blandstalker
CAGiversary!
- Feedback
- 21 (100%)
[quote name='Otherguy676']Save anywhere is grea, however, I learned its not entirely neccessary. For example
I got Final Fantasy Adventure (Game Boy) when it came out. I made it about 80% through the game and was loving every minute of it. So I'm right at the end and I get Moogled (cant do any action but walk for a limited time). I then saved it because I had to do something (save anytime) and came back awhile later. When I started playing, I realized I was Moogled and poisened and stood there helpessly as my character died every time. Game over. Everytime. Not one of my smartest days.[/quote]
I understand this, but that's why you have save anywhere with at least three save slots. (Some older games may have not had the space, but that should not be an issue any more). I would much rather be victim of my own idiocy than be screwed over by a developer's choices, especially when their reasons may make wonderful sense for them but make no sense for me.
One gripe of mine is the decision to make some games' saves uncopyable (yeah, I mean you Burnout and you Culdcept). The developer's desire to prevent people from copying/trading save files should not impede me if I have to move the save to or from a memory card.
I agree with NSMB and would add FFIII. The DS sleep mode mitigates the awfulness here a little, but since they are portable games, the game should not punish you if you need to turn off the DS or are running low on battery. Or have had enough and want to switch to something else.
I got Final Fantasy Adventure (Game Boy) when it came out. I made it about 80% through the game and was loving every minute of it. So I'm right at the end and I get Moogled (cant do any action but walk for a limited time). I then saved it because I had to do something (save anytime) and came back awhile later. When I started playing, I realized I was Moogled and poisened and stood there helpessly as my character died every time. Game over. Everytime. Not one of my smartest days.[/quote]
I understand this, but that's why you have save anywhere with at least three save slots. (Some older games may have not had the space, but that should not be an issue any more). I would much rather be victim of my own idiocy than be screwed over by a developer's choices, especially when their reasons may make wonderful sense for them but make no sense for me.
One gripe of mine is the decision to make some games' saves uncopyable (yeah, I mean you Burnout and you Culdcept). The developer's desire to prevent people from copying/trading save files should not impede me if I have to move the save to or from a memory card.
I agree with NSMB and would add FFIII. The DS sleep mode mitigates the awfulness here a little, but since they are portable games, the game should not punish you if you need to turn off the DS or are running low on battery. Or have had enough and want to switch to something else.