I guess I'll step up and start things off:
I found this to be a great anti-gravity racer(AGR). Personally I am a huge fan of the WipeOut series, and my expectations for a AGR are always high.
Graphically the game is very nice, not only does it live up to conveying the high speeds, but it also does it without sacrificing background details and model details. I will say however that some of the levels are too busy in the background, and attract attention away from the race.
The gameplay is very nice. The default controller setup is great and very friendly to the user. It also is very responsive to the input, but kudos also have to go with the stock Gamecube controller as well. I would also like to hear comments on anyone who is playing with a WaveBird to see if that changes the feel any.
However the gameplay in terms of difficulty seems to be very unbalanced. Courses seem to be either extremely easy to finish in first, or excrutiatingly difficult to finish because of gap placements. As far as the competitor AI, it would be the most balanced part of the game. Also some of the story mode also seems to suffer from the excrutiatingly hard gameplay balance.
The music is OK. Its nice to hear yet even more reworking of the classic F-Zero themes, but, it does get a little old, and some of the music tracks really clash with the AGR style. It might be coming time for the big N to look into licensing some music.
Other sound effects, I can't complain, but I can't compliment either. They're average at best. Some of the racer voices are really nice, and others are really muddled and you can't understand them.
It's a very solid game on Nintendo's part, however it's appeal is slightly limited. I enjoy it because I'm a fan of the genre, but I don't know how others who aren't AGR fans may take it.
I found this to be a great anti-gravity racer(AGR). Personally I am a huge fan of the WipeOut series, and my expectations for a AGR are always high.
Graphically the game is very nice, not only does it live up to conveying the high speeds, but it also does it without sacrificing background details and model details. I will say however that some of the levels are too busy in the background, and attract attention away from the race.
The gameplay is very nice. The default controller setup is great and very friendly to the user. It also is very responsive to the input, but kudos also have to go with the stock Gamecube controller as well. I would also like to hear comments on anyone who is playing with a WaveBird to see if that changes the feel any.
However the gameplay in terms of difficulty seems to be very unbalanced. Courses seem to be either extremely easy to finish in first, or excrutiatingly difficult to finish because of gap placements. As far as the competitor AI, it would be the most balanced part of the game. Also some of the story mode also seems to suffer from the excrutiatingly hard gameplay balance.
The music is OK. Its nice to hear yet even more reworking of the classic F-Zero themes, but, it does get a little old, and some of the music tracks really clash with the AGR style. It might be coming time for the big N to look into licensing some music.
Other sound effects, I can't complain, but I can't compliment either. They're average at best. Some of the racer voices are really nice, and others are really muddled and you can't understand them.
It's a very solid game on Nintendo's part, however it's appeal is slightly limited. I enjoy it because I'm a fan of the genre, but I don't know how others who aren't AGR fans may take it.