Let me go hack your mailing address right meow....Does anyone know if Amazon will require signature confirmation for Switch orders?
Let me go hack your mailing address right meow....Does anyone know if Amazon will require signature confirmation for Switch orders?
Thorny did 6 but I think you can do 10.Let me go hack your mailing address right meow....
Yeah, locking hard mode behind the season pass paywall is the only thing I have problem with. I don't really care about the Day One DLC, as that just offers three extra chests and a special set of clothes. (Whoo-hoo?) And I'm actually excited about being able to get the dungeon maps in the summer (which I suppose will be similar to the challenge maps from the Arkham games), and especially to be able to get extra story content in the fall. Those two content packs are all good, and $20 isn't a bad price for that, imo. But locking out hard mode is a douchey thing to do. That's the only thing I don't like. While this won't me affect me personally as I'm going to get the season pass later on to get this extra content, I still don't like the precedent this sets.I'm surprised no one has specifically mentioned Hard Mode, or maybe I missed it. Locking a difficulty behind DLC is something not even EA, Activision, or Ubisoft has pulled to my knowledge. I have no problem with DLC in general, but that is bush league.
Can you elaborate on this or link the article? I couldn't find anything about this, and I'm curious if they will somehow block my damn phone for using Discord while I'm playing Splatoon 2 instead of their dumb app.
Meh, Im doing quite good myself. Thank you for your concern. An hours worth of packaging for ~$100 of flips is good enough for me.Look up opportunity costs. Everything costs something. Even your time is worth something. Therefore if you spend time looking for games to flip and driving around to flip them you paid with your time.
Spend less time flipping games. Spend more time paying attention in school.
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Yeah, something about the DLC/season pass would be good.what should the next poll be?
I understand what you mean. Not spending real cash is always my goal and I consider it free minus the time I put into it. Which over the past couple years has come much easier to spend less time and effort once I understand the system
I also did the same thing you did, started with GameStop credit boomeranging then put it into Amazon and now I have time to make one last push back to GameStop. I'll have more Amazon credit left over though so it was worth it.
Controllers, Nintendo games (smash Bros, Zelda oot and Pokemon alpha) and prime now. At this point it's about breaking even back to GameStop. I've stocked up on AWD controllers over the past weeks also when they pop up. So hopefully that will be enough to get me where I need to be.What are you using to boomerang the Amazon credit back to Gamestop? I am in the same boat as you
Since it's custom made, it might run just as good as the PS4 version. It just might not be as pretty.It's pretty telling that the Switch version will be running the old PS3 engine which may be "customed" but it'll look and play sluggish compared to the PS4 version since that newer engine is way better.
These may be fighting words to some, but I thought Twilight Princess was a better game than either Wind Walker or Skyward Sword. Both of those games had extremely tedious travel (especially the sailing, my god the sailing) and the motion controls were at times awful in SS. (Particularly when controlling that flying beatle looking thing).Still, what are the chances of this unlikely scenario? Even Twilight Princess wasn't a BAD Zelda game. The quality standards of the Zelda franchise places those titles head-and-shoulders above most other games. Breath of the Wild will most likely be mediocre at the very worst, it will probably never end up being out-and-out BAD.
Best Buy willReally hoping retail stores will have some stock that's not preorder..
Performance may be good, but as stated, it won't look as nice, but I expected this the moment EA was on stage talking about bringing this game to Switch. Just like Street Fighter from Capcom, EA is offering the lowest risk title that they can, with the least amount of cost and effort. Once both of these titles sale just OK, they will both say how they want to support the NS, but since these games didn't produce as expected, they will not. Then they have saved face with "N", by offering support, and in the likely hood the future changes for them, no bridges have been burned.It's pretty telling that the Switch version will be running the old PS3 engine which may be "customed" but it'll look and play sluggish compared to the PS4 version since that newer engine is way better.
I'm sure Gamestop will as well, bundled with something I have no use forBest Buy will
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I work for BB and got some confirmation about extras. No numbers but every store will have someI'm sure Gamestop will as well, bundled with something I have no use for
Sadly, in the past "N" hasn't offered the best hardware for most 3rd parties to reach the greatest amount of consumers. Both SF and FIFA need good online, proper voice chat, etc. I have many friends who loved to play Goldeneye back in the day, but when it comes to proper mulitplayer online now, "N" doesn't get a second look.I think the reason why some developers have trouble selling titles on Nintendo systems is because they half ass it and don't offer anything that you can't get somewhere else. I don't care about FIFA or soccer in general, but a new Mario Strikers game would sell over 1 million copies.
