[quote name='HotShotX']I think the disappointment is not determined by whether someone has a lack of taste, but rather whether someone feels that they are getting the time/money worth that they have put into the game.
For 14 hours worth of gameplay I'd say Fable II is enjoyable as a book, not an "Action-RPG". For any amount of money above $15 I'd say I was ripped off and did not get my money's worth.
Fable II has the same kind of flaw that Harvest Moon has, in that for a game that bases its gameplay over a prolonged period of in-game time, it provides far too many resources in the beginning that with a short amount of hard work, you can essentially play the remainder of the game as a "God".
In Harvest Moon, this flaw came from taking care of cows in buildings where time stopped, building up enough gold by selling milk and maximizing profit such that by the end of the 1st month, you can spend the remaining 2.5 years of gametime wandering around town doing nothing and talking with people.
In Fable II, this flaw came from the renting and magic systems. Very early on in the game I was already making 3,000 every 5 minutes, had a Master Longsword and Level 5 Inferno, and at that point I was invincible shortly before finding Hammer.
Ironically, Fable II did away with the epic final boss fight in place of shitting on all the hard work we did in their little sandbox world, choosing to rather bring back the most obscure piece of the storyline (i.e. the music box) as the game's ultimate weapon and in turn, rendering you useless (oh, but I guess you being the only one who can "open" the music box counts for something). But the difficulty curve of the game would've allowed me to run through it with little upgrading at all.
Don't get me wrong, Fable II has an awesome and entertaining storyline, but that's it. I watch movies and anime for storylines, I play games for storylines and
entertaining and challenging interaction, and Fable II did not deliver that.
~HotShotX[/quote]
I don't know why I find it so hard to accept that you don't like the game.
But I feel like if you focus on the issues with money and the magic system, you're missing the point. Similarly, it really is about the experience, not about the challenge (because, I agree, there isn't much).
But then again, I don't play games for the challenge; I play them for the experience, and if they're hard, I get frustrated and give up. (It seems like every time a new Grand Theft Auto game comes out, I get extremely pissed and write angry rants--somewhere--about how it needs an easy mode.)