As a long time gamer, I prefer my console gaming to be a closed environment. By that, I mean, when I purchase a console game, I want it to be complete out of the box without ANY need for online connections/patches/etc. See, here's the deal. I was a console gamer way back and migrated to the PC back when the PC was able to do things consoles were not. And, during that time (not unlike now) PC gaming requried a lot of messing with stuff to get games to run just right (Load High anyone?).
Anywho, with the increase of online connections for PCs, I noticed more and more PC games started being pushed to store shelves in less than finsihed (or at least fully tested) states. It was the "ship now, patch later" mentality. That was one of the things that hurt PC gaming when consoles were starting to catch up in game quality/complexity/etc. Consoles didn't have that problem. The games were tested, and in most cases worked, better in a "out of the box" way. So, a lot of people turned away from PCs and towards consoles.
Some examples of buggy console games on consoles did make it out, but, were often hampered by bad sales (and rightfully so). One version of Gran Tarismo came out that had the 98% complete issue (as in that's as far as the game could be completed) which Sony offered to replace the disc with a corrected version. However, in most cases, what you purchased is what you got...good or bad.
It wasn't until the ability of consoles to connect online (i.e. XBOX Live) that a game could as easily be patched if there was an issue that made it out of testing. Now, with these "next gen" consoles (360/PS3/wii), their reliance on online connections could likely lead down the very same road that was seen with PC gaming. Publishers may have less of an issue shipping a game with known issues by using the online connection as a fallback plan for patching these things later.
This all sounds great until you realize how many of us CAG'ers have older consoles that would no longer have their online connections still active (Dreamcast anyone?) to download those types of patches. So, whether it's the console itself, or the games produced for them, they should be as rock solid as possible "out of the box" before we purchase them.
I'm not saying console gaming will go to hell in a handbasket. But, it's just too easy for a publisher to squeek something by and rely on the online connection as a "fix it later" method. Perhaps I'm just strange, but I like things I purchase to be ready for me to use without any need for "fixing" first...lol.