[quote name='Jodou']You guys keep looking at the game as a complete package, but I only see things that could have slowly been rolled out over the course of a year to the original. Instead, we got two new campaign maps and a horde mode. /yawn
Shit, even modders were able to add incendiary rounds, laser sights, etc and I've played a couple of servers that used it. And the graphics argument is pretty moot: we're talking about the age-old source engine after all. I love L4D, but I just burned out playing No Mercy over and over because the game wasn't supported. Expansion or not, the game is dead to me right now.[/QUOTE]
Look at the speed at which TF2 content was rolled out. It's about the same pace for L4D. they will continue supporting L4D for a long time, just like they said. But they will ALSO continue to support L4D2. so by having both you get twice as many updates.
p.s.
- L4D2 really does feel like a diff game. in the way you play w/ the new weapons (which also has to do w/ the AI director being improved),
- to the improved gore (the zombies bodies deform so many ways depending on how you attack them and with what),
- to the new weather effects & graphics (& saying this is "just source engine" is BS. Source Engine has constantly been improved w/ every game. Do you really think L4D looked like HL2? no. There's a reason mods like Cinematic Mod for HL2 require u have up to Ep 2; because the engine kept getting improved)
- to the settings in the south, to the new chars & their personalities/history, etc..
there is no way this much content would have been released in a year as updates. no way.
there are about 3 times as many weapons & 5 new campaigns, not to mention all the new infected. off the top of my head the new ones i've found so far, Charger, Jockey, Spitter, Wandering Witch, Mudmen, Hazmat CEDA, Riot Gear, Clown & Carnie zombies.