Match Options
Slayer (S) -- 1 round, Score to win round 25, Time 10, rounds reset on, resolve ties on.
Human Slayer (HS) -- 1 round, score to win round 25, time 10, rounds reset on resolve ties on.
Team Rifles (R) -- 1 round, score to win round 25, time 8, rounds reset on, resolve ties on.
Player Options
S -- Max players 4, Lives unlimited, Respawn 5, sucide penalty 5, shield normal, motion senser on, active camo off, extra damage off, damage resistance off.
HS -- Max players 4, Lives unlimited, Respawn 5, sucide penalty 5, shield normal, motion senser on, active camo off, extra damage off, damage resistance off.
R -- Max players 4, Lives unlimited, Respawn 5, sucide penalty 5, shield normal, motion senser on, active camo off, extra damage off, damage resistance off.
Team Options
S -- Team play on, team scoring sum, team changing off, friendly fire on, respawn modifier none, betrayal penalty 10, force even teams on.
HS -- Team play on, team scoring sum, team changing off, friendly fire on, respawn modifier none, betrayal penalty 10, force even teams on.
R -- Team play on, team scoring sum, team changing off, friendly fire on, respawn modifier none, betrayal penalty 10, force even teams on.
Slayer Options
S -- Bonus points off, Suicide point loss on, death point loss off.
HS -- Bonus points off, Suicide point loss on, death point loss off.
R -- Bonus points off, Suicide point loss on, death point loss off.
Vehicle options
S -- Respawn time no respawn, Primary light none, Secondary light none, Primary Heavy none, Banshee off, turret map default, secondary turret map default.
HS -- Respawn time no respawn, Primary light none, Secondary light none, Primary Heavy none, Banshee off, turret map default, secondary turret map default.
R -- Respawn time no respawn, Primary light none, Secondary light none, Primary Heavy none, Banshee off, turret map default, secondary turret map default.
Equipment Options
S -- Starting weapon Map default, secondary none, start grenades on, weapons on map map default, weapon respawn map default, grenades on map map default, overshield off, active camo off.
HS -- starting weapon SMG, secondary weapon none, start grenades on, weapons on map map default, weapon respawn map default, grenades on map on, overshield on, active camo off.
R -- starting weapon Battle Rifle, secondary weapon none, starting grenades on, weapons on map rifles, weapon respawn map default, grenades on map on, overshiled off, active camo off.
There you guys go. Those are just the slayer gametypes. If I need to, I'll post the objective ones too.