Mass Effect 2 Discussion - Fight for the Lost

[quote name='javeryh']I got the Brawler, Overload Specialist and the Combine Biotics achievements last night. I did a little bit of grinding but not too much. I found a YouTube video of someone on Capek at the mechs factory and they just kept coming and coming so it was easy to rack up the kills. I would have NEVER gotten a single Brawler if there wasn't the achievement for it - I'm just not playing that way.[/QUOTE]

Yeah, I had to make a concentrated effort to get Brawler, and I believe I got it in that mech factory as well. Or maybe it was one of the other ones I ground out there. The only situation in the ME universe where you're really forced to melee fight is when you come up against husks. They just run up to you and start zombie humping you and your best bet is always to just smack 'em (although if you're playing a Sentinel, as I was, your tech barrier will bottom out and explode, knocking them in all directions, which was helpful).

[quote name='shrike4242']I ran through Mordin's loyalty mission and Grunt's loyalty mission and for the second time running, I still think Mordin's loyalty mission has some of the best character dialogue in any of the loyalty missions. Hit Level 29, with multiple loyalty missions to go, plus DLC and the endgame.[/QUOTE]

Absolutely agree. The moral discussions on that mission and with Mordin in general are some of the most nuanced in the game. Plus,
he sings!
I think another part of it is that he's one of the few characters without family issues (Jacob, Miranda, Tali, Grunt, Thane, Samara, Kasumi) but still a very compelling and complex backstory.
 
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[quote name='Tybee']Yeah, I had to make a concentrated effort to get Brawler, and I believe I got it in that mech factory as well. Or maybe it was one of the other ones I ground out there. The only situation in the ME universe where you're really forced to melee fight is when you come up against husks. They just run up to you and start zombie humping you and your best bet is always to just smack 'em (although if you're playing a Sentinel, as I was, your tech barrier will bottom out and explode, knocking them in all directions, which was helpful).[/QUOTE]Varrens will also starting humping you en-masse when there's a few of them charging you, and it's the same kind of thing. You normally don't run into more than two FENRIS mechs at a time as a usual encounter, so you don't tend have to deal with them either.

Absolutely agree. The moral discussions on that mission and with Mordin in general are some of the most nuanced in the game. Plus,
he sings!
I think another part of it is that he's one of the few characters without family issues (Jacob, Miranda, Tali, Grunt, Thane, Samara, Kasumi) but still a very compelling and complex backstory.
The whole scene going into the lower levels of the hospital leading up to running into Maelon are so great, and the end with Maelon, so damned good. You could also claim Zaeed and Legion as having "family" issues as well, though a bit different than "formal" family. Garrus' issue that needs to be resolved in his mind could be considered as a "family" issue, as does Jack's issue.

I guess it's pretty much Shepard attracts people that have family issues. :lol:
 
[quote name='Tybee']The only situation in the ME universe where you're really forced to melee fight is when you come up against husks. They just run up to you and start zombie humping you and your best bet is always to just smack 'em (although if you're playing a Sentinel, as I was, your tech barrier will bottom out and explode, knocking them in all directions, which was helpful).[/QUOTE]

I did a mission last night on some planet where there were about a billion husks attacking in multiple directions. It was in some cave and I had to blow something up at the end. I didn't think they were going to stop coming because there were so many of them. Lucky for me I had the grenade launcher with me - I was able to take them out 3 or 4 at a time in some spots. I did melee a few times there...
 
[quote name='javeryh']I did a mission last night on some planet where there were about a billion husks attacking in multiple directions. It was in some cave and I had to blow something up at the end. I didn't think they were going to stop coming because there were so many of them. Lucky for me I had the grenade launcher with me - I was able to take them out 3 or 4 at a time in some spots. I did melee a few times there...[/QUOTE]That's another location with an "endless" supply of enemies, so when you get to the end cave, you just need to haul ass into the room at the end and set off the explosive.

That's a mission that's useful to have close-combat support squadmates with shotguns, so Jack/Grunt and Jacob/Grunt work well in those situations.
 
Ok I am playing through the Lair of the Shadow Broker and I have to say I am very happy with how they altered Liara's appearance in the DLC. I feel that she is ugly in the vanilla game. Anyone notice the difference in appearance? Mostly in the eyes I think.

