According to MCVUK.com (a gaming industry website), they reported that the PS3 actually raking in more profit than the 360.
[quote name='MCVUK.com']Both PC and PS3 prove more profitable platforms than Xbox for EA in quarter ending June 30th
Whilst it was the Wii, thanks to the success of EA Sports Active, that really shone for EA in its latest fiscal quarter, just as big a surprise is the fact that the publisher’s PS3 returns far outstripped those coming from Microsoft’s Xbox 360.
Wii revenues lead the charge at $161m, up from $109m in the same quarter last year. Next up was PC, which courtesy of The Sims 3, bought in a considerable $124m.
Next in line was PS3 with total revenues of $121m, markedly higher than Xbox 360, which generated $73m for EA. The PSP was also a surprise victor over DS with revenues of $38m compared to DS’ $28m.
North America remained EA’s most lucrative territory, producing $343m of revenues. In comparison, Europe generated $258m with Asia at $43m.[/quote]
I know that there had been other publishers that made more money from the PS3 offerings than the 360 last year but I really don't understand how this is possible especially when the 360's worldwide install base is larger than the PS3 and typically sell more copies of the same title (fighting games withstanding).
And for those who say, "Well, EA just produces crap games and PS3 owners eat up whatever they can get" forget that it was EA who released Mirror's Edge and Dead Space. So there are quality titles there and not the usual shove-ware from the EA of yester-years.
According to a forum post in this article (reader beware)
Can anyone explain this? Is it because Sony chargers lower royalty fees? Is the attachment rate on the PS3 higher than that of the 360, thereby having a smaller residual inventory on the PS3 than 360?
[quote name='MCVUK.com']Both PC and PS3 prove more profitable platforms than Xbox for EA in quarter ending June 30th
Whilst it was the Wii, thanks to the success of EA Sports Active, that really shone for EA in its latest fiscal quarter, just as big a surprise is the fact that the publisher’s PS3 returns far outstripped those coming from Microsoft’s Xbox 360.
Wii revenues lead the charge at $161m, up from $109m in the same quarter last year. Next up was PC, which courtesy of The Sims 3, bought in a considerable $124m.
Next in line was PS3 with total revenues of $121m, markedly higher than Xbox 360, which generated $73m for EA. The PSP was also a surprise victor over DS with revenues of $38m compared to DS’ $28m.
North America remained EA’s most lucrative territory, producing $343m of revenues. In comparison, Europe generated $258m with Asia at $43m.[/quote]
I know that there had been other publishers that made more money from the PS3 offerings than the 360 last year but I really don't understand how this is possible especially when the 360's worldwide install base is larger than the PS3 and typically sell more copies of the same title (fighting games withstanding).
And for those who say, "Well, EA just produces crap games and PS3 owners eat up whatever they can get" forget that it was EA who released Mirror's Edge and Dead Space. So there are quality titles there and not the usual shove-ware from the EA of yester-years.
According to a forum post in this article (reader beware)
If you look at the non-GAAP revenue (which better illustartes what actually sold at retail) from EA's own financial report, then the numbers are a little different:
PC 31%
Wii 23%
360 17%
PS3 12%
Can anyone explain this? Is it because Sony chargers lower royalty fees? Is the attachment rate on the PS3 higher than that of the 360, thereby having a smaller residual inventory on the PS3 than 360?