holy crap, every recent square enix game is average to crappy

omegaweapon7

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except for, well, the immortal Kingdom hearts and Dragon quest series.

you may have enjoyed these titles, but that doesnt change the average reviews for them are very average/low.


2006 Dirge of Cerberus: Final Fantasy VII PlayStation 2
2005 Fullmetal Alchemist series
2005 Drakengard 2 PlayStation 2
2005 Romancing SaGa PlayStation 2
2005 Musashi Samurai Legend PlayStation 2
2005 Radiata Stories PlayStation 2
2004 Star Ocean: Till the End of Time PlayStation 2

and then there is ffx-2 and ffxl, while reviewers liked it, general public think it is all BS.

the point of this post? RELEASE FF12 ALREADY DAMNIT.
 
Star Ocean is above average....82% at gamerankings.com

I agree though, their stuff isnt as good as people say...

EDIT: Grandia III also has 82%
 
Well in general Square Enix has always been poor to average, so there's really zero surprise. Especially the ridiculously overhyped Kingdom Hearts. Except for Drakengard, which I love.
 
Square is simply a Bi-Polar company. (Enix is another matter entirely... they're... strange, in usually a good way)

I've been watching 'em for damn near 15 years, they get into the crapper, making terrible games... then they realize - Oh shit! Our profits are down! We can't slack off any more! Then they really hit the drawing board, make wonderful games for 5 years or so... and then get cocky... and the process repeats itself.

A very summarized opinion of 'em, but that's how I see it.

... and yeah, screw the game review scores... play it yourself and decide. But I do agree that lately they've been rather crappy, based on my own personal takes on their games.
 
Aside from FFX, FFX2, DQVIII, and Grandia III, all of Square's stuff from the last several years has been bad... (shudders thinking about SO3.)
 
They don't seem to care about their products as much. It almost seems like Square Enix is pushing the name rather than the product. I hope FFXII turns out to be great because most of their games have been just slightly above avg.
 
[quote name='omegaweapon7']the point of this post? RELEASE FF12 ALREADY DAMNIT.[/QUOTE]

Played the demo for this, and it might as well be thrown in the "crap" pile as well. A lot of people are going to shoot me down for saying that, but the battle system in FF12 bores me to no end. It got so monotonous during the demo that I literally just set my controller down during some battles. My character would just keep fighting, one of the other two would heal me when I got low on HP, and the third one would cast magic. It's like there's very little gameplay.

Maybe I'm just too much of a fan of the old school Final Fantasy games, but I want to control all of my party at once. And I want 4 or 5 party members in battle at once. Three is just too standard in RPGs nowadays.

I realize this is just a demo, and the final version will probably be drastically different, but if it's not, I will NOT be purchasing a Final Fantasy game for the first time in my life. And this is coming from the guy who paid full price for FFX-2 [groan].
 
i didnt base everything on reviews, im just using it as support, I have played almost all of those games, and have been disappointed.

FF12's new design is not hooking me either, i dont have a furry fetish nor did i like FF-advance, so i really hope their gamble with FF12 pays off...
 
[quote name='PawnTakesKing']Played the demo for this, and it might as well be thrown in the "crap" pile as well. A lot of people are going to shoot me down for saying that, but the battle system in FF12 bores me to no end. It got so monotonous during the demo that I literally just set my controller down during some battles. My character would just keep fighting, one of the other two would heal me when I got low on HP, and the third one would cast magic. It's like there's very little gameplay.

Maybe I'm just too much of a fan of the old school Final Fantasy games, but I want to control all of my party at once. And I want 4 or 5 party members in battle at once. Three is just too standard in RPGs nowadays.

I realize this is just a demo, and the final version will probably be drastically different, but if it's not, I will NOT be purchasing a Final Fantasy game for the first time in my life. And this is coming from the guy who paid full price for FFX-2 [groan].[/QUOTE]

I hated Final Fantasy XI and Final Fantasy XII's demo actually seemed worse in some ways. I kept asking "is this it?" during the demo... the combat is so ridiculously dull. The lack of control in combat annoys me to no end.
 
[quote name='PawnTakesKing']Played the demo for this, and it might as well be thrown in the "crap" pile as well. A lot of people are going to shoot me down for saying that, but the battle system in FF12 bores me to no end. It got so monotonous during the demo that I literally just set my controller down during some battles. My character would just keep fighting, one of the other two would heal me when I got low on HP, and the third one would cast magic. It's like there's very little gameplay.

Maybe I'm just too much of a fan of the old school Final Fantasy games, but I want to control all of my party at once. And I want 4 or 5 party members in battle at once. Three is just too standard in RPGs nowadays.

I realize this is just a demo, and the final version will probably be drastically different, but if it's not, I will NOT be purchasing a Final Fantasy game for the first time in my life. And this is coming from the guy who paid full price for FFX-2 [groan].[/QUOTE]

I, for one, will back you on this. That demo was fucking terrible. I, too, may have to skip this...but then, I've skipped a lot of Square's offerings this generation.
 