EDIT: I pulled these examples from some YouTube videos...

Here we have Liara from vanilla ME2...
LiaraME2.jpg

"WOOF!"

Now here we have her in Lair of the Shadow Broker...
LiaraLotSB.jpg

"Hey girl...how you doin'?"
 
What the crap? Jack is not loyal!! I just did her loyalty mission and after it was over her and Miranda got into a fight and I sided with Miranda and now Jack hates me. Am I screwed for the final mission?
 
Rich, as a former 3D modeler myself, lighting is everything but I would also agree Liara looks better in Shadow Broker excluding the lighting as well. Seems to have a better texture for the face, freckles and more detail on the scalp. Understandably considering Bioware probably touched her up when developing the DLC since she is the focus of the new content. I love how in the first Mass Effect, they (Drew Karpyshyn) say who doesn't love blue alien chicks and with Mass Effect 2 they make her even hotter!
 
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Man...I went with Miranda, and it was an easy choice after seeing Liara in ME2. After Shadow Broker though I am kind of disappointed I did! Bah!

That's why we have multiple playthroughs though!
 
[quote name='javeryh']What the crap? Jack is not loyal!! I just did her loyalty mission and after it was over her and Miranda got into a fight and I sided with Miranda and now Jack hates me. Am I screwed for the final mission?[/QUOTE]You're not screwed, though you don't want to use her in a couple of possible places in the game. You can win back her loyalty, depending on what you say afterwards and how high your Paragon or Renegade scores are. After going through my first playthrough, I've found that you should do her loyalty mission as close to last as possible. One thing Tha Xecutioner pointed out is that you can do a retrain skills to flip them over to the option with the higher Paragon / Renegade bonuses, do Jack's loyalty mission, fix the conflict between Jack and Miranda, and then flip back again, all with the Retrain Powers option.

[quote name='RichMeisterMan']Javeryh, you should be ok but check this out to be sure. It doesn't have any spoilers really, but it does map out the decisions and whatnot in the final mission.

http://img203.imageshack.us/img203/3025/suisidemissionfinal8.jpg[/QUOTE]Nice graphic. I am impressed, since it spells everything out so well in that picture. I'll have to keep that in mind for the endgame.

Speaking of the endgame,
I sent Kasumi into the vents on the Collector base on my first playthrough, and her dialogue during it really made me feel deeply for her risking her life in her progress through the vents and how dangerous it was. I'm wondering if Tali will be more of the same, and how Legion would react in the same situation. Guess I'll have to figure out that sometime semi-soon.

Also, I'll have to agree with how Liara looks on Illium not being as good as she does in LoTSB. I'm thinking that Liara's appearance on Illium was done earlier in the game than Samara's image, who I think looks much better in the face as an asari. Comparing to how Liara looks in LoTSB, I think they rebalanced her coloring and made her face look much better with the appearance she has in LoTSB.
 
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[quote name='RichMeisterMan']Javeryh, you should be ok but check this out to be sure. It doesn't have any spoilers really, but it does map out the decisions and whatnot in the final mission.

http://img203.imageshack.us/img203/3025/suisidemissionfinal8.jpg[/QUOTE]

Nice - thanks for that. It looks a bit confusing but I'm sure I'll figure it out.

[quote name='shrike4242']You're not screwed, though you don't want to use her in a couple of possible places in the game. You can win back her loyalty, depending on what you say afterwards and how high your Paragon or Renegade scores are. After going through my first playthrough, I've found that you should do her loyalty mission as close to last as possible. One thing Tha Xecutioner pointed out is that you can do a retrain skills to flip them over to the option with the higher Paragon / Renegade bonuses, do Jack's loyalty mission, fix the conflict between Jack and Miranda, and then flip back again, all with the Retrain Powers option.
[/QUOTE]

Hmmm... maybe I'll just go back to my last save then and hold off on her loyalty mission until I've done all of the side missions and other stuff. Her loyalty mission was very easy anyway. Her status is just "normal" right now and not "unloyal" if there is such a designation. During the Miranda/Jak argument there were two choices that were grayed out that seem like they could have smoothed over the fight. Maybe I need more Paragon points?
 
