[quote name='panzerfaust']
Exorbitant amounts of experience points simply roll in, especially if a player -- even for a moment -- gives into the temptation of additional monster hunting and sidequests. The Crsyatirum then offers paths for characters to take at each level – a choice to open up a tree for another role (i.e. Sentinel), to add another attack to the time gauge, or to expand accessory capacity – but experienced RPG players will logically step back and see right through the charade. Expanding to more roles early on is flatly unintelligent given that monsters collected can fill the gaps for a missing Saboteur, Synergist, etc… Focusing on 1-2 roles before harnessing all 5 will instead lead to a powerful group early on, and why pursue the increased accessory capacity when the crucial ones don’t appear until the game’s final portions?
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Overall a very good review but I have to disagree with this part. The leveling option you describe will make you overpowered early in the game but at a cost of significant strength late in the game. For optimal power late game you actually have to spread your leveling out across the roles leveling your primary role only on the large nodes. This keeps you an appropriate level on your main path through the story but makes you really powerful when it comes time for the late game monster hunts. It is an example of the depth of options they put into the game. The choice you made is a legitimate one but far from the only logical or intelligent one that an experienced RPG player would choose.