Rei no Otaku
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Official site: http://www.princeofpersiagame.com/
DLC info (thanks to freakyzeeky):
[quote name='freakyzeeky']
Today Ubisoft revealed new details about Prince of Persia Epilogue Downloadable Content (DLC). Scheduled to release for consoles February 26, 2009, Prince of Persia DLC continues the story of the Prince and Elika with a brand-new epic adventure. Game features include:
- New Region:
The Underground Palace – A corrupted underground palace from which the Prince and Elika need to escape in a new epic journey. - New Power:
Energize – Reconstruct destroyed areas of the environment to create a path and rush through it before it vanishes. - New high pace:
The new trap challenge – The Prince and Elika will face more cunning foes, cleverer traps and level design, adding more to the difficulty level in over 3 hours of gameplay. - New Attack:
Sprinting Clash – A duel move that lets you or the enemy trigger a sprint attack, charging towards each other, clashing your weapons fiercely. - New Unlockable Skins:
Finish the game and unlock exclusively, from the early development of the game, the Prototype characters of the Prince and Elika. - New Trophies:
Yet to be announced.
Read the full interview with Jamal Rguigui, Associate Producer for the Epilogue DLC at IGN
http://www.ps3trophies.co.uk/showthread.php?t=14992[/QUOTE]
Plot:
Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption.
Gameplay:
The gameplay in Prince of Persia will retain a very similar feel to the Sands of Time trilogy, in the sense that the acrobatics, puzzle solving, and combat elements will all still be intact. However, the game is non-linear, and hence, the player is given the opportunity to explore any part of the world at any time they want to.
A new supporting character, Elika, will have a large role in game play, in a sense where she saves the Prince from death while in combat or exploring the world. Ubisoft has emphasized that the Prince will not "die" in this game, as Elika will save him from any danger and bring him back to the last safe point of the game. For example, if the Prince slips and misses a jump, instead of falling to his death, Elika will grab him, and set him back on higher ground. Elika can also perform many combat moves, some in tandem with the Prince. If the Prince is downed in combat, Elika can protect him as he regains his energy. She also assists him in acrobatics. She boosts the Prince further than he can jump alone using her magical abilities. She is also very acrobatic, performing the same moves as the Prince, with ease. When solving puzzles, Elika plays a role as well. If the Prince does not know where to go next, Elika will guide him in the right direction with a magic compass.
Combat will largely differ from that in the Sands of Time trilogy, but is similar to that of the original Prince of Persia trilogy. The majority of combat is one-on-one combat, instead of fighting off hordes of enemies as in the Sands of Time trilogy. The Prince wields a sword, but he also uses his gauntlet as a secondary weapon, using it to block enemy attacks and hurl his opponents in the air by grabbing them. There are four main combat buttons: "sword button", by which the Prince uses his sword to attack enemies; "gauntlet button", by which he can lift and throw up enemies; "Elika button", by which Elika uses her magic to hit enemies; and "acrobatics button", which is useful for dodging and jumping over enemies and interacting with Elika and the environment during combat.
There are three stages of the Prince's health in combat: "healthy," "weakened," and "grounded." When the Prince is in his "healthy" state, he is "swift and energetic" as he battles. When an enemy strikes the Prince, he goes into his "weakened" state. He is not as agile in his "weakened" state, and is more vulnerable to being attacked. When the enemy hits the Prince when he is "weakened," the Prince becomes "grounded." He lies on the ground, vulnerable to all enemy attacks. If an enemy attempts to attack again before the Prince recovers, however, Elika will drive back the enemy and put the Prince back to his "healthy" state, but at a cost; the enemy also returns to full health.
Acrobatics remain largely unchanged from the Sands of Time trilogy, except that Elika will now provide acrobatic support. The Prince is capable of running on walls, sliding down walls, climbing walls, and jumping from wall-to-wall. The Prince utilizes his gauntlet as a tool to break the fall as he slides down a wall. Elika also plays a large role in acrobatics. Elika boosts the Prince further than he can normally go, she saves him if he misses a jump, and she herself is very capable and agile. As the game progresses, the Prince can collect certain concentrated "light seeds" of magic and trade them to get Elika new magical powers.
Characters:
The Prince
The Prince is a new character, different from the protagonist of the Sands of Time trilogy. Producer Ben Mattes explained that their goal was to create an accessible action hero. The character is a normal person, not a noble prince. The inspiration for this character has been drawn from adventurers like Sinbad in the One Thousand and One Nights, Han Solo from Star Wars, and Aragorn from The Lord of the Rings.
He is an extremely agile and cunning warrior, proving to be an able swordsman. Ubisoft has stated that the Prince will have all his abilities in the beginning of the game. He wears clothes with a red and blue color scheme. He wields a sword in his right hand and wears a spiked gauntlet on his left hand. The gauntlet is the Prince's secondary weapon, and is also a tool that allows him to perform feats such as sliding down from high places without being harmed.
Elika
The game producers explained that they wanted a secondary character who would be an actual partner to the Prince in a true sense with being a helpful and a friendly asset, and "not become any kind of burden on him or his way". It is claimed that Elika is as large an innovation to this game as the time-controlling powers of the Prince were in the Sands of Time trilogy. The inspiration to create Elika was drawn from supporting characters from other media, like Elizabeth Swann from the Pirates of the Caribbean film series; Padmé Amidala from Star Wars; and Arwen from the Lord of the Rings film trilogy.
Elika is described as a "deadly ally," and a strong supporting character, who will affect every aspect of the game, as she accompanies the Prince throughout the game. This includes exploration, combat and puzzle-solving. A descendant of the Ahuras, she can perform some special moves in tandem with the Prince, and use her magical abilities to aid the Prince in his quest. She is also able to guide the Prince on the right track in case he is lost in his way in the game and can assist him in solving multiple puzzles as well.
Trailers:
Debut trailer: http://www.gametrailers.com/player/34503.html
E3 2008 trailer (my favorite): http://www.gametrailers.com/player/36270.html
Launch trailer: http://www.gametrailers.com/player/42673.html
Walkthrough trailers: http://www.gametrailers.com/player/42827.html
http://www.gametrailers.com/player/42829.html
http://www.gametrailers.com/player/42834.html
http://www.gametrailers.com/player/42836.html
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