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[quote name='javeryh']Hmmm... maybe I'll just go back to my last save then and hold off on her loyalty mission until I've done all of the side missions and other stuff. Her loyalty mission was very easy anyway. Her status is just "normal" right now and not "unloyal" if there is such a designation. During the Miranda/Jak argument there were two choices that were grayed out that seem like they could have smoothed over the fight. Maybe I need more Paragon points?[/QUOTE]Wouldn't be a bad idea to go back to a previous save and work through it until later. "Normal" is the other state a sqaudmate can be in besides "Loyal". There isn't an "unloyal" after they become loyal.

If the options that were grayed out are on the upper left (in blue) and lower left (in red) of the dialogue wheel, they're Paragon (UL) and Renegade (LL) conversation options that would resolve the issue successfully. Normally, you don't have them as options until you have enough Paragon or Renegade points to resolve them, though they become available when you do. So far in my game, any of the Renegade conversation options have been available to me, though only a few of the Paragon options have been available, due to me not having much Paragon and a lot of Renegade.

I'm doing Jack's loyalty mission as the last one I have to do, which means I have Tali's (just started it) and Thane's left to do, as I've done the others previously. Then, I'll do Jack's loyalty mission and see if I can work through the mess that ensues.
 
[quote name='RichMeisterMan']Ok I am playing through the Lair of the Shadow Broker and I have to say I am very happy with how they altered Liara's appearance in the DLC. I feel that she is ugly in the vanilla game. Anyone notice the difference in appearance? Mostly in the eyes I think.

EDIT: I pulled these examples from some YouTube videos...

Here we have Liara from vanilla ME2...
LiaraME2.jpg

"WOOF!"

Now here we have her in Lair of the Shadow Broker...
LiaraLotSB.jpg

"Hey girl...how you doin'?"
[/QUOTE] Yeah, I agree. I skipped on Liara in vanilla ME2 once I saw how bleh she looked, but after seeing her in Shadow Broker I wanted her.

[quote name='RichMeisterMan']Man...I went with Miranda, and it was an easy choice after seeing Liara in ME2. After Shadow Broker though I am kind of disappointed I did! Bah!

That's why we have multiple playthroughs though![/QUOTE]
You should be super paragon, man! I hit it with Miranda, broke up with her, then whenever I did the Shadow Broker DLC I was able to rekindle my love with Liara.
 
[quote name='CaptainJoel']Yeah, I agree. I skipped on Liara in vanilla ME2 once I saw how bleh she looked, but after seeing her in Shadow Broker I wanted her.
[/QUOTE]

Same, so I broke if of with Tali and got back with her.

My male Shepherd was a slut. Started with Miranda, had the casual sex scene with Jack, switched romance to Tali, then ditched her to go back to Liara.
 
[quote name='shrike4242']I'm doing Jack's loyalty mission as the last one I have to do, which means I have Tali's (just started it) and Thane's left to do, as I've done the others previously. Then, I'll do Jack's loyalty mission and see if I can work through the mess that ensues.[/QUOTE]

I really have to do some more Paragon stuff. I'm about 60% of the way full right now... maybe a little more. Renegade I'm about 20% - unintentionally!

How is playing through as a Renegade? Is it a little contradictory by doing the loyalty missions? Seems like Renegade Shepard would just tell everyone to eff off. I think I'm going to go back to an earlier save point. I haven't had any casual sex with Jack and right now she won't even speak to me.

[quote name='dmaul1114']Same, so I broke if of with Tali and got back with her.

My male Shepherd was a slut. Started with Miranda, had the casual sex scene with Jack, switched romance to Tali, then ditched her to go back to Liara.[/QUOTE]

I am having the virtual romance with Miranda if it kills me. It is the closet I'll ever get to Yvonne... :drool:
 
[quote name='javeryh']I really have to do some more Paragon stuff. I'm about 60% of the way full right now... maybe a little more. Renegade I'm about 20% - unintentionally!

