icecubedx5
CAGiversary!
Try to think back to when Nintendo first showed their controller. I think it was TGS 2005? They didn't show any gameplay videos because they didn't want people looking at the graphics, they wanted you to only concentrate on the potential of the different types of games Wii would present.
I remember that video had the maestro conducting an orchestra, some kid and his grandpa going fishing, 2 chefs, and some guy mimicking drums. Remember when they had that guy mimicking a sword-fight at the end?. Even when I first saw the trailer of Red Steel, I had always assumed that it would be 1:1 movement. But then I heard Red Steel didn't have that, and that there were "pre-set" animations so swinging the controller was effectively the same as "pressing a button."
Now I hear that Zelda is the same thing with the non 1:1 movements. That pains me. 1:1 = brand new INTERACTIVE experience. Anything less than that is...what we've been playing the past 5 generations only slightly different. A caucasian who shakes a hand or an asian guy who bows down, its still the same "sign of respect." Meaning it ain't anything new.
1:1 truly is interactive. I hear a Wii Sports Baseball will be 1:1. But if its not 1:1 where it matters the most (sword-play/lightsabers), I fear that aspect of Wii will truly be a gimmick. You'll get bored of swinging the remote to see a .5 second delay and your on screen character doing the same tired repeated motion. After all, its the same as pressing a button only more tiring.
Your thoughts?
I remember that video had the maestro conducting an orchestra, some kid and his grandpa going fishing, 2 chefs, and some guy mimicking drums. Remember when they had that guy mimicking a sword-fight at the end?. Even when I first saw the trailer of Red Steel, I had always assumed that it would be 1:1 movement. But then I heard Red Steel didn't have that, and that there were "pre-set" animations so swinging the controller was effectively the same as "pressing a button."
Now I hear that Zelda is the same thing with the non 1:1 movements. That pains me. 1:1 = brand new INTERACTIVE experience. Anything less than that is...what we've been playing the past 5 generations only slightly different. A caucasian who shakes a hand or an asian guy who bows down, its still the same "sign of respect." Meaning it ain't anything new.
1:1 truly is interactive. I hear a Wii Sports Baseball will be 1:1. But if its not 1:1 where it matters the most (sword-play/lightsabers), I fear that aspect of Wii will truly be a gimmick. You'll get bored of swinging the remote to see a .5 second delay and your on screen character doing the same tired repeated motion. After all, its the same as pressing a button only more tiring.
Your thoughts?