I was on the internet and came across these articles.
http://www.pcworld.com/article/257057/e3_2012_virtual_violence_fatigue_settles_in.html
E3 2012: Virtual Violence Fatigue Settles In
Violent video games are nothing new, and that’s part of the problem with E3 2012. Microsoft, Sony, and big-budget publishers held press conferences that were chock full of enough blood and gore to turn the stomachs of journalists who cover violent video games for a living, suggesting that we may be on the cusp of a significant change in how video games are developed and sold.
http://news.cnet.com/8301-31322_3-5...violence-at-e3-too-much-yet-still-not-enough/
Video game violence at E3: Too much, yet still not enough
Unfortunately, E3 this year has done little to impress anyone who isn't already either a fan or an apologist for mind-numbing game violence. If anything, it's successfully buried the vibrant, creative, nuanced, clever, and amazing games that could help the industry get its mojo back.
http://www.rockpapershotgun.com/2012/06/05/e3-day-zero-when-game-violence-becomes-vile/
E3 Day Zero: When Game Violence Becomes Vile
Obviously, over-the-top killing in games isn’t new. Violence, as it turns out, is the answer when the question is “What’s the most immediately engaging, compulsively satisfying way to interact with a game world?” The problem with yesterday’s showcase, then, is manifold, but its frail, probably soon-to-be-skewered heart lies in presentation.
I was read these three articles and came to a few conclusions, as videogames grow up, the more violent they become. At first I was peeved that one of my favorite past times has become so...bloody. But then I realized that as a people we want to be entertained. By playing a game, it allows us to be entertained. Games are an interactive medium, and as such it has to be compelling. What better way to be compelling than to in-your-face wanton action. Shocking, sudden acts of violence stirs something in us: a need to find out more.
If we hear about a violent attack on the news, we immediately start paying attention. How many people heard about the drug addled man who ate the homeless guys face off? Yea you know the one. People talk about violence. They spread it like a disease. We Facebook it, Twitter it and email/text message it. We just love to talk it up.
So if we want to make games that people are interested in, making video games is a business after all, Game makers have to make a game people will talk about for days, weeks, months and even years later.
http://www.pcworld.com/article/257057/e3_2012_virtual_violence_fatigue_settles_in.html
E3 2012: Virtual Violence Fatigue Settles In
Violent video games are nothing new, and that’s part of the problem with E3 2012. Microsoft, Sony, and big-budget publishers held press conferences that were chock full of enough blood and gore to turn the stomachs of journalists who cover violent video games for a living, suggesting that we may be on the cusp of a significant change in how video games are developed and sold.
http://news.cnet.com/8301-31322_3-5...violence-at-e3-too-much-yet-still-not-enough/
Video game violence at E3: Too much, yet still not enough
Unfortunately, E3 this year has done little to impress anyone who isn't already either a fan or an apologist for mind-numbing game violence. If anything, it's successfully buried the vibrant, creative, nuanced, clever, and amazing games that could help the industry get its mojo back.
http://www.rockpapershotgun.com/2012/06/05/e3-day-zero-when-game-violence-becomes-vile/
E3 Day Zero: When Game Violence Becomes Vile
Obviously, over-the-top killing in games isn’t new. Violence, as it turns out, is the answer when the question is “What’s the most immediately engaging, compulsively satisfying way to interact with a game world?” The problem with yesterday’s showcase, then, is manifold, but its frail, probably soon-to-be-skewered heart lies in presentation.
I was read these three articles and came to a few conclusions, as videogames grow up, the more violent they become. At first I was peeved that one of my favorite past times has become so...bloody. But then I realized that as a people we want to be entertained. By playing a game, it allows us to be entertained. Games are an interactive medium, and as such it has to be compelling. What better way to be compelling than to in-your-face wanton action. Shocking, sudden acts of violence stirs something in us: a need to find out more.
If we hear about a violent attack on the news, we immediately start paying attention. How many people heard about the drug addled man who ate the homeless guys face off? Yea you know the one. People talk about violence. They spread it like a disease. We Facebook it, Twitter it and email/text message it. We just love to talk it up.
So if we want to make games that people are interested in, making video games is a business after all, Game makers have to make a game people will talk about for days, weeks, months and even years later.