How is playing through as a Renegade? Is it a little contradictory by doing the loyalty missions? Seems like Renegade Shepard would just tell everyone to eff off. I think I'm going to go back to an earlier save point. I haven't had any casual sex with Jack and right now she won't even speak to me.[/QUOTE]

From an earlier post a couple pages back:
[quote name='shrike4242']Just going through the game from an all-Paragon approach to an all-Renegade approach is hugely enjoyable as a comparison.
Just some points that stick out in my mind:
You have Jacob's father shoot himself in the head at the end of Jacob's loyalty mission instead of allowing him to be arrested by the Alliance.
You allow Zaeed to kill Vido by setting him on fire with a spent thermal clip.
Allowing Garrus to kill Sidonis during his loyalty mission after dragging it out and not using the Paragon interrupt to prevent Garrus from killing him.
Going through all the Renegade points in talking with Donovan Hoock when doing Kasumi's loyalty mission gives a much more different flavor to the conversation.
Popping Elenora in the head when you run into her during Samara's recruitment mission with the Renegade interrupt and finding out your were right after all.

Those were just some ones to pop into my mind when thinking back the differences, though going Renegade makes Shepard into a much more opportunistic and money-motivated character. I think going from Paragon playthrough to Renegade playthrough has been more savory than the reverse, as you can see what it would be like going from bad to good.

I know when ME3 rolls around, I'll be doing that the same way to keep the Paragon and Renegade pathings I've worked though going down the same ways.[/QUOTE]

The main difference that I've seen with Renegade versus Paragon is that the Renegade approach is the most direct approach, plus it tends to put you into the scenario of shooting before talking more times than not. It's also more self-serving that the Paragon approach, and in some ways, much more fun.

I am having the virtual romance with Miranda if it kills me. It is the closet I'll ever get to Yvonne... :drool:
You can find all the romance option endings on YouTube, if you'd like to see how they work out.
 
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[quote name='javeryh']Hmmm... maybe I'll just go back to my last save then and hold off on her loyalty mission until I've done all of the side missions and other stuff. Her loyalty mission was very easy anyway. Her status is just "normal" right now and not "unloyal" if there is such a designation. During the Miranda/Jak argument there were two choices that were grayed out that seem like they could have smoothed over the fight. Maybe I need more Paragon points?[/QUOTE]

Your instincts serve you well. ;) I'd revert to a previous save if you haven't already and save Jack's loyalty mission until you have maxed out your Paragon meter and/or make it one of the last loyalty missions you do, whichever comes first. Because there are Paragon and Renegade dialog options that allow you to smooth over that situation.
 
[quote name='Tybee']I'd revert to a previous save if you haven't already and save Jack's loyalty mission until you have maxed out your Paragon meter and/or make it one of the last loyalty missions you do, whichever comes first. Because there are Paragon and Renegade dialog options that allow you to smooth over that situation.[/QUOTE]
I thought I read about a bug in the game that caused you to always fail that check if you did Miranda's mission before Jack's. Did that not turn out to be the case, or did it get fixed? I've never tried myself because I always end up doing Jack's mission early on and saving Miranda's until near the end.
 
[quote name='Ryuukishi']I thought I read about a bug in the game that caused you to always fail that check if you did Miranda's mission before Jack's. Did that not turn out to be the case, or did it get fixed? I've never tried myself because I always end up doing Jack's mission early on and saving Miranda's until near the end.[/QUOTE]I did Miranda's mission before Jack's and didn't run into this issue. I know it's been talked about on the Bioware forums about it, though most of it is a long while back.

They may have patched it by now, though as I've not run into it doesn't mean it's not out there still.
 
True. And they should fix it and just have it start a zero and build up from there instead of the stupid convoluted system they have in place now.
 
[quote name='RichMeisterMan']Javeryh, you should be ok but check this out to be sure. It doesn't have any spoilers really, but it does map out the decisions and whatnot in the final mission.

http://img203.imageshack.us/img203/3025/suisidemissionfinal8.jpg[/QUOTE]

Dude, I didn't know you could save the galaxy with Commander Sheppard dying. Damn, an alternate ending I didn't even know existed lol.
 
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[quote name='dmaul1114']True. And they should fix it and just have it start a zero and build up from there instead of the stupid convoluted system they have in place now.[/QUOTE]

Agreed. When I see something like "+8 Paragon" appear on the screen I assume that 8 Paragon points are being added to my Paragon meter. It stands to reason that there would be a maximum amount of such points that one could accumulate throughout the game. It would also be easier because you could say you need X Paragon points for Event Y to occur.
 
Holy crap. I just found something in ME1 I didn't even know about.

