[quote name='elwood731'] It's cheap. Yes, it requires skill to master, but once mastered it ignores many of the other skills the game requires.[/QUOTE]
What other skills are these exactly? Memorizing where the fast lines are in the tracks? Remembering that it's A to accelerate, B to brake? I love SMK, 64, and DD to death, but I'm not going to pretend that mastery of these games requires the skill set of, say, pro-level CS or Smash.
Without sparkage and MTs, given the existing lack of speed, it's a goddamn snoozefest skill wise. It's really the only mechanic in the game that requires anything close to experienced-level game skills. I understand that the game is supposed to be accessible. The controls are supposed to be nap inducing. The MTs and the countersteer method just threw a bone to the people who played it enough to uncover it. It's arbitrary, but I wouldn't call it cheap.
[quote name='elwood731'] Many races become snaking matches, and in doing so "break the game."[/QUOTE]
I'll admit that I quit MKDS after 3 months because it was killing my hands. But in that time, I did a lot of online karting, and in my experience most of the people who were chaining MTs were doing a piss poor job of it. You need MTs to go fast, but you have to use them in the right places. When you're arbitrarily sliding ass all over the track, all those MTs do is get you back on the fast lines in the track you should've been on in the first place.
So I didn't feel like a lot of games were "broken." IMO what "breaks" MK online is the underlying assumption that a 4P race holds excitement from race to race. It's what makes 4P local boring most of the time, especially if you've got one racer who's much better than the other three.
Even when everyone's on par with one another, 4P just leaves too much room on the track. That's probably part of what inspired the 4P co-op in MKDD: get everybody on a controller and put them in a grand prix with 6 other karts. It worked for me and my peeps, but then I actually participated in a fair share of 4P local co-op grand prix, unlike most of the people who decried the two-racer thing in DD as gimmicky.
EDIT: In describing the snaking I saw as piss poor, I realize that I was playing in the first 3 months after release and probably didn't see the worst of it. Still, though, why the need to compete online with everyone, including people who've taken the time to master chaining MTs? When I go on Live for Splinter Cell, as someone who plays only occasionally I know when I'm outclassed. I just try to stay within my skill level and have fun.