[quote name='Scrubking'][quote name='1up.com']It's hard to pin down exactly what Deus Ex: Invisible War is. Given the nature of its predecessor, Deus Ex, one would immediately assume this title would be a long, interactive, sci-fi RPG played from the first-person. It is not. Invisible War is no more about conventional role-playing than Jedi Academy is, which also featured upgradeable characters and weapons. It's also not enormous by any measure of time. The some 10 to 15 hours of play will not appease the role-player accustomed to investing the better part of a month or a life with a single experience. And scale? Again, RPGs, the original Deus Ex included, present as a matter of fact gigantic environments free for players to explore and enjoy, often times with tangible rewards applied to both the overarching plot and personal development. Invisible War is not this.
It's not just this imposed linearity in an otherwise free world that suspends the much vaunted suspension of disbelief. Much of the game is illogically strewn together. Some people mill about in odd places, the corpses of others never relinquish the goods they try so hard to peddle, the "simplified" ammo management system equates a dart round to that of a sniper, rocket, or flamethrower. All the while, each absurdly out of place ventilation shaft or sewage inlet that leads to absolutely nothing of interest is presented in a cramped and ridiculously dim fashion. Mood is one thing, but for every area to elicit a sense of claustrophobia and frustration due solely to some boyish desire to cram more dramatic lighting onto every other flaming barrel is just absurd.
The more I played Invisible War, the more I came to realize that all of the changes made to the original's formula do not make for a more refined experience, but rather for one that's less exciting, narrower in scope, and slimmed down to accommodate a mass market mistakenly believed to be incapable of comprehending the complex. It's the thousand little things blown away by the wind of people pleasing development that now make the 50 original problems standout.
On my 3GHz, 1GB of RAM, Radeon 9800 Pro machine, it ran so awfully I mistook general Unreal Technology sloppiness for some kind of error. Hmmm... Maybe this "NVIDIA: The Way It's Meant To Be Played Logo" isn't fooling around. Let's throw in the GeForce FX 5950 Freaking Ultra and see what happens... Whoops. It's almost unplayable at times.[/quote]
http://www.1up.com/article2/0,2053,1489745,00.asp
Conclusion: Don't buy this game unless it is in a bargain bin for under $15[/quote]
Conclusion: That review sucks.
The reviewer obviously played the game (like you have) before the patch. Yes, it ran terribly slow before the patch. After patching, it runs great.
I fail to see what the reviewer was talking about as far as "ventilation shafts that leads to absolutley nothing of interest". Every secret passage and crawlspace I found held not only items, but a different path to solving a certain task. Do you want to sneak up on the guy, or open his door and go toe to toe with him? There is so much to do and see in the game, it's unbelievable.
Is it better then Deus Ex? No. Is Deus Ex better then it? No. They are two different games as far as play style. People that complain about the universal ammo thing must not know how to conserve their ammo, or use it wisely. People that complain about there being no skills system probably don't appreciate the fact that the bio mods are much better this time around.
As for the whole 8, 10, 15 hours of gameplay, that is wrong. If you take your time, and do all the tasks, this game is good for at least 25 hours. That doesn't count all the times you'll reload a saved game to do something different or because you were killed, etc.
I get the feeling you tried this game, and then just abandoned it. Sad.