PS3 Slim bitsreams Dolby TrueHD and DTS-HD MA audio

Teh Nitwit

CAGiversary!
Slowly, ever so slowly we're beginning to learn about the internal differences between Sony's new PS3 Slim and its chubby ancestry. We already knew that it supported BraviaLink while talk of "faster gaming" was introduced (suspiciously) yesterday; something that remains very much in doubt until we can confirm. Now we hear that the fatboy gone slim supports Dolby TrueHD and DTS-HD Master Audio bitstream output to your receiver. Hear that audio nerds? Bitstream. See the HDMI chip on previous generations of the PS3 didn't support bitstream output of the new(ish) high def codecs like Dolby TrueHD and DTS-HD MA. As such, the PS3 had to decode it internally before sending it over to your receiver via LPCM. A process that could garble the lossless audio depending on your setup. Even though the vast majority of people will never notice the difference (or even care), PS3 Slim owners can still kick back in smug satisfaction each time the TrueHD or DTS-HD MA indicators light-up on their receivers.

http://www.engadget.com/2009/08/21/ps3-slim-bitsreams-dolby-truehd-and-dts-hd-ma-audio-at-last/

Doesn't matter to me, but it does to some
 
lpcm is fine. this is a non-issue. one of the positives internal decoding has is the ability not to worry about your AVR being able to decode all the codecs. which is something people have to consider when using other players.
 
[quote name='paz9x']lpcm is fine. this is a non-issue. one of the positives internal decoding has is the ability not to worry about your AVR being able to decode all the codecs. which is something people have to consider when using other players.[/QUOTE]

I agree. Some people just want to see Dolby TrueHD and DTS-HD MA displayed on their receivers, because they paid a premium for their decoding capability and because some people are paranoid that they're not getting it from PS3 when receiver says "multi-channel audio".
 
bread's done
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