IceBlueShoes
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[quote name='dmaul1114']Yep, but to be fair, all they have to do with film is slap on subtitles for multiple languages.
But honestly, I don't see why that can't happen with games. The only localization that's absolutely needed is putting the menus in multiple language and having subtitles for dialogue and in game text (signs etc) into multiple languages.
They could do that a lot cheaper and quicker than finding new voice actors, localizing plots in some games etc.[/QUOTE]
Changing the plots= changing the game. Not quite the same as simply adding in subtitles to get a game out in Germany asap for example.
[quote name='budsmoka']Yeah Square started making FPS games oh wait.... JRPGs don't get made as much anymore because people realized how shitty they were. Instead of playing a JRPG you're better off watching anime. You can still get your fill of a shitty soap opera minus the hours of grinding and random battles.[/QUOTE]
LOL.
Random battles suck. JRPG is stagnant though I think.
[quote name='dmaul1114']That could be true for my immersion gripe. But doesn't help with my laziness with gaming and just wanting to slouch on the couch, pound some beers and chill out. Much easier to do that with pushing buttons than having to flail/waggle.
Yeah, but all the control schemes from Atari through today (sans Wii and PC) where sticks (or d-pads) and buttons. So control really didn't undergo any major transformation.
Going from Gamepads to no controller with kinnect is a MUCH more dramatic change than going from the Atari sticks to the NES gamepad, or from the dpads of the 16 bit era to the analog sticks of the 3D era etc.
Also, the move to analog sticks was necessitated by the move to 3D gaming. 3D gaming wouldn't work well with d-pads.
There's no need for motion controls in traditional 3D games IMO. They're just a gimmick--just like the current 3D fad in movies. Just a novelty that make things feel fresh for some, but don't improve the quality of the game/movie IMO.
Now games like Wii Sports, Wii Fit etc. require motion controls--and that's where they should be used--new genres based around the idea.
But I don't think they need forced on to FPS, WRPGs etc. If they have to be there, make them like Mario Kart and Smash Brothers were there is a traditional control option--just like I can go see Toy Story 3 in 2D. No need to make it an either or thing IMO.[/QUOTE]
3D TV is a fad...
But honestly, I don't see why that can't happen with games. The only localization that's absolutely needed is putting the menus in multiple language and having subtitles for dialogue and in game text (signs etc) into multiple languages.
They could do that a lot cheaper and quicker than finding new voice actors, localizing plots in some games etc.[/QUOTE]
Changing the plots= changing the game. Not quite the same as simply adding in subtitles to get a game out in Germany asap for example.
[quote name='budsmoka']Yeah Square started making FPS games oh wait.... JRPGs don't get made as much anymore because people realized how shitty they were. Instead of playing a JRPG you're better off watching anime. You can still get your fill of a shitty soap opera minus the hours of grinding and random battles.[/QUOTE]
LOL.
Random battles suck. JRPG is stagnant though I think.
[quote name='dmaul1114']That could be true for my immersion gripe. But doesn't help with my laziness with gaming and just wanting to slouch on the couch, pound some beers and chill out. Much easier to do that with pushing buttons than having to flail/waggle.
Yeah, but all the control schemes from Atari through today (sans Wii and PC) where sticks (or d-pads) and buttons. So control really didn't undergo any major transformation.
Going from Gamepads to no controller with kinnect is a MUCH more dramatic change than going from the Atari sticks to the NES gamepad, or from the dpads of the 16 bit era to the analog sticks of the 3D era etc.
Also, the move to analog sticks was necessitated by the move to 3D gaming. 3D gaming wouldn't work well with d-pads.
There's no need for motion controls in traditional 3D games IMO. They're just a gimmick--just like the current 3D fad in movies. Just a novelty that make things feel fresh for some, but don't improve the quality of the game/movie IMO.
Now games like Wii Sports, Wii Fit etc. require motion controls--and that's where they should be used--new genres based around the idea.
But I don't think they need forced on to FPS, WRPGs etc. If they have to be there, make them like Mario Kart and Smash Brothers were there is a traditional control option--just like I can go see Toy Story 3 in 2D. No need to make it an either or thing IMO.[/QUOTE]
3D TV is a fad...