There are little walkways and alcoves full of geth and plunder beneath the main road system on Feros.

I was always wondering why my radar was showing a bunch of extra enemies there. I figured it was just a bug or something that was cut-but-not-completely-cut or some shit.
[quote name='dmaul1114']True. And they should fix it and just have it start a zero and build up from there instead of the stupid convoluted system they have in place now.[/QUOTE]
As I've said before, I don't like how paragon/renegade points translate into dialogue options, anyway. Too many of these "You can make moral choices!" games end up as "You can get pigeonholed in one of the moral extremes we've created for you!"
 
[quote name='The Crotch']As I've said before, I don't like how paragon/renegade points translate into dialogue options, anyway. Too many of these "You can make moral choices!" games end up as "You can get pigeonholed in one of the moral extremes we've created for you!"[/QUOTE]
It's a tough problem. It makes sense that in a game where NPCs react to your reputation, there would be paths closed off to everyone but the saintliest do-gooder and/or the stoniest badass. But it does sort of punish people who want to truly role-play rather than metagame (for instance, a player who leans Paragon in most cases but who truly thought that destroying the rachni queen and abandoning the Destiny Ascension were the morally correct choices).
 
[quote name='Ryuukishi']It's a tough problem. It makes sense that in a game where NPCs react to your reputation, there would be paths closed off to everyone but the saintliest do-gooder and/or the stoniest badass. But it does sort of punish people who want to truly role-play rather than metagame (for instance, a player who leans Paragon in most cases but who truly thought that destroying the rachni queen and abandoning the Destiny Ascension were the morally correct choices).[/QUOTE]And in speaking of those morally correct choices, there's more than a few Renegade and Paragon interrupts in ME2 that if you don't do, you run into some uglier issues immediately or not-so-immediately.
 
[quote name='shrike4242']I did Miranda's mission before Jack's and didn't run into this issue. I know it's been talked about on the Bioware forums about it, though most of it is a long while back.

They may have patched it by now, though as I've not run into it doesn't mean it's not out there still.[/QUOTE]

I did Miranda's loyalty mission before Jack's in my first playthrough the week of the game's release and didn't have a problem resolving the situation, so I don't think it was ever that simple.
 
Have all my loyalty missions done, and now it's off to the Reaper IFF and into the endgame. Picked up the Overload achievement, though Tactician seems to elude me. Anyone have any hints the best way to get Tactician?
 
[quote name='shrike4242']Have all my loyalty missions done, and now it's off to the Reaper IFF and into the endgame. Picked up the Overload achievement, though Tactician seems to elude me. Anyone have any hints the best way to get Tactician?[/QUOTE]I must be able to sense when someone needs help with this game or something :lol: glad I just happened to check here before capping off the night.

My favorite way of getting the Tactician achievement is by applying the ol' skeet shooting methodology to the game:

[Shepard] "Pull!"
[Jacob] *Lifting enemy off of ground* "Gravity's one meeeean mother!"
[Shepard] *BOOM* (Warp detonation)

...and repeat.
 
I brought Jack and Samara to that planet where you have to follow the laser guides through thick fog, and used Pull-Throw combos on the klixen (had to look up that name on the wiki!).
 
[quote name='Tha Xecutioner']I must be able to sense when someone needs help with this game or something :lol: glad I just happened to check here before capping off the night.

My favorite way of getting the Tactician achievement is by applying the ol' skeet shooting methodology to the game:

[Shepard] "Pull!"
[Jacob] *Lifting enemy off of ground* "Gravity's one meeeean mother!"
[Shepard] *BOOM* (Warp detonation)

...and repeat.[/QUOTE]I must have set off the "X" signal from the rooftop of Bioware headquarters. :lol:

Or maybe it was, "Help me X, you're my only hope?" [/Princess Leia] :rofl:

Would doing a Singularity and then hitting the enemy with Warp work, or does it have to be something where it's two different people in the squad using biotics? I've had it happen randomly here and there, though I can't seem to get the timing down just right. It wasn't clear if it was something that you could do on your own with a duration-effecting biotic power like Pull or Singularity, and then hit the target again with another biotic power from your own usage such as Warp while the target is up in the air, or if it had to be from another squadmate.