[quote name='62t']Shadow Hearts 76.6%

game reviews are over rated.[/QUOTE]

I agree with you there... but even still, I don't think I've played a single original SE game in the past 4 years besides Kingdom Hearts. KH was amazing and makes me wonder how that same company has released shit like FFX-2 and Drakengard. While it's not all bad, most of it is just average which isn't worth the $50 I spent on their classic such as Final Fantasy VII, Chrono Cross, Xenogears, and Vagrant Story (among others).
 
[quote name='PawnTakesKing']Maybe I'm just too much of a fan of the old school Final Fantasy games, but I want to control all of my party at once. And I want 4 or 5 party members in battle at once. Three is just too standard in RPGs nowadays.[/QUOTE]

I want to control everything too, however, not through boring text menus any more. RPGs need to evolve, and while FF12 may or may not be the right direction, I at least applaud S-E for taking a chance, which is more than they did with any of their previous titles, especially DQ8.
 
[quote name='PawnTakesKing']Played the demo for this, and it might as well be thrown in the "crap" pile as well. A lot of people are going to shoot me down for saying that, but the battle system in FF12 bores me to no end. It got so monotonous during the demo that I literally just set my controller down during some battles. My character would just keep fighting, one of the other two would heal me when I got low on HP, and the third one would cast magic. It's like there's very little gameplay.

Maybe I'm just too much of a fan of the old school Final Fantasy games, but I want to control all of my party at once. And I want 4 or 5 party members in battle at once. Three is just too standard in RPGs nowadays.

I realize this is just a demo, and the final version will probably be drastically different, but if it's not, I will NOT be purchasing a Final Fantasy game for the first time in my life. And this is coming from the guy who paid full price for FFX-2 [groan].[/QUOTE]
Weird, I rather enjoyed the demo and look forward to the game's release. It's a nice new change of pace for the series. You talk about boring gameplay, but in most of the previous games you could just hit X, or whatever the confirmation button was, to attack over and over again for hours on end, which gets very boring at times. This however gives some excitement, but the demo is too short to really show it off as you have nothing to lose in those 5-10 minutes of gameplay. To expect more will surely disappoint yourself.
 
[quote name='62t']Shadow Hearts 76.6%

game reviews are over rated.[/quote]

Kinda confused - if you're saying the rating is too high, then I totally agree. What do ppl see in this game???
 
People like the series' battle system... personally, I also think it's overrated. I dont' like the settings, the characters, or the the storylines.
 
[quote name='Chacrana']People like the series' battle system... personally, I also think it's overrated. I dont' like the settings, the characters, or the the storylines.[/QUOTE]
Yet you like FFX-2? The hell?
 
[quote name='whoknows']Star Ocean is above average....82% at gamerankings.com

I agree though, their stuff isnt as good as people say...

EDIT: Grandia III also has 82%[/QUOTE]

Because the GameRankings score is an absolutely definitive, right?? Oh wait, no.
 
[quote name='Chacrana']Aside from FFX, FFX2, DQVIII, and Grandia III, all of Square's stuff from the last several years has been bad... (shudders thinking about SO3.)[/QUOTE]
You liked Final Fantasy X-2 and disliked Star Ocean 3? WTF?!
 
[quote name='sfriedlander']maybe hard core fans are getting board with all these side track rpg's and want new FF's or Dragon Quest.[/QUOTE]

Or, hardcore fans are getting tired of the crappy, boring, random battle combat in the FF and DQ games, and want something different?
 
[quote name='VanillaGorilla']Or, hardcore fans are getting tired of the crappy, boring, random battle combat in the FF and DQ games, and want something different?[/QUOTE]

In this day and age, why aren't all the enemies on the screen at all times? Why are we still using the "I'm walking and OMG a battle out of nowhere" system?

Why don't all RPG's have battle systems like FFX or Grandia, where it feels like you have some sort of control and you can plan a strategy?

This is why I still haven't opened DQ 8.
 
[quote name='Roufuss']In this day and age, why aren't all the enemies on the screen at all times? Why are we still using the "I'm walking and OMG a battle out of nowhere" system?

Why don't all RPG's have battle systems like FFX or Grandia, where it feels like you have some sort of control and you can plan a strategy?

This is why I still haven't opened DQ 8.[/QUOTE]

DQ8 is fun in the old school way, but I do agree with you. I have been playing Console RPG religiously since FF1 came out when I was a Preteen and I have seen it all.
I seem to be in the minority loving games like SO3, FFXII demo, FFXI, FFVIII, Grandia, Saga Frontier 2; games that took RPG games in a new direction.
 
[quote name='omegaweapon7']except for, well, the immortal Kingdom hearts and Dragon quest series.

you may have enjoyed these titles, but that doesnt change the average reviews for them are very average/low.


2004 Star Ocean: Till the End of Time PlayStation 2
[/QUOTE]

Yeah that review average of 81% is terrible... In fact those 44 out of 60 reviewers that gave it an 8/10 or better must all be ignorant :roll:


[quote name='evanft']Because the GameRankings score is an absolutely definitive, right?? Oh wait, no.[/QUOTE]

Or yes, it may not be how you feel about the game, but we are talking about the average of the critics' review scores as the catalyst of this thread, which the exact purpose of gamerankings.com is to average the review scores for a game from critics all over the place. It's not like they alter the scores or anything, so I can't tell if you were being sarcastic or just stupid.
 