Oh man, I would pre-order a new Mario Strikes day 1. The gamecube game is so much better than the wii one, but I still love those games. Is the mini version of it on 3ds any good?I think the reason why some developers have trouble selling titles on Nintendo systems is because they half ass it and don't offer anything that you can't get somewhere else. I don't care about FIFA or soccer in general, but a new Mario Strikers game would sell over 1 million copies.
What is "N"?Sadly, in the past "N" hasn't offered the best hardware for most 3rd parties to reach the greatest amount of consumers. Both SF and FIFA need good online, proper voice chat, etc. I have many friends who loved to play Goldeneye back in the day, but when it comes to proper mulitplayer online now, "N" doesn't get a second look.
These are the things that needed to change from the ground up and get involved with 3rd parties, and while it looks like they are finally trying, no big publishing company is going to waste time, effort and money on a system that is due to release in a few weeks, and the online aspect is still rather cloudy. I really don't think "N" has thought much about it, as if they had, they would have explained in great details, and shown everyone how they have changed. The more information released, the more confusing it appears to be.
I can't blame anyone for giving "N" console lesser games, as it would be a fools errand to spend millions to make the best game possible, when it would still sale poorly due to the perceived limitations of the hardware it's being released on. The Wii U had tons of ports from PS3/360, and while some where good, and some a little not so good, the issue was paying full retail for lesser games that where cheaper, and often better elsewhere. The NS is going to be facing the same uphill climb with games along side the ONE/PS4.
You are focusing on the completely wrong element. Having the "best" version of a game does not insure sales. It never has. This is true for having the most powerful hardware as well. Having the "superior" version of a game has never been a guarantee of success. The general consumer doesn't necessarily purchase the best version of a given title. Of course, the general consumer also doesn't have the option of which version of a game they're going to buy. They buy the version for the console they own. The majority of consumers don't own more than one console.I can't blame anyone for giving "N" console lesser games, as it would be a fools errand to spend millions to make the best game possible, when it would still sale poorly due to the perceived limitations of the hardware it's being released on. The Wii U had tons of ports from PS3/360, and while some where good, and some a little not so good, the issue was paying full retail for lesser games that where cheaper, and often better elsewhere. The NS is going to be facing the same uphill climb with games along side the ONE/PS4.
At the risk of exposing my idiocy, do you (or anyone else) know what'll happen if my GCU membership happens to expire before a game I preordered releases? I think mine goes kaput next January and while it's safe to assume Fire Emblem Warriors and Mario Odyssey will be out by then, I figured it'd be best to be sure. Trying to google an answer has been surprisingly unhelpful.Oh man, I would pre-order a new Mario Strikes day 1. The gamecube game is so much better than the wii one, but I still love those games. Is the mini version of it on 3ds any good?
Also, everybody make sure to head over to the Best Buy Visa Checkout thread and save more on your preorders!
If you preordered in store then discount for the game isn't taken off till you pick it up. If you did it online Best Buy doesn't actually charge your card till it ships so I would assume the same thingAt the risk of exposing my idiocy, do you (or anyone else) know what'll happen if my GCU membership happens to expire before a game I preordered releases? I think mine goes kaput next January and while it's safe to assume Fire Emblem Warriors and Mario Odyssey will be out by then, I figured it'd be best to be sure. Trying to google an answer has been surprisingly unhelpful.
Don't forget the massive 3DS shortages over the holidays. Honestly, I can't say what the supply/demand breakdown is going to look like in three-four weeks. I think Nintendo intends to show up for the supply. I think that is part of why they've been short on other hardware recently, they've been devoting all of their manufacturing to prepare for the Switch launch. We will likely see somewhere on the order of 2 million units between launch and the end of April. Under most normal circumstances this would probably be enough to balance out the usual demand for early adopters.I wonder when they'll restock or if it's gonna be like the classic nes and amiibo launches..
I didn't know you spoke for every Nintendo gamer...I think the Wii U ports help my point. It's the third party developers, not Nintendo who don't know how to make games that cater to Nintendo's audience. Who the hell cares if Wii U has Assassin's Creed 3 or Mass Effect 3? The Nintendo gamer wants something you can't get anywhere else, not a port of a PS3 game.
If EA wants to release the same game every year with updated rosters on the Xbox One, the bro gamers will eat it up. If EA tries that crap on the NS, it will fail.
There are 14 games on Wii U that have sold over 1 million copies. Not one of them is a PS3 port. There are 18 games on Wii that have sold over 5 million copies and none of them are PS2 ports or multi platform. Perhaps I'm misreading the market, but I don't think gamers on these platforms are there to buy ports.I didn't know you spoke for every Nintendo gamer...
