[quote name='jimbodan'][quote name='yellowaznboy']It costs money to add online features and even more money to maintain the servers. Since online gaming isn't profitable at the moment (not even Live), I think it is understandable that Nintendo choose not to develop games with online capabilities.[/quote]
Are you sure it isn't profitable? I'm about 100% sure Everquest is considered online gaming, and I'm 100% sure it's profitable. Also I'd imagine Live is profitable as well, or if it's not it is very soon to be, because with over 1 million subscribers you'd think they'd be turning a profit. Also even if for some reason it's not, I'm sure the cost of installing the infrastructure is probably the reason, now with 1 million people paying a month, and with that number most likely growing, I imagine Live will turn a profit soon. Also you can't tell me Nintendo wouldn't like to have those 1 million subscribers.[/quote]
Oops, I meant for consoles. Online gaming for consoles isn't profitable at the moment. At E3, SCEA president and CEO Kaz Hirai even said, "We must evolve the experience of online gaming. Non-revenue-generating online gameplay is the norm but not for long." Read into that however you want.