[quote name='Motoki']Well you could always complain about to Tony...Whoops wrong thread.
Seriously though, it has happened before with other kickstarter games and will probably happen again. The thing is, I think people should be backing Kickstarters because they want to support a game and to a lesser extent maybe to game extras. Kickstarters aren't deals. You know those games are going to be in some bundle or some good sale for way less after (or in some cases even before) release.
My own person opinion is that the people who do Kickstarters are doing it wrong. I think the $10, $15, $20 admission prices are way too steep for cheapasses who know this shit is going to my 32 cents if you break down the per game price in some bundle later on anyway.
What I think they should do is have a $5 level which is just basically the digital game (Steam if it gets approved) then still have the $10, $15 etc levels but shift that over to more exclusive extra in game stuff, extra copies of the game to give away to friends, soundtracks etc etc.
People love useless digital crap, especially if you limit it and make it exclusive for them. TF2 made an industry out of fake hats. If you put some stupid kickstarter exclusive digital hats in the $10 and $15 level plenty of people will still buy it and then the cheapasses can buy just the game too and be happy.
There's a lot of kickstarters I would have gotten in on at the $5 level. For $5 if something ends up in a bundle later to me seems not that big of a deal. For $10/$15/$20 it does.
I think they just haven't grabbed on to the concept that like with mobile games, sometimes less is more when it comes to pricing if you want to get a whole mass of people on board.
/kickstarter rant[/QUOTE]
With Kickstarters I don't expect a discount of any kind, I think of it more as "I'm pre-ordering this
super early so I can support the devs and the game being made". In that respect, I kinda assume that I'm paying retail for the game so that the devs can use the money
now to get the game finished. I'm all for free-to-play games, but I just wouldn't support such a game on a Kickstarter. I don't go into it thinking that I'm getting some sort of a deal on the game. If I'm going into it like that, I'm setting myself up for failure.
I'm pretty sure many would feel the same way in saying that we're not getting a deal on the game, we're paying retail upfront so the game can be made, but maybe I'm wrong. In my eyes, I wasn't really complaining about it since it hadn't happened. I was simply describing my reaction to the situation if it
had happened that way.
I consider myself a subjective cheapass. I'll pay good money for a game to support devs if I really like the game (sometimes even pre-ordering a game). Some people may view this as wasting money, but I look at it as me helping a dev out that produced something that, as a gamer, I'm excited to play (some titles excluded i.e. Indie games, with a few other exceptions like my pre-order of Stronghold 3).
In such a case, my inner cheapass gets set aside, and I'm solely in it to support the dev, thus showing my appreciation for said game. The same goes for Kickstarter. If I see a game on Kickstarter that looks great, and I see a reasonably priced tier that includes a digital copy of the game, I'll back it solely on the fact that it looks great, I have the money, and I'm getting a copy of the game (seemingly not free on release) per the reasonably priced tier.
Sure, I'm a cheapass when it comes to Steam games, but that's a different story entirely. On that note, if I were to pay $15 for a remake of a game like LSL, or any game that looks good to me, I'll be glad to support them with $15 if they give me a copy of the game upon release. My only requirement is that the game not be something that's free-to-play upon release. Any reasonable amount of time after its release (I'd probably say 2 months minimum), if it ended up in an indie bundle, free-to-play, or the like, I wouldn't really care. The reason for this is, like I said, my cheapass is set aside for the game. I supported a good game, which is really all I was in it for. If I don't play it before it ends up in an indie bundle, free, given away like shitcakes, or free-to-play, I won't have any regrets based on the fact that I liked it enough to support it, and did just that.