After reading the thread about games being too hard, I realized one thing. The gaming community has a lot of pent up rage towards games that are either illogical or have conventions in them that piss people off.
So with that I think we should kick off a gaming pet peeves thread. These are just examples of what kind of game design elements really make you mad. And even worse piss you off when they are placed in an otherwise great game, leading you to think "geez do they even play their games before shipping them out?"
1) Protecting Stupid AI characters or you loose.
Lesson 1: Mr. Programmer it is not my fault that your AI sucks.
Example 1: Dead Rising. Hey there is a we are in a mall, bloodthirsty zombies are chasing me an old man and a girl. Let's get the f*** outta here. Hey come on... keep running stupid... no don't punch the zombie... nooo run you little b****, Lisa has died...
The only credit to dead rising is that you don't loose, I can think of many games where you do loose.
2) Not enough checkpoints/saves.
Lesson 2: Replaying the same area over and over only to die at some cheap boss at the end does not make a game difficult, it makes it annoying.
Example 1: Devil May Cry 3. I mash and I mash and I mash on buttons until all of these easy to kill little demonic munchkins are dead. At this point my hand is tired but I am happy I have completed this section. Oh what's this? A Boss. Boss pulls out an insanely cheap move that you could not have known he had and you die. Oh great I get to fight all of the little loosers again just so I can try to figure out this bosses insane pattern.
Example 2: Almost every RPG made. Running around for hours in a dungeon, while you need to be doing something in real life because... you can't find a save spot.
3) Games that require a strategy guide:
Lesson 3: If you didn't teach it during the semester it shouldn't be on the test.
Example 1: Earthbound. How am I supposed to know to Pray? We never used the stupid command the whole game... it just sat there staring at me... laughing at me. And now on the final boss I am supposed to know that I need to use it. (luckily most versions of earthbound came with the guide... not mine though.)
So with that I think we should kick off a gaming pet peeves thread. These are just examples of what kind of game design elements really make you mad. And even worse piss you off when they are placed in an otherwise great game, leading you to think "geez do they even play their games before shipping them out?"
1) Protecting Stupid AI characters or you loose.
Lesson 1: Mr. Programmer it is not my fault that your AI sucks.
Example 1: Dead Rising. Hey there is a we are in a mall, bloodthirsty zombies are chasing me an old man and a girl. Let's get the f*** outta here. Hey come on... keep running stupid... no don't punch the zombie... nooo run you little b****, Lisa has died...
The only credit to dead rising is that you don't loose, I can think of many games where you do loose.
2) Not enough checkpoints/saves.
Lesson 2: Replaying the same area over and over only to die at some cheap boss at the end does not make a game difficult, it makes it annoying.
Example 1: Devil May Cry 3. I mash and I mash and I mash on buttons until all of these easy to kill little demonic munchkins are dead. At this point my hand is tired but I am happy I have completed this section. Oh what's this? A Boss. Boss pulls out an insanely cheap move that you could not have known he had and you die. Oh great I get to fight all of the little loosers again just so I can try to figure out this bosses insane pattern.
Example 2: Almost every RPG made. Running around for hours in a dungeon, while you need to be doing something in real life because... you can't find a save spot.
3) Games that require a strategy guide:
Lesson 3: If you didn't teach it during the semester it shouldn't be on the test.
Example 1: Earthbound. How am I supposed to know to Pray? We never used the stupid command the whole game... it just sat there staring at me... laughing at me. And now on the final boss I am supposed to know that I need to use it. (luckily most versions of earthbound came with the guide... not mine though.)