[quote name='Brad Bishop']Hmmm - I only go about as deep as Diablo for role-playing games.
I loved Diablo. It had a great mix of 'build up your character' without being too heavily weighted on it (there was still plenty of killing involved - arcade like).
I've heard a lot of good things about Oblivion and at $30, it's tempting. I'd just hate to get it home and think, "I'm never going to get far enough into this for my character to ever matter."[/QUOTE]
You can still "fire and forget" a-la Diablo, with no emphasis on character development as far as "wonder if I need to get X up or should I go with Y?" or that sort of thing.
each level up gives you the option of adding 3 points to 1 - 3 of your skills (luck, strength, etc) and leveling is merely a matter of using your skills. There are a great many class-types to try, but do like I did (and the excellent FAQ elsewhere on here said)... make a custom class. That was about as involved as I got... and I use my skills without having to think about it... and voila! Level-up!
It's really more streamlined than you'd think with the amount of detail the game can offer. You can join as many guilds as you have time for...
Not to mention there's a TON of off-quest miscellaneous forts, dungeons, and ruins in the world.
As a former Diablo addict (but admittedly addicted to RPGs), I think you'll dig it... (it's not turned based combat either... it's realtime, FPS style)
the controller is laid out perfectly (IMO), and everything is really simple to get a handle on.... mapping is great, not to mention the quest points marked so you don't get lost... all in all, it's a massive game that actually is worth playing through all the way.