Fallout: New Vegas by Obsidian

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Didn't expect this, but do want.

http://www.shacknews.com/onearticle.x/58229

At a press event in the United Kingdom, Fallout 3 developer Bethesda today announced a new externally-developed entry in the post-apocalyptic role-playing series.

Titled Fallout New Vegas, it's being developed by Obsidian Entertainment (Neverwinter Nights 2, Star Wars Knights of the Old Republic II) with PC, PS3, and Xbox 360 versions planed for a simultaneous launch in 2010.

New Vegas will be an RPG in the style of Fallout 3, Bethesda noted, but the company did not confirm if it uses the same engine. The studio also stressed that it came up with the idea for New Vegas internally and then pitched it to Obsidian, not the other way around.

"It is not a sequel to Fallout 3," said Bethesda marketing VP Pete Hines. "It was just a great opportunity we thought to work with some guys who very clearly know Fallout--Feargus [Urquhart] and those guys were there in the early days of Fallout."

Obsidian Entertainment was founded in 2003 by several former employees of Black Isle Studios, the company responsible for the original Fallout titles.

"We approached them. And obviously they were like, 'Yeah!' That was a pretty easy conversation," Hines continued. "It's definitely an RPG. Same sort of experience as what folks got in Fallout 3. It's not Fallout Tactics, it's not Brotherhood of Steel. It's another Fallout game in that universe."

Obsidian is planning to release its espionage-based RPG Alpha Protocol later this year. The studio was also working on an RPG set in the Aliens universe until early this year, when it was revealed to be cancelled.

"[New Vegas] has no impact whatsoever on what [Fallout 3 director] Todd Howard and his guys are working on [internally at Bethesda]," added Hines.
 
[quote name='bornrunnin31']On one hand I'm very excited because it's more Fallout, on the other I'm a little disappointed because it's more Fallout so soon.[/quote]

Burnedout on Fallout?
 
[quote name='red flare graf']Burnedout on Fallout?[/quote]

Nope, just spent almost the whole weekend playing with my gf and don't really feel the need for a new one. I could replay 3 countless times.
 
Personally I can't wait, I'm looking forward to more Fallout. Hopefully Obsidian will be able to do decent character animations in this one. ;)

[quote name='bornrunnin31']Nope, just spent almost the whole weekend playing with my gf and don't really feel the need for a new one. I could replay 3 countless times.[/quote]
Assuming this comes out fall of 2010 I would imagine by then you'll be ready for a new Fallout.
 
I'm currently playing through 3 for the second time. I'm super excited about a new Fallout and even happier that people from the original Fallout team are working on this.
 
I'm really hoping it's like the original Fallout games but with amazing graphics. That would truly be, an incredible Fallout game.
 
[quote name='Kaijufan']Personally I can't wait, I'm looking forward to more Fallout. Hopefully Obsidian will be able to do decent character animations in this one. ;)
[/QUOTE]

Bethesda is probably just going to have Obsidian use the existing engine and tools so it will most likely be just like Fallout 3.
 
Obsidian always picks up Bethesda's scraps, but this is a great way to get some more Fallout soon. Otherwise, we'd be waiting for another 10 years!

I'm sure they'll do a good enough job, so I'm pumped.
 
[quote name='Mr. Anderson']Obsidian always picks up Bethesda's scraps, but this is a great way to get some more Fallout soon. Otherwise, we'd be waiting for another 10 years! [/quote]
Actually, I think they usually pick up Bioware's scraps. Fallout 3 was more a case of Bethesda picking up Obsidian's scraps, anyway.
 
[quote name='The Crotch']Actually, I think they usually pick up Bioware's scraps. Fallout 3 was more a case of Bethesda picking up Obsidian's scraps, anyway.[/QUOTE]

D'oh, I mixed up Bethesda and Bioware. #-o Alpha Protocol is using the Mass Effect engine, heh.

This is more of a special arrangement. I guess Obsidian is picking up it's own scraps. :hot:

It boggles the mind.
 
[quote name='Mr. Anderson']D'oh, I mixed up Bethesda and Bioware. #-o Alpha Protocol is using the Mass Effect engine, heh.

This is more of a special arrangement. I guess Obsidian is picking up it's own scraps. :hot:

It boggles the mind.[/quote]
They're experts at getting sloppy seconds.
 
Considering Obsidian's track record with game endings and the already established "Worst Ending EVAR" of Fallout 3, the two negatives will cancel out and make an amazing game...start to finish.

I myself had fun with F3, but I never looked at it in the sense of a "Fallout" game but a fun romp around a wasteland. This should make up for it.
 
That's what a teaser is supposed to be. And they want it to be similar to 3 for recognition I imagine (and the war never changes bit is pretty essential).

Could've been in-game at least I guess.
 
Wow, talk about very UNDERWHELMING. I know it's similar to the Fallout 3 trailer on purpose, but THAT trailer worked because we had never seen Fallout portrayed in a full 3D world before. THIS trailer was just plain uninspiring.
 