The only achievements I have left right now are Insanity playthrough, LoTSB on Hardcore or Insanity, pick up the 6 data packets during Overloard and Tactician, and I'd like to blow through all of the other ones besides the Insanity playthrough achivement on this current playthough.

[quote name='Ryuukishi']I brought Jack and Samara to that planet where you have to follow the laser guides through thick fog, and used Pull-Throw combos on the klixen (had to look up that name on the wiki!).[/QUOTE]That would have been a good spot to do it, as would Grunt's loyalty mission, since there's lots of klixen there. I might still have that in a saved game, so I may revert back to that and see if I can pull that one off, since it's a metacounter in the game and not timeframe specific.
 
[quote name='shrike4242']Would doing a Singularity and then hitting the enemy with Warp work, or does it have to be something where it's two different people in the squad using biotics?[/QUOTE]

I did Singularity then Throw, so I assume that Warp would work as well. I would use 2 different people, as I think the second biotic should be used within a few seconds of the 1st being used.
 
It's easiest if a squadmate uses warp, too.

I was messing around with slam+warp just for fun, and it's not always the simplest thing to time.
 
[quote name='IRHari']I did Singularity then Throw, so I assume that Warp would work as well. I would use 2 different people, as I think the second biotic should be used within a few seconds of the 1st being used.[/QUOTE]I ended up going back to the same save game I had on the Alarei (Tali's loyalty mission) where I picked up my Overload achievement to grind through and get the Tactician achievement. Ended up using a combination of Singularity and Slam to get it, which seemed to be the only combination of powers that I could do to have it register.

I did find out that does require the use of two squadmates' powers to do it, or your power and a squadmate's powers to have it work.

Worked through that achievement, and did the Reaper IFF mission, plus Legion's loyalty mission, plus the resultant Joker side mission. Did the Reaper IFF mission with Miranda and Thane, which worked pretty well, except for the situations where the Husks and Abominations gang-humped me while I was having biotics all recharge. Throw, Warp and Singularity worked well in that mission, as well as Deep Stasis for certain larger enemies, which were hit with Heavy Warp x 2 and Warp when they came out of Stasis.

Legion's loyalty mission was done differently, as I
decided to destroy the heretic geth instead of wiping/rewriting them, so that was another big Paragon / Renegade decision that went down the Renegade path.

Also, my Renegade meter is showing as maxed out and my Paragon meter is about 21%. Ended up starting and never finishing relationship options with Garrus (first) and Thane (second), so I guess I'm loyal to Liara this time around by accident.
 
About to beat normal mode, going to start insanity. Some questions:

If I'm gonna play Insanity as a Soldier, what are the best things to upgrade? Which advanced training power should I get? Who should my squadmates be?

Also, if I'm gonna try Infiltrator instead for Insanity, what should I upgrade first? Which advanced training power should I get? Who should my squadmates be?

Also for any character, is it reasonable to try to do Lair of the Shadow Broker as soon as it's available on Insanity? Seems like the bonuses are awesome but even in normal, I found the 1st boss in it pretty hard.
 
[quote name='IRHari']Also, if I'm gonna try Infiltrator instead for Insanity, what should I upgrade first? Which advanced training power should I get? Who should my squadmates be?[/QUOTE]

I personally upgrade the unique class talent first to help with early paragon and renegade checks. I like to go with Assassin because of the larger buff to weapon damage, but Agent is a good choice as well, especially if you're worried about failing paragon/renegade checks.

As for bonus power, I went with Area Reave. With Squad Disruptor Ammo and Incinerate, the only protection you don't have an answer for are barriers. Reave can handle them.

As for squadmates, Miranda is always an excellent choice, especially on Insanity. She has an answer to every form of protection herself and also boosts the squad's weapon damage. As for who else to bring, it can really just boil down to the mission you're doing. For example, if you're going to be fighting lots of Eclipse mercs, Miranda and Thane would be good choices for their warps. If you're fighting Collectors, Miranda and Kasumi would be good choices for the warp and flashbang.

Honestly though, with the build I use, I have an answer to every form of enemy protection, so your squadmate choices can be based on personal preference if you so choose. Here's my build:
4/4 Squad Disruptor Ammo
0/4 Cryo Ammo
4/4 Assassination Cloak
4/4 Incineration Blast
1/4 AI Hacking
4/4 Assassin
4/4 Area Reave
 
Damn shrike - I could have actually helped with your Tactician question for a change. I used Jacob to Pull and Miranda to Warp and I got it pretty easily. The secret for me was figuring out that you had to do one and then the other - not both at the same time. Once I figured that out I was able to get it pretty quick.

