Someone mentioned the shell but here goes ign's mock up.
And since this is IGN's mock up Nintendo can always change things like adding a 4th shoulder button or going back to the classic SNES face button layout, make the d-pad bigger, add buttons under the analogs, make it bluetooth compatiable so you could have a bluetooth headset, etc. And then you have the remote plugged right in. That gives you access to a couple of extra buttons (b and a). I don't think the remote's d-pad, giant A, or Z button on the underside of the remote, will get a lot of use if you are using this shell but it could be used on special occasions. Don't forget since the remote is plugged in you still have access to all of the 3d movements that the remote offers. A set-up like this blows away what Microsoft (the remote also has player indicator lights on it) or (currently) Sony is doing with their new controllers.
For instance. Let's say it's a new Panzer Dragoon (if you aren't familar with PD go check it out for Xbox: It's an on the rails 3d shooter) game but the rail system is gone. Totally done away with.
You'll be able to control the dragoon, the rider, and the aiming of the character with this set up.
Moving the controller and remote around you'll control the flight of the dragoon. Moving the left analog around moves the rider into different positions on the dragoon. Moving the right analog around changes where the rider will aim his/her gun. Shoulder buttons can be action buttons like for jumping off the dragoon (at which point the dragon would be cpu controlled until you called it back or maybe you could still control it), shooting and ducking or to make the dragoon stop mid flight and hover and that could work as a strafing modifier. Face buttons could be to change weapons or mutate the dragon into different forms. And then the d-pad could be used to change views. And you still have the b and a buttons in between the d-pad and analog to use for what ever. Take screenshots. *shrugs*
OR even crazier than that. Have two remotes but one with a shell on. Give the shelless remote (then the b and a and big a and d-pad and Z button would have a purpose now) to a friend and then they would control the dragoon and you would just control the rider? Imagine that online or with the person right next to you. You'd have to communicate on where to go and what tactics to use. And speaking of online you could have great big battles with friends that would span both the skies and the ground. Be awesome to have a friend in Japan controlling a dragon and then you telling him to come swoop you up off the ground during a battle.
There are so many great possiblities with a control set-up like this.
Or what about in Tony Hawk. Typical game play accept you would wave the controller around to put up graffiti or something. I don't know.
Duck Hunt!!!
I know the duck hunt "light" gun is a bit gimmicky. I just wanted to show that for fun. And yes that is an analog stick on the handle of the gun. Much like the Dreamcast light gun which had a d-pad on the back of the handle.
It's assumed that the analog attachment will come with the Rev. And maybe Nintendo will go a step further and throw in a wave-bird like shell or some other traditional controller shell. And with that said there is no reason for that Epic games guy or any other developer to
ing whine about it alienating developers. Only way in which I think this system will alienate developers is with the weaker graphics. Other than tha you can still pull off the same experience that you'll recieve on the PS3 or 360.
I like this charging cradle idea.
I for on think that change is good. Especially with the amount of options available to the developers to make things a little more comfortable to them.
I mean why is that Epic Games guy so afraid of this machine? I think if I were a developer I'd be excited to try something new. Nintendo isn't asking for developers to make super pretty games. Like for instance...
Have any of you heard of Rag Doll Kung Fu? It's a game where you use the mouse to control your puppet like kung fu fighter. You click in the air to make him jump or you drag his feet into someone's face, etc (it's on Valve's Steam as a 3rd party game for 14.95 + tax). There was basiclly one guy who worked on it as a pet project (he worked at Lionhead studios).
Anyway, something short and sweet like this could be made. Nothing that would cost the developer/publisher millions to make.