I like the new controllers even if they look weird at first. They're using pretty standard tech that's been used in motion capture for games and film for a while now, and that's probably why the system is so accurate.
I know a lot of people look down on motion controls, I don't, but I also know current motion control setups like the Wii aren't all that good and are paired with hardware that make it difficult to create more mature games that can use 1 to 1 tracking.
Case in point, Red Steel was a good idea, but fell short. I kind of enjoyed the gunplay, especially being able to sweep a room with an Uzi like in action movies, but the graphics, AI, gameplay overall, and motion implementation (especially how you rotated your view) were poor. Imagine, then, using this tech in say Killzone 2, or Uncharted, or maybe the next R&C game.
MS has Natal, which looks awesome, but it's main strength is also a weakness. Without a controller with buttons in your hands you lose accuracy and have to rely on bigger gestures. I see natal being much better for casual games than the Wii's controls, but not so much for enthusiast games that demand more precision.
Current games could really benefit. That demo where he was using building blocks or painting/drawing? Perfect idea for the next little bigplanet. It'd be so much easier to use those motion controllers to move stuff around, place stickers, etc...
I know a lot of people look down on motion controls, I don't, but I also know current motion control setups like the Wii aren't all that good and are paired with hardware that make it difficult to create more mature games that can use 1 to 1 tracking.
Case in point, Red Steel was a good idea, but fell short. I kind of enjoyed the gunplay, especially being able to sweep a room with an Uzi like in action movies, but the graphics, AI, gameplay overall, and motion implementation (especially how you rotated your view) were poor. Imagine, then, using this tech in say Killzone 2, or Uncharted, or maybe the next R&C game.
MS has Natal, which looks awesome, but it's main strength is also a weakness. Without a controller with buttons in your hands you lose accuracy and have to rely on bigger gestures. I see natal being much better for casual games than the Wii's controls, but not so much for enthusiast games that demand more precision.
Current games could really benefit. That demo where he was using building blocks or painting/drawing? Perfect idea for the next little bigplanet. It'd be so much easier to use those motion controllers to move stuff around, place stickers, etc...