[quote name='Corvin']I hate to say it, but I have to disagree. The Prime series were great looking games, OM is very 'meh by comparison, especially once you hit the outdoor scenes with the team. The characters are lifeless, the environment lacks any detail and it's just ugly. Zelda can ride the stylized look in SD(WWaker anyway, TP was ugly) but Metroid is one series that demands HD, IMO and it's never been more clear than in this game.
You can tell great care and time was spent on Samus in the cut scenes, but everyone else looks and moves horrendously like they were an afterthought in the development process. It's nice that we finally get some story on Samus, but imagine it if the quality was on par with something like Heavenly Sword, Gears or GoW series.
Where is the classic Metroid score and sound f/x? They are far too understated for my liking. It's too quiet and the typical themes and sounds are barely audible.
Now, controls... so far they aren't game breaking, but if Samus is going to move in 3d space in a 2d game why not just use the freakin' nunchuck instead of this BS Wiimote "flip?" You would get the analog which would be far more intuitive and the wiimote would constantly be pointed at the screen ready for action. It's just an asinine design choice.
I'm really enjoying the game, but it really has a lot more flaws than just 'emo-Samus.'[/QUOTE]
I was thinking last night that outside of bad controls, this game's biggest issue is that it is a sequel to what are considered 3 of the best games ever. I didn't play all of them to completion, but I played all of them long enough to see that every little thing was lovingly and perfectly crafted. There are moments in OtherM where my thoughts range from "That's cool- but PRIME did it better" to "Who thought this was a good idea?"