uiengineer
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Actually, i take (part of) that back. Being an open, hackable device means there will be some use for it after it fails.
When you say "free games," what does that mean exactly?
We want you to pay only for the games you love. A “free to play” model works when everyone (gamers and game makers) benefits from directly rewarding amazing games.
For gamers, every game will be free to play: what this means is that there will at least be a free demo, or you’ll be able to play the entirety of the game for free but may have access to additional items, upgrades, or other features that come at a cost.
For developers, free to play means that they can set their own prices. Developers know best: There is no better way to sell a game than to have folks that have actually touched the game share glowing reviews with their friends. By allowing some form of free play, we’ll help them do just that. The only reason you used to pay for games before playing them is that you couldn’t try them at the store before you brought them home – it’s a relic of an old way of doing business, and one of the many things about the games business we plan to change.
2. You talk about what gamers want and demand. Yet in a few hours they have raised over half a million dollars and have around 5,000 backers. These forums are buzzing, the internet is buzzing and even a few big media sites are covering this. You have already been proven wrong about interest and demand. Agai, will this be the next big thing? Probably not. But is there a demand for a new way of doing things? Yep! Is there demand for an open platform? Yep! Is there demand for cheaper games? Yep!
All I and many others are saying is that we want something like this to succeed regardless of if this is the project or not. There is a market for it, can this capitalize on that? We will see.
How's that worked for Sega? Nintendo is better off as both a hardware and software vendor. You may not like the direction, but at least they are trying to be creative with what you call "gimmics".
"And I'm not saying it is wrong to wish this to succeed. But, let's not pretend that this is the type of console the big players should be developing, because it doesn't work in their best interests. "
Says one random guy on the internet. Lets face it, the $600 console that later on added the magic wand did so well. Had Sony taken the route I am talking about their costs would have been so incredibly low it would be impossible to lose money. we all know they couldn't have done much worse.
I just know this whole trend is going to end up going bad. Double Fine has the resources to make the game they promised regardless of the Kickstarter but these start-ups are too much a risk for me. You know there is going to be A LOT of failures and some really really raging gamers out there.