The only specialist achievement I still need is Warp - I'm up to 10 or 11 now. I just did Thane's recruitment mission and there were a fair amount of enemies using Barrier so I created a save file right before a place where I can get 3 and I'll probably grind the last 15 of these tonight. I'm afraid of running out of places to get it as I progress through the game naturally.

I didn't play much at all over the weekend but I squeezed in an hour last night after the game. I loaded up an old save so I still have to do Jack's loyalty mission at some point much later. After doing Thane's loyalty mission him and Jacob got into an argument - do I need to worry about a loyalty situation between those two like Miranda and Jack?
 
[quote name='javeryh']Damn shrike - I could have actually helped with your Tactician question for a change. I used Jacob to Pull and Miranda to Warp and I got it pretty easily. The secret for me was figuring out that you had to do one and then the other - not both at the same time. Once I figured that out I was able to get it pretty quick.

The only specialist achievement I still need is Warp - I'm up to 10 or 11 now. I just did Thane's recruitment mission and there were a fair amount of enemies using Barrier so I created a save file right before a place where I can get 3 and I'll probably grind the last 15 of these tonight. I'm afraid of running out of places to get it as I progress through the game naturally.

I didn't play much at all over the weekend but I squeezed in an hour last night after the game. I loaded up an old save so I still have to do Jack's loyalty mission at some point much later. After doing Thane's loyalty mission him and Jacob got into an argument - do I need to worry about a loyalty situation between those two like Miranda and Jack?[/QUOTE]My issue was that I wasn't getting the timing down correctly, though once I did, it was a bit easier to do. The timing was the issue I had problems getting right, and after a couple of "practice" sessions, I had it down.

For the Warp achievement, the trick is as you said, finding the right spot, and just doing a rinse-and-repeat on getting it done over and over again. dmaul114 was the one who suggested it earlier in thread. If you can find the right spot to do it, just grind it over and over again to get it out of the way.

I did Jack's loyalty mission last, before I did the Reaper IFF mission, and had no issue with the Renegade option to end it with both of them loyal. The Renegade one was a little more savory than the Paragon one, though it did the trick. With only 20% or there about Paragon, obviously that didn't work as being available.

The one I was surprised about was the Tali / Legion issue after Legion's loyalty mission, as I couldn't do the Renegade option for that one, which was a surprise, since I was at fully Renegade after
destroying the heretic geth
. I had to side with Tali about the conflict, then go see Legion afterwards and do the Renegade option when talking with him to get him back to being loyal, as I think siding with Tali loses Legion's loyalty until you fix it.

There's no dust-up to worry about between Jacob and Thane like there is with Jack/Miranda and Tali/Legion. Jacob doesn't like Thane because he's an assassin for hire, and that's the extent of it.

I just have the endgame to get to with the feces hitting the circular oscillating windmover as it begins. I'll try to get that done, then go do Overlord to pick up its achievement for Data Hound and then do LoTSB on Hardcore to get that achievement. At that point, I'd just have the Insanity playthrough to get done for the last achievement.
 
[quote name='shrike4242']The one I was surprised about was the Tali / Legion issue after Legion's loyalty mission, as I couldn't do the Renegade option for that one, which was a surprise, since I was at fully Renegade after
destroying the heretic geth
. I had to side with Tali about the conflict, then go see Legion afterwards and do the Renegade option when talking with him to get him back to being loyal, as I think siding with Tali loses Legion's loyalty until you fix it.
[/QUOTE]
Because there is no "fully renegade", remember.

And I've heard - can't remember if it's true, Xec, you know? - that the Miranda/Jack check has lower renegade requirements than paragon, and the later Tali one has a lower paragon check.
 