Well, the original Fallout 3 trailer was a bit of a throwback to the original Fallout's opening
http://www.youtube.com/watch?v=WkBNKa2KXZE&feature=related
 
[quote name='keithp']Wow, talk about very UNDERWHELMING. I know it's similar to the Fallout 3 trailer on purpose, but THAT trailer worked because we had never seen Fallout portrayed in a full 3D world before. THIS trailer was just plain uninspiring.[/QUOTE]

I know, I was totally all about this game, but that trailer just convinced to not buy it. I can't believe Capcom thinks they can just put shit like this out there and expect people to lap it up. And wtf I went into a gamestop today and they tried to sell me a new game without the shrink wrap?! I was like "uhhhhhh, no, I wanted a new copy." and the clerk was like "Oh, it's new, we just take them out of the case so people don't steal them." and I was like "you just lost yourself a customer." I mean, what's up with that? Anyone else ever have this happen to them?
 
Looks cool. I put too many hours into Fallout 3 with multiple saves. I would say about 200 hours, have not bought the Operation Anchorage DLC yet. I like to see what the original developer can do with Fallout.
 
http://www.neogaf.com/forum/showpost.php?p=19666638&postcount=530

Lots of new info from NeoGAF:

# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

# Normal mode is more similar to Fallout 3 gameplay.

# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.

# You are not a vault dweller but are given a Pip-Boy by someone who is one.

# There is a screenshot of a vault suit as well.

# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

# The Hoover Dam is in the game and is supplying electricity to the city.

# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

# The Geckos are back.

# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.

# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.

# The only picture of New Vegas itself is concept art and not a screenshot.

# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

# A character generation shot showing a "vigour machine" instead of the skill book

# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.

# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.

# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

# There is a Reputation system in addition to Karma.

# First-person action RPG with the same engine as Fallout 3.

# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

# Bartering is not just lower prices but negotiating for better rewards.

# Weapons also now have knock-back upon death, with shotguns sending people flying.

# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

# Vault 21 is in the game
 
-It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

-Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

-Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

-The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

-There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

-NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation.

"-In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

-When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

-The New Vegas strip is still in construction but will have gambling, variety shows and concerts.

-Electrical power is key in the faction struggle.

-Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.

-The soundtrack will blend "Rat Pack style tunes with more Western numbers".

-New Vegas is not just free-roaming gameplay attached to a linear main story, but it weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.

-On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

-Sawyer says that Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III

It's sounding GOOD! Sounds more like the Fallout I know and love. Now I'm getting excited!
 
When do publishers typically release minimum system requirements for new games so people can get their rigs prepared (I'm kind of new to PC gaming, and my machine chokes on Fallout 3 from time to time so I imagine I'll have to upgrade to play this)?​
 
[quote name='yesiamaplant']
When do publishers typically release minimum system requirements for new games so people can get their rigs prepared (I'm kind of new to PC gaming, and my machine chokes on Fallout 3 from time to time so I imagine I'll have to upgrade to play this)?​
[/QUOTE]


It's on the same engine, so the requirements are probably about the same.
 
[quote name='safer_sephiroth']Anyone get the platinum trophy for fallout 3? And more insanely, GOTY edition?[/QUOTE]

fallout 3 wasn't that hard to get a platinum trophy, it was one of the easier games.
 
[quote name='djricekcn']fallout 3 wasn't that hard to get a platinum trophy, it was one of the easier games.[/QUOTE]

Definitely. The majority of the achievements/trophies for Fallout 3 include doing the missions. Some involve collecting stuff. There are a few for doing certain things a number of times, like killing people or hacking computers, but if you're already playing the game to get all the achievements/trophies, you'll hit the goals without any issue. All in all, though, it's really just time-consuming. Definitely not hard.
 
The only trophy/achievement that was somewhat difficult was getting the 50 speech successes. If you didn't have a decent speech skill, you'd have an impossible time. Also, it was possible to miss a couple of the bobbleheads.
 
New news from Game Informer. Taken from the gamefaqs board.

Here's a more thorough summary of the Fallout: New Vegas article in Game Informer, with lots of new information:

* There's a monorail station in the Strip.
* Mr. House is a mysterious man in control of the Strip, who lives in the Lucky 38. Nobody has been inside there as long as anyone can remember. House was inspired by Howard Hughes/ He is a laissez faire dictator, where it's "Everyone can do whatever they want as long as they follow my rules".
* J.E. Sawyer says: "Mr. House has families - tribes he brought out of the wastes. He's actually a pre-war person who specialized in robotics and research into extending human life. So he was in stasis for several hundred years, and then woke up. He has minions who control the Strip, and they help control what goes on there. (...) Mr. House is also the guy who engineered the fact that Vegas was not destroyed. The way he did that comes out through the course of the game, but because he is this sort of prodigy, he has a talent with machines and probability, he used that to his advantage to prevent New Vegas during the Great War from being destroyed."
In front of the Tops casino, a shady fellow known as Mr. Holdout offers the player concealed weapons, such as a razor or brass knuckles. The casino doorman asks the player to hand over all of his weapons before he can enter the casino, but with a high sneak skill, the player can keep one.
* The Tops is where you can experience Rat Pack-style Vegas, and listen to Frank Sinatra tunes. If you look hard enough, you might notice some familiar faces.
* The Aces nigthclub is home to the Rad Pack Revue and its manager resembles Sammy Davis Jr. He gives the player a sidequest to round up any musicians he can find in the wasteland and bring them to the club.
* The Gomorrah casino is the biggest den of sex and depravity in town.
* The Ultra-Luxe is the most luxurious casino in the Strip.
* Vault 21 is also a casino. As part of the Vault Experiment, all conflicts in it were resolved through gambling. "House decided he wanted to have it and he bet them for it, and House always wins." says Jason Bergman.
* Gambling is done through minigames, such as blackjack, roulette, slots. There is another game that they're not talking about yet. Each of the casinos has its home rules for e.g. the frequency that dealers shuffle the deck, etc. The Luck stat is the key to successful gambling.
* There are three currencies in the game - NCR dollars, Caesar's Legion money and bottlecaps.