How long had most of these games been available on other systems before being ported? When you give someone a year+ to get a game on another system, those that really wanted to play it probably have by then.There are 14 games on Wii U that have sold over 1 million copies. Not one of them is a PS3 port. There are 18 games on Wii that have sold over 5 million copies and none of them are PS2 ports or multi platform. Perhaps I'm misreading the market, but I don't think gamers on these platforms are there to buy ports.
I saw one during WWE RAW the other night. They're really nailing that "hip young" market. :lol:They probably should start advertising more on TV by now for exposure, no? :x I only see commercials for it on youtube.
Well, that's my point. Nobody comes to their systems for those types of games, and 3rd parties are never going to spend the time and resources for new and unique games, when they won't sale. There best option is quick and easy ports.There are 14 games on Wii U that have sold over 1 million copies. Not one of them is a PS3 port. There are 18 games on Wii that have sold over 5 million copies and none of them are PS2 ports or multi platform. Perhaps I'm misreading the market, but I don't think gamers on these platforms are there to buy ports.
I agree, I wasn't saying because their versions where inferior, that's why they didn't sale, but in regards to the comment about the Wii U having poor ports. I was just giving an explanation of why that is. Ports good are bad, is all most 3rd parties are willing to sacrifice on "N" home consoles, and that is never going to change unless the user base gets to the magic number(whatever it may be), and it won't happen without good games from 3rd parties as well.You are focusing on the completely wrong element. Having the "best" version of a game does not insure sales. It never has. This is true for having the most powerful hardware as well. Having the "superior" version of a game has never been a guarantee of success. The general consumer doesn't necessarily purchase the best version of a given title. Of course, the general consumer also doesn't have the option of which version of a game they're going to buy. They buy the version for the console they own. The majority of consumers don't own more than one console.
Nintendo's challenge is not in trying to chase rendering power, but in convincing enough people to take a risk on the Switch to establish a user-base that 3rd party developers can't ignore. Having the "best" version of multi-platform games doesn't even come into the equation. The PS4 didn't launch off shelves by having the best versions of multi-platform games. (even though, by and large, it did have the best versions) It flew off of store shelves thanks to Microsoft's incompetence and a $100 cheaper price-tag. Having the best versions of games was a happy coincidence largely predicated by Sony's initial hardware designs for the system.
Ultra Street Fighter 2 is exclusive to the Switch. Time will tell how it's received if it is indeed the best version of SF2, but I think if old fans come back to the franchise and bring their Switch systems to work/etc and challenge other people... this could be a massive resurgence for fighting games on the market. And you are crazy if you think the diehard SF2 fans aren't interested in trying the latest version. YES they will be skeptical, as they should be due to past missteps, but there is a very solid chance this could become the version even the diehards get involved with. ESPECIALLY if this version brings in a bunch of new players. It's great to have a series and be dedicated to it, but gamers will still flock to something new if it proves popular enough. The last thing they want is to become irrelevant to the franchise they love so much.No hardcore SF or FIFA fans are going to spend much time with either title, when there are much better versions, and cheaper costing games on other consoles.
I'd imagine with pre-orders sold out it's pretty pointless to advertise the system very much right now. After it launches, advertising will surely spike. Of course word of mouth is going to be a major factor ... and it may save Nintendo a lot of money over traditional advertising.Maybe they'll advertise more towards the Holiday season, which is when the Switch will have a great selection of games.
I can answer that question easily, as I have an empirical example. I bought the Wii U first. And I bought the PS4 second. Of course, I bought them both at launch. (and the Wii U launched earlier in the U.S. than the PS4)I mean I own a Xbox One, Wii U (possibly soon to be Switch), and PS4, I see you own a PS4. If you had the option of buying only one console that had all third party on it, you choose based on first party titles, which system would you get first? Sony, Microsoft, or Nintendo?
I'm a HUGE SF fan, and have been since the OG Arcade version. The NS game while exclusive to the NS, is a base game that was released on the PS3/360 ages ago, and cost $15 when it was released I believe.Ultra Street Fighter 2 is exclusive to the Switch. Time will tell how it's received if it is indeed the best version of SF2, but I think if old fans come back to the franchise and bring their Switch systems to work/etc and challenge other people... this could be a massive resurgence for fighting games on the market. And you are crazy if you think the diehard SF2 fans aren't interested in trying the latest version. YES they will be skeptical, as they should be due to past missteps, but there is a very solid chance this could become the version even the diehards get involved with. ESPECIALLY if this version brings in a bunch of new players. It's great to have a series and be dedicated to it, but gamers will still flock to something new if it proves popular enough. The last thing they want is to become irrelevant to the franchise they love so much.
