Osh Kosh B'iotch
CAGiversary!
A friend and I got talking about clichés in gaming. Seems like there's always some sort of slime creature in early RPGs, or giant plant battles in recent platformers, or double jumps in basically everything. So my challenge is this: How would you make a game that parodies clichés found in gaming today?
For example, a 2-D fighter in which the characters are so huge that they have to hunch over just to fit on the screen.
Just for fun, anyone got other ideas or want to expose other clichés you're tired of?
Let's see what type of imagination CAGs have...
Edit: Changed "cliches" to "clichés" for non-caffienated people.
For example, a 2-D fighter in which the characters are so huge that they have to hunch over just to fit on the screen.
Just for fun, anyone got other ideas or want to expose other clichés you're tired of?
Let's see what type of imagination CAGs have...
Edit: Changed "cliches" to "clichés" for non-caffienated people.