(more...)
VasDeferens
Posted 5/12/2010 7:46:44 AM
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* Novac, home to Dinky the Dinosaur, makes its money by salvaging stuff out of a nearby rocket base. A pair of former NCR snipers use Dinkey's mouth as their nest.
* One of the two snipers is Craig Boone, a potential companion, whose pregnant wife was recently kidnapped by a bunch of slavers. Nobody else was captured, so he suspects it was an inside job. Boone says he wants to avenge Carla's death, not wanting to say how he knows she's dead.
Boone's plan is to talk to the residents of Novac, find the person responsible and lure them in front of Dinky. He gives you his red beret and tells you to wear it when you're with that person, so that Boone can shoot them.
* The Dino Bite gift shop is run by Cliff, who did not go along well with Carla. If you want to be evil, you can send anyone out there to be shot by Boone. As it turns out, nobody in town really liked Carla.
* In the hotel office, you can notice a safe in the floor behind the manager, Jeannie May Crawford. There you can find a document proving that she sold Carla to slavers for 1000 caps. After this quest is finished, Boone will join you as a companion.
* Each companion has his own storyline, they evolve and they unlock special features, becoming stronger, having lots of dialogue, and giving you bonuses.
* Caesar's Legion was defeated by the New California Republic at Hoover Dam and since that battle they retreated east. However, they are now starting to bleed back into Nevada. The Legion kills whom it can't capture, often by crucifixion.
* J.E. Sawyer says: "You start out sort of thinking 'Oh, the NCR is opposing Caesar's Legion, and Caesar's Legion are slavers, they absorb tribes they find in the wasteland, turn them into slaves, counquer other groups and crucify other people, and do all this nasty stuff. Clearly NCR must be the good guys. But then you start interacting with NCR and it's like, 'well, they're kind of strung really thing, they kind of abuse their power sometimes, they're really brutal in dealing with some of the locals. They do control the water supply kind of unfairly, and they don't allow the power to be distributed outside the Strip or McCarran.' So a lot of it is the practical realities of this very large bureaucratic military that's occupied the territory. And there are things you learn about Caesar's Legion, where Caesar's Legion are brutal and they are nasty and all that stuff, but they also conquered and civilized all these tribes that were just sort of killing each other. So they turned them into a cohesive fighting force and stopped all of this murdering out in the wastes."
* The NCR forces have retreated to Camp Forlorn Hope after their former camp, Camp Nelson, was overrun by Caesar's Legion, who killed the ones who did not manage to escape.
* A chat with Private Stone reveals that morale is pretty low. The camp commander reveals that people who were supposed to deliver a crate of supplies disappeared and he asks you to find them or the goods.
* As it turns out, they were killed by a bunch of fire geckos. You can take the crate and return to the camp.
VasDeferens
Posted 5/12/2010 7:48:03 AM
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* Sawyer says: "Skills can be shortcuts to completing a thing, but it would be nice if there was another way to do it. There are places in the game where if you have an 80 science, you can flip a switch and be done with no problem. IF you don't, thoigh, you can go and do it and it's going to take you a little more effort or it's going to cost you something".
* After delivering the crate, you are asked to help Doctor Richards in the medical tent. With high Medicine skill, you can diagnose and treat patients, but there are also other ways of completing this mission - you can lie about being a doctor or find a selection of supplies, such as surgical tubing and medical braces. Otherwise, a player can simply say that they don't have any experience and complete the mission.
* Then it is time to take back Camp Nelson with a bunch of soldiers. You have a choice of either attacking from the north or the eastern ridge.
* Instead of attacking Nelson, you can also go there for an audience with its new leader, called Dead Sea. He will then ask you to kill the officers at Forlorn Hope. You can either go postal or use C4 charges.
* Low intelligence dialogue options are back. However, instead of speaking gibberish, dumb characters now simply miss the point of things. "When there's a line that shows a bit of higher intelligence, your character just botches it and says something realy dumb and doesn't get it. That way we can tailor it a little ore, so we're not simply rewriting every single line of dialogue with a dumb version. When it's called for, the player says something extra dumb and the character responds to it. Sometimes it affects you negatively, sometimes it's funny. Sometimes it actually has a positive outcome."
 
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