I'd imagine with pre-orders sold out it's pretty pointless to advertise the system very much right now. After it launches, advertising will surely spike. Of course word of mouth is going to be a major factor ... and it may save Nintendo a lot of money over traditional advertising.
Don't forget Splatoon, that's likely to be a system seller as well. I personally know at least a few people waiting for it to launch to get a Switch.People buy these systems to play Nintendo games. Not crappy last gen ports of sports and action games. It's all about the unique Nintendo gaming experiences. And so far, all we have is Zelda. The Bomberman release is cool too, but that's not enough. Right now, this launch is shaping up to be a mirror of the Wii U launch. Initial units get sold, followed by a bunch of remorse and returns.
Nintendo needs to focus more on uniquely Japanese games; things that aren't offered on other systems. Like Dreamcast. Nintendo could be the go-to home for the Yakuza franchise if they played their cards right. Things like that. Look at all the games that are coming out for Vita and emulate that model. Be the Japanese powerhouse that they can be. Nintendo acts like they don't care what the competition is doing and then half of what they offer are all these crappy versions of games that have already been out for years. Oooh wow Skyrim. That came out in 2011 ffs.
The next unique system movers aren't coming out until the end of 2017 at the earliest with Super Mario Odyssey and Xenoblade Chronicles 2. I don't think Odyssey looks great and not that many people buy Xenoblade either.
I absolutely want a Switch but they don't deserve my money right now. I have to keep reminding myself of these types of things or else I will cave and buy one. Nintendo needs to be doing a better job. The thought of possible hardware revisions scares the shit out of me as well.
I am actually willing to concede your general argument for many games. But not for Street Fighter. (and by extension, other 1x1 fighting games)being on the NS is rather limiting the fighting pool of players greatly compared to SF4 and SF5 that can be played across many different systems with millions of players worldwide.
So that kind of is my point, if Nintendo had all or even most 3rd party support would you have bothered buying a second system? I believe there are a majority of families and individuals who do not have the disposable income to own more then one system, hence if proper 3rd party support were there it bring more people to the system.I can answer that question easily, as I have an empirical example. I bought the Wii U first. And I bought the PS4 second. Of course, I bought them both at launch. (and the Wii U launched earlier in the U.S. than the PS4)
Slightly more to the point you're trying to make, I very much purchased the PS4 with the intention of getting most of my third-party titles on it. (as opposed to either the Wii U or Xbox One) And that is exactly how the situation played out. Almost all of my third-party multi-platform titles are on the PS4.
The one problem with your theory is that I'm not a typical consumer. Far from it, I'm a video game fanatic who obsessively follows the gaming industry. I knew EVERYTHING that was going on surrounding all of the consoles long before they came out. I had picked which console I thought would be the "winner" in terms of marketshare and mindshare before I purchased any of them. And I was right. The PS4 currently stands head and shoulders above the competition, with a healthy lead in sales and a well-established hardware platform for selling software titles to.
But the general consumer doesn't know a fraction of what I'm familiar with when it comes to video games. They also don't care. That's why the PS2 was able to lead its generation, despite having inferior hardware. That's why the Wii was able to sell 100 million units in record time. The market for games is larger and more varied than most people realize. When you just look at it from the Madden-loving bro perspective, it is easier to boil it down to which platform will be best for the latest NFL-licensed title. Stretch out the market that you're targeting, and things get murkier, more uncertain. The Switch could easily end up a Wii-U style failure, or a Wii-style success story. We just can't know at this point because no one has a firm handle on the market segments that will ultimately determine success or failure. The Madden/Call of Duty bros made their decisions years ago, and aren't going to be changing their minds any time soon. Attempting to go after that market is a lost cause, and I can't blame Nintendo for giving them up for lost.
You're...actually you're right. Nintendo should definitely do all of those things. While they didn't exactly have the BEST track record with some of their "partnerships" on the Wii-U, most of those team-ups did actually result in some pretty good games. They don't exactly have a bad relationship with Sega at the moment, so getting cozy with them to get titles like Valkyria Chronicles ported over wouldn't be a bad idea. PC-ported Japanese RPGs like Ys and the Legend of Heroes series would also be a good idea. With PC ports already translated, the actual development expense would be much smaller, and would help to fill in a potentially valuable niche. Offering to partner with Falcom and Sega on publishing a few of their more niche titles is a great suggestion.Nintendo could physically publish Ys games, Valkyria Chronicles, and the Legend of Heroes series. How hard would that even be?
Additional developer partners could create the next Metroid-like niches of megahype.