[quote name='The Crotch']And I've heard - can't remember if it's true, Xec, you know? - that the Miranda/Jack check has lower renegade requirements than paragon, and the later Tali one has a lower paragon check.
[/QUOTE]

That's right. From the BioWare forum:

[quote name='Kim Stolz']That's kind of what we did with the confrontation persuades. That's why we made the persuade for tali and legion paragon which was more reasoning with them because they're so logical and why the renegade persuade for jack and miranda was Shepard putting his foot down and sending them to their rooms like children, because they're both so hot headed and stubborn.[/QUOTE]
 
[quote name='The Crotch']And I've heard - can't remember if it's true, Xec, you know? - that the Miranda/Jack check has lower renegade requirements than paragon, and the later Tali one has a lower paragon check.[/QUOTE]

[quote name='Ryuukishi']That's right. From the BioWare forum:[/QUOTE]Stolen right out from under me :lol:

Yes, the Jack/Miranda confrontation can be extremely difficult for Paragons and it feels like the Tali/Legion dispute can be even harder than that for Renegades. Both Miranda and Jack take a while for the typical Paragon Shepard to get through to them (or, at least break down their respective walls) - so it makes sense that the "can't we all just get along" approach would be quite the feat to pull off with those two hotheads. With Tali and Legion, they're both so infatuated with Shepard that it breaks their little hearts when Shepard yells at them and tells them to break it up - so that decision seems reasonable, too :)
 
[quote name='The Crotch']Because there is no "fully renegade", remember.

And I've heard - can't remember if it's true, Xec, you know? - that the Miranda/Jack check has lower renegade requirements than paragon, and the later Tali one has a lower paragon check.[/QUOTE]When the progress bar is all the way red from beginning to end, "full" seems like the appropriate term for it, though as we know, you have your issues with that term. ;)

[quote name='Tha Xecutioner']Stolen right out from under me :lol:

Yes, the Jack/Miranda confrontation can be extremely difficult for Paragons and it feels like the Tali/Legion dispute can be even harder than that for Renegades. Both Miranda and Jack take a while for the typical Paragon Shepard to get through to them (or, at least break down their respective walls) - so it makes sense that the "can't we all just get along" approach would be quite the feat to pull off with those two hotheads. With Tali and Legion, they're both so infatuated with Shepard that it breaks their little hearts when Shepard yells at them and tells them to break it up - so that decision seems reasonable, too :)[/QUOTE]For the Jack/Miranda argument, when I went through as my Paragon Vanguard, the Paragon option was there in blue and the Renegade option was grayed out, so I took the Paragon option, and it was all done with. When I did the same for Tali/Legion on the same Paragon Vanguard playthrough, same situation, Paragon option highlightable and Renegade option grayed out, took Paragon option and done.

This time around as my Renegade Adept, for Jack/Miranda, it was Renegade option available, Paragon option grayed out, went with the Renegade option and that was dealt with. With Tali/Legion, neither one was there, so I had to go the route I detailed above. Though, when I did the Tali/Legion argument, I know the Renegade meter was completely filled (and yes, The Crotch, we know what that means), so I would have guessed it would have been available. There must be some other logic behind the scenes that prevented it from being there, unless I needed to have "extra" Renegade to have it work from the initial dialogue.

I did have to like the Renegade option with the Jack/Miranda option, mainly because it was appropriate, along the lines of "cut the crap, go keep one deck between each of you, and save the anger for the Collectors". Paragon one was a little too hippie-like for me. The "can't we get along" seems a better fit for Tali/Legion, so that must be why it's more of an issue for Renegades with that as an option.

I made sure they were all still loyal, just in case I made a mistake I didn't catch.
 
[quote name='The Crotch']Motherfuckers got every forum post made by a Bioware staff member on speed dial, don'tcha?[/QUOTE]I have a lot of stuff archived, and not just from the BioWare forums :cool:
 
Double post solely for the purpose of saying just how happy I am with this DLC. Everyone looks ballin' as fuck and I think they did a good job with all three this time. The pictures BioWare put out a couple of weeks ago really doesn't do this pack justice :cool:

Side note: damn it feels good to put this game in again. I've been spending all my time with ME1 and it's nice to be back, even if for just a few minutes.
 
I didn't like it from the screenshots, but Tali's new appearance is starting to grow on me. It looks much, much better in game. Grunt's has some cool effects on the armor, but the dual visors and "mouthpiece" look a little goofy. Miranda's looks the best. Very cool set of light armor, and the visor on her doesn't look bad at all.
 
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