Oh, and did anyone notice that Romancing Saga was quite the decent title?

Both Romancing Saga and Radiata stories featured onscreen enemies.

I too am sick of random encounters.
 
[quote name='willardhaven']Oh, and did anyone notice that Romancing Saga was quite the decent title?

Both Romancing Saga and Radiata stories featured onscreen enemies.

I too am sick of random encounters.[/QUOTE]

But Radiata Stories had a battle system that made me comatose after about 3 hours of play. Plus, I hate any game where you have to kill time and wait around for the time of day to change, so you can talk to a certain NPC, who will then let you advance in the game with some fetch quest or directions to a dungeon.
 
[quote name='Chacrana']People like the series' battle system... personally, I also think it's overrated. I dont' like the settings, the characters, or the the storylines.[/QUOTE]

So, according to that qoute, you like:

Stereotypical RPG characters like the young girl who talks to the spirits, the lone wolf, silent badass, the mysterious, racked out magic user chick, and your typical hellbent on destruction bad guy who is collecting orbs/crystals to awaken a sleeping power to destroy the earth?

You like the standard medievel-meets-sci fi settings?

You crave storylines involving the young boy going off on a journey to become a great hero, following in the footsteps of his father. Or, the reluctant hero who has to escort the mysterious communicator who talks to the spirits?

Basically, you don't like anything original. You want an RPG where you attack, use magic, use items, or run. You wanna go to the town, to the key NPC, then to the dungeon to retrieve some item needed by said NPC for them to tell you where you should go next. Rinse, repeat.

The JRPG genre has been stale since the PSOne days, at least the Shadow Hearts series doesn't follow every single RPG gaming cliche, and doesn't take itself as serious as the FF series, the Sean Penn of the gaming industry.
 
[quote name='VanillaGorilla']But Radiata Stories had a battle system that made me comatose after about 3 hours of play. Plus, I hate any game where you have to kill time and wait around for the time of day to change, so you can talk to a certain NPC, who will then let you advance in the game with some fetch quest or directions to a dungeon.[/quote]

Yeah there was some waiting involved. The battle system picks up a lot once you get a team and commands to work with.

It's far from perfect yes, but a lot of the characters are very interesting to follow.

If I didn't love the characters and the environment I would have given up after 3 hours too.
 
My guess is that a lot of these recent games were just side projects as they worked on their three biggies: FFXII, Kingdom Hearts 2, and Dragon Warrior 8. Whereas they invest a great amount of time and money into these, they quickly push out titles such as Drakengard to get a quick buck and finance the bigger projects.
 
[quote name='Greetard']My guess is that a lot of these recent games were just side projects as they worked on their three biggies: FFXII, Kingdom Hearts 2, and Dragon Warrior 8. Whereas they invest a great amount of time and money into these, they quickly push out titles such as Drakengard to get a quick buck and finance the bigger projects.[/QUOTE]
Seeing as how Drakengard is far better than crap like DQ8, it's an interesting strategy...
 
Maybe RPG's are the way they are because someone released something different and gamers hated it..

[Xenosaga, no random encounters, all enemies on screen, intricate stat/skill system, diverse cast of characters, overelaborate story, lavish audio/visual presentati, true next generation graphics, increidble ambiance, and fast paced, well thought out battles]
 
[quote name='Rei no Otaku']Seeing as how Drakengard is far better than crap like DQ8, it's an interesting strategy...[/QUOTE]
Look at the sales numbers- DW8 absolutely crushed Drakengard.

Well, at least you're not being biased or anything. :roll:
 
Because sales numbers determine quality. Sorry, I forgot that the more people like something the better it gets! Guess I better start reorganizing my tastes because they're all wrong.

And of course I'm biased. I thought DQ8 sucked. I'm pretty biased against crappy games.
 
[quote name='sarausagi']Maybe RPG's are the way they are because someone released something different and gamers hated it..

[Xenosaga, no random encounters, all enemies on screen, intricate stat/skill system, diverse cast of characters, overelaborate story, lavish audio/visual presentati, true next generation graphics, increidble ambiance, and fast paced, well thought out battles][/QUOTE]

But that game still sold enough to warrant a sequel. I think the thing people hated was having to sit through the 20 minute long cutscenes.
 
[quote name='Rei no Otaku']Because sales numbers determine quality. Sorry, I forgot that the more people like something the better it gets! Guess I better start reorganizing my tastes because they're all wrong.

And of course I'm biased. I thought DQ8 sucked. I'm pretty biased against crappy games.[/QUOTE]
I'm not basing anything on quality, you dolt. I hate Dragon Warrior too- that has nothing to do with my point.

Kingdom Hearts, Final Fantasy, and Dragon Warrior are their three biggest selling names. The logical business decision would be to invest the most time and money into the titles that'll rack in the most cash.

Of course, I wouldn't expect a fanboy to understand that. Please, go back to cutting yourself and writing poetry because "Super Tan-tan Kujo Daki-Rama" hasn't been given a release date yet. Don't let me and my silly logic distract you.
 
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