to the king, baby! It's coming May 3 2011 in the U.S. and May 6 2011 everywhere else.
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Despite the discontinuation of internal game development at 3D Realms, development of the game did not cease entirely. Nine ex-employees including key personnel like Allen Blum, continued game development throughout 2009 from their homes. These employees would later become Triptych Games, an independent studio that is currently housed in the same building as Gearbox and is collaborating with them on the project.
After ceasing internal game development, 3D Realms approached noted game developers Gearbox Software and asked them if they were interested in helping Triptych Games polish the nearly finished PC version and port it to the consoles. Gearbox CEO Randy Pitchford, who had worked on an expansion to Duke Nukem 3D and very briefly on Forever before he left to found Gearbox, felt that "Duke can't die" and decided that he was going to help "in Duke’s time of need". He started providing funding for the game and contacted 2K Games' president to persuade his company that Gearbox and Triptych can complete the development of the game and get it released on all platforms in time. Piranha Games was contracted to build the multiplayer of the game and help with the console ports.
^^ From Sporadic's post...Awesome!Despite the discontinuation of internal game development at 3D Realms, development of the game did not cease entirely. Nine ex-employees including key personnel like Allen Blum, continued game development throughout 2009 from their homes. These employees would later become Triptych Games, an independent studio that is currently housed in the same building as Gearbox and is collaborating with them on the project.
After ceasing internal game development, 3D Realms approached noted game developers Gearbox Software and asked them if they were interested in helping Triptych Games polish the nearly finished PC version and port it to the consoles. Gearbox CEO Randy Pitchford, who had worked on an expansion to Duke Nukem 3D and very briefly on Forever before he left to found Gearbox, felt that "Duke can't die" and decided that he was going to help "in Duke’s time of need". He started providing funding for the game and contacted 2K Games' president to persuade his company that Gearbox and Triptych can complete the development of the game and get it released on all platforms in time. Piranha Games was contracted to build the multiplayer of the game